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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/core/SkBlendModeBlender.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkBlender.h"
#include "include/core/SkRefCnt.h"
#include "include/private/base/SkAssert.h"
#include "src/base/SkNoDestructor.h"
#include "src/core/SkBlendModePriv.h"
#include "src/core/SkEffectPriv.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#if defined(SK_GRAPHITE)
#include "src/gpu/graphite/KeyHelpers.h"
#include "src/gpu/graphite/PaintParamsKey.h"
#endif
sk_sp<SkBlender> SkBlender::Mode(SkBlendMode mode) {
#define RETURN_SINGLETON_BLENDER(m) \
case m: { \
static SkNoDestructor<SkBlendModeBlender> sBlender(m); \
return sk_ref_sp(sBlender.get()); \
}
switch (mode) {
RETURN_SINGLETON_BLENDER(SkBlendMode::kClear)
RETURN_SINGLETON_BLENDER(SkBlendMode::kSrc)
RETURN_SINGLETON_BLENDER(SkBlendMode::kDst)
RETURN_SINGLETON_BLENDER(SkBlendMode::kSrcOver)
RETURN_SINGLETON_BLENDER(SkBlendMode::kDstOver)
RETURN_SINGLETON_BLENDER(SkBlendMode::kSrcIn)
RETURN_SINGLETON_BLENDER(SkBlendMode::kDstIn)
RETURN_SINGLETON_BLENDER(SkBlendMode::kSrcOut)
RETURN_SINGLETON_BLENDER(SkBlendMode::kDstOut)
RETURN_SINGLETON_BLENDER(SkBlendMode::kSrcATop)
RETURN_SINGLETON_BLENDER(SkBlendMode::kDstATop)
RETURN_SINGLETON_BLENDER(SkBlendMode::kXor)
RETURN_SINGLETON_BLENDER(SkBlendMode::kPlus)
RETURN_SINGLETON_BLENDER(SkBlendMode::kModulate)
RETURN_SINGLETON_BLENDER(SkBlendMode::kScreen)
RETURN_SINGLETON_BLENDER(SkBlendMode::kOverlay)
RETURN_SINGLETON_BLENDER(SkBlendMode::kDarken)
RETURN_SINGLETON_BLENDER(SkBlendMode::kLighten)
RETURN_SINGLETON_BLENDER(SkBlendMode::kColorDodge)
RETURN_SINGLETON_BLENDER(SkBlendMode::kColorBurn)
RETURN_SINGLETON_BLENDER(SkBlendMode::kHardLight)
RETURN_SINGLETON_BLENDER(SkBlendMode::kSoftLight)
RETURN_SINGLETON_BLENDER(SkBlendMode::kDifference)
RETURN_SINGLETON_BLENDER(SkBlendMode::kExclusion)
RETURN_SINGLETON_BLENDER(SkBlendMode::kMultiply)
RETURN_SINGLETON_BLENDER(SkBlendMode::kHue)
RETURN_SINGLETON_BLENDER(SkBlendMode::kSaturation)
RETURN_SINGLETON_BLENDER(SkBlendMode::kColor)
RETURN_SINGLETON_BLENDER(SkBlendMode::kLuminosity)
}
SkDEBUGFAILF("invalid blend mode %d", (int)mode);
return nullptr;
#undef RETURN_SINGLETON_BLENDER
}
#if defined(SK_GRAPHITE)
#include "src/gpu/Blend.h"
void SkBlendModeBlender::addToKey(const skgpu::graphite::KeyContext& keyContext,
skgpu::graphite::PaintParamsKeyBuilder* builder,
skgpu::graphite::PipelineDataGatherer* gatherer) const {
using namespace skgpu::graphite;
SkSpan<const float> coeffs = skgpu::GetPorterDuffBlendConstants(fMode);
if (!coeffs.empty()) {
CoeffBlenderBlock::BeginBlock(keyContext, builder, gatherer, coeffs);
builder->endBlock();
} else {
BlendModeBlenderBlock::BeginBlock(keyContext, builder, gatherer, fMode);
builder->endBlock();
}
}
#endif
sk_sp<SkFlattenable> SkBlendModeBlender::CreateProc(SkReadBuffer& buffer) {
SkBlendMode mode = buffer.read32LE(SkBlendMode::kLastMode);
return SkBlender::Mode(mode);
}
void SkBlendModeBlender::flatten(SkWriteBuffer& buffer) const {
buffer.writeInt((int)fMode);
}
bool SkBlendModeBlender::onAppendStages(const SkStageRec& rec) const {
SkBlendMode_AppendStages(fMode, rec.fPipeline);
return true;
}
#if defined(SK_ENABLE_SKVM)
skvm::Color SkBlendModeBlender::onProgram(skvm::Builder* p, skvm::Color src, skvm::Color dst,
const SkColorInfo& colorInfo, skvm::Uniforms* uniforms,
SkArenaAlloc* alloc) const {
return p->blend(fMode, src, dst);
}
#endif