| // Copyright 2024 Google LLC. |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. |
| #include "tools/fiddle/examples.h" |
| REG_FIDDLE(SkSL_PremultipliedAlpha, 200, 200, false, 0) { |
| // Interactive version of this demo available at: |
| // https://shaders.skia.org/?id=8a80c2a7bcd9fb6b39460fd6acc1e828e5725d0210b72719ef696b02e1557435 |
| void draw(SkCanvas* canvas) { |
| const char* sksl = |
| |
| "const half3 iColor = half3(0, 0.5, 0.75);" |
| "half4 main(float2 coord) {" |
| " float alpha = 1 - (coord.y / 150);" |
| " if (coord.x < 100) {" |
| " /* Correctly premultiplied version of color */" |
| " return iColor.rgb1 * alpha;" |
| " } else {" |
| " /* Returning an unpremultiplied color (just setting alpha) leads to over-bright colors. */" |
| " return half4(iColor, alpha);" |
| " }" |
| "}"; |
| |
| auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(sksl)); |
| sk_sp<SkShader> myShader = effect->makeShader(/*uniforms=*/ nullptr, |
| /*children=*/ {}); |
| |
| // Fill canvas with gray, first: |
| canvas->drawColor(SK_ColorGRAY); |
| |
| // Blend our test shader on top of that: |
| SkPaint p; |
| p.setShader(myShader); |
| canvas->drawPaint(p); |
| } |
| } // END FIDDLE |