| // Copyright 2024 Google LLC. |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. |
| #include "tools/fiddle/examples.h" |
| REG_FIDDLE(SkSL_MinifiedSkSL, 200, 200, false, 0) { |
| static constexpr char SKSL_MINIFIED_GradientShader[] = |
| "half4 main(float2 a){float b=1.-a.y*.006666667;if(a.x<100.)return half4(float4" |
| "(0.,.5,.75,1.)*b);else return half4(half3(0.,.5,.75),half(b));}"; |
| |
| void draw(SkCanvas* canvas) { |
| auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(SKSL_MINIFIED_GradientShader)); |
| sk_sp<SkShader> myShader = effect->makeShader(/*uniforms=*/ nullptr, |
| /*children=*/ {}); |
| |
| // Fill canvas with gray, first: |
| canvas->drawColor(SK_ColorGRAY); |
| |
| // Blend our test shader on top of that: |
| SkPaint p; |
| p.setShader(myShader); |
| canvas->drawPaint(p); |
| } |
| } // END FIDDLE |