| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/text/gpu/TextBlob.h" |
| |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkRect.h" |
| #include "include/core/SkScalar.h" |
| #include "include/private/SkColorData.h" |
| #include "include/private/base/SkAssert.h" |
| #include "include/private/base/SkCPUTypes.h" |
| #include "src/core/SkDevice.h" |
| #include "src/core/SkFontPriv.h" |
| #include "src/core/SkMaskFilterBase.h" |
| #include "src/core/SkPaintPriv.h" |
| #include "src/core/SkScalerContext.h" |
| #include "src/text/GlyphRun.h" |
| #include "src/text/gpu/SDFTControl.h" |
| #include "src/text/gpu/SlugImpl.h" |
| #include "src/text/gpu/SubRunAllocator.h" |
| #include "src/text/gpu/SubRunContainer.h" |
| |
| #include <memory> |
| #include <utility> |
| |
| class SkMaskFilter; |
| |
| using namespace sktext::gpu; |
| namespace { |
| |
| // Check for integer translate with the same 2x2 matrix. |
| // Returns the translation, and true if the change from initial matrix to the position matrix |
| // support using direct glyph masks. |
| std::tuple<bool, SkVector> can_use_direct( |
| const SkMatrix& initialPositionMatrix, const SkMatrix& positionMatrix) { |
| // The existing direct glyph info can be used if the initialPositionMatrix, and the |
| // positionMatrix have the same 2x2, and the translation between them is integer. |
| // Calculate the translation in source space to a translation in device space by mapping |
| // (0, 0) through both the initial position matrix and the position matrix; take the difference. |
| SkVector translation = positionMatrix.mapOrigin() - initialPositionMatrix.mapOrigin(); |
| return {initialPositionMatrix.getScaleX() == positionMatrix.getScaleX() && |
| initialPositionMatrix.getScaleY() == positionMatrix.getScaleY() && |
| initialPositionMatrix.getSkewX() == positionMatrix.getSkewX() && |
| initialPositionMatrix.getSkewY() == positionMatrix.getSkewY() && |
| SkScalarIsInt(translation.x()) && SkScalarIsInt(translation.y()), |
| translation}; |
| } |
| |
| |
| static SkColor compute_canonical_color(const SkPaint& paint, bool lcd) { |
| SkColor canonicalColor = SkPaintPriv::ComputeLuminanceColor(paint); |
| if (lcd) { |
| // This is the correct computation for canonicalColor, but there are tons of cases where LCD |
| // can be modified. For now we just regenerate if any run in a textblob has LCD. |
| // TODO figure out where all of these modifications are and see if we can incorporate that |
| // logic at a higher level *OR* use sRGB |
| //canonicalColor = SkMaskGamma::CanonicalColor(canonicalColor); |
| |
| // TODO we want to figure out a way to be able to use the canonical color on LCD text, |
| // see the note above. We pick a placeholder value for LCD text to ensure we always match |
| // the same key |
| return SK_ColorTRANSPARENT; |
| } else { |
| // A8, though can have mixed BMP text but it shouldn't matter because BMP text won't have |
| // gamma corrected masks anyways, nor color |
| U8CPU lum = SkComputeLuminance(SkColorGetR(canonicalColor), |
| SkColorGetG(canonicalColor), |
| SkColorGetB(canonicalColor)); |
| // reduce to our finite number of bits |
| canonicalColor = SkMaskGamma::CanonicalColor(SkColorSetRGB(lum, lum, lum)); |
| } |
| return canonicalColor; |
| } |
| |
| } // namespace |
| |
| namespace sktext::gpu { |
| // -- TextBlob::Key ------------------------------------------------------------------------------ |
| auto TextBlob::Key::Make(const GlyphRunList& glyphRunList, |
| const SkPaint& paint, |
| const SkMatrix& drawMatrix, |
| const SkStrikeDeviceInfo& strikeDevice) -> std::tuple<bool, Key> { |
| SkASSERT(strikeDevice.fSDFTControl != nullptr); |
| SkMaskFilterBase::BlurRec blurRec; |
| // It might be worth caching these things, but its not clear at this time |
| // TODO for animated mask filters, this will fill up our cache. We need a safeguard here |
| const SkMaskFilter* maskFilter = paint.getMaskFilter(); |
| bool canCache = glyphRunList.canCache() && |
| !(paint.getPathEffect() || |
| (maskFilter && !as_MFB(maskFilter)->asABlur(&blurRec))); |
| |
| TextBlob::Key key; |
| if (canCache) { |
| bool hasLCD = glyphRunList.anyRunsLCD(); |
| |
| // We canonicalize all non-lcd draws to use kUnknown_SkPixelGeometry |
| SkPixelGeometry pixelGeometry = hasLCD ? strikeDevice.fSurfaceProps.pixelGeometry() |
| : kUnknown_SkPixelGeometry; |
| |
| SkColor canonicalColor = compute_canonical_color(paint, hasLCD); |
| |
| key.fPixelGeometry = pixelGeometry; |
| key.fUniqueID = glyphRunList.uniqueID(); |
| key.fStyle = paint.getStyle(); |
| if (key.fStyle != SkPaint::kFill_Style) { |
| key.fFrameWidth = paint.getStrokeWidth(); |
| key.fMiterLimit = paint.getStrokeMiter(); |
| key.fJoin = paint.getStrokeJoin(); |
| } |
| key.fHasBlur = maskFilter != nullptr; |
| if (key.fHasBlur) { |
| key.fBlurRec = blurRec; |
| } |
| key.fCanonicalColor = canonicalColor; |
| key.fScalerContextFlags = SkTo<uint32_t>(strikeDevice.fScalerContextFlags); |
| |
| // Do any runs use direct drawing types?. |
| key.fHasSomeDirectSubRuns = false; |
| SkPoint glyphRunListLocation = glyphRunList.sourceBoundsWithOrigin().center(); |
| for (auto& run : glyphRunList) { |
| SkScalar approximateDeviceTextSize = |
| SkFontPriv::ApproximateTransformedTextSize(run.font(), drawMatrix, |
| glyphRunListLocation); |
| key.fHasSomeDirectSubRuns |= |
| strikeDevice.fSDFTControl->isDirect(approximateDeviceTextSize, paint, |
| drawMatrix); |
| } |
| |
| if (key.fHasSomeDirectSubRuns) { |
| // Store the fractional offset of the position. We know that the matrix can't be |
| // perspective at this point. |
| SkPoint mappedOrigin = drawMatrix.mapOrigin(); |
| key.fPositionMatrix = drawMatrix; |
| key.fPositionMatrix.setTranslateX( |
| mappedOrigin.x() - SkScalarFloorToScalar(mappedOrigin.x())); |
| key.fPositionMatrix.setTranslateY( |
| mappedOrigin.y() - SkScalarFloorToScalar(mappedOrigin.y())); |
| } else { |
| // For path and SDFT, the matrix doesn't matter. |
| key.fPositionMatrix = SkMatrix::I(); |
| } |
| } |
| |
| return {canCache, key}; |
| } |
| |
| bool TextBlob::Key::operator==(const TextBlob::Key& that) const { |
| if (fUniqueID != that.fUniqueID) { return false; } |
| if (fCanonicalColor != that.fCanonicalColor) { return false; } |
| if (fStyle != that.fStyle) { return false; } |
| if (fStyle != SkPaint::kFill_Style) { |
| if (fFrameWidth != that.fFrameWidth || |
| fMiterLimit != that.fMiterLimit || |
| fJoin != that.fJoin) { |
| return false; |
| } |
| } |
| if (fPixelGeometry != that.fPixelGeometry) { return false; } |
| if (fHasBlur != that.fHasBlur) { return false; } |
| if (fHasBlur) { |
| if (fBlurRec.fStyle != that.fBlurRec.fStyle || fBlurRec.fSigma != that.fBlurRec.fSigma) { |
| return false; |
| } |
| } |
| |
| if (fScalerContextFlags != that.fScalerContextFlags) { return false; } |
| |
| // DirectSubRuns do not support perspective when used with a TextBlob. SDFT, Transformed, |
| // Path, and Drawable do support perspective. |
| if (fPositionMatrix.hasPerspective() && fHasSomeDirectSubRuns) { return false; } |
| |
| if (fHasSomeDirectSubRuns != that.fHasSomeDirectSubRuns) { return false; } |
| |
| if (fHasSomeDirectSubRuns) { |
| auto [compatible, _] = can_use_direct(fPositionMatrix, that.fPositionMatrix); |
| return compatible; |
| } |
| |
| return true; |
| } |
| |
| // -- TextBlob ----------------------------------------------------------------------------------- |
| void TextBlob::operator delete(void* p) { ::operator delete(p); } |
| void* TextBlob::operator new(size_t) { SK_ABORT("All blobs are created by placement new."); } |
| void* TextBlob::operator new(size_t, void* p) { return p; } |
| |
| TextBlob::~TextBlob() = default; |
| |
| sk_sp<TextBlob> TextBlob::Make(const GlyphRunList& glyphRunList, |
| const SkPaint& paint, |
| const SkMatrix& positionMatrix, |
| SkStrikeDeviceInfo strikeDeviceInfo, |
| StrikeForGPUCacheInterface* strikeCache) { |
| size_t subRunSizeHint = SubRunContainer::EstimateAllocSize(glyphRunList); |
| auto [initializer, totalMemoryAllocated, alloc] = |
| SubRunAllocator::AllocateClassMemoryAndArena<TextBlob>(subRunSizeHint); |
| |
| auto container = SubRunContainer::MakeInAlloc( |
| glyphRunList, positionMatrix, paint, |
| strikeDeviceInfo, strikeCache, &alloc, SubRunContainer::kAddSubRuns, "TextBlob"); |
| |
| SkColor initialLuminance = SkPaintPriv::ComputeLuminanceColor(paint); |
| sk_sp<TextBlob> blob = sk_sp<TextBlob>(initializer.initialize(std::move(alloc), |
| std::move(container), |
| totalMemoryAllocated, |
| initialLuminance)); |
| return blob; |
| } |
| |
| void TextBlob::addKey(const Key& key) { |
| fKey = key; |
| } |
| |
| bool TextBlob::canReuse(const SkPaint& paint, const SkMatrix& positionMatrix) const { |
| // A singular matrix will create a TextBlob with no SubRuns, but unknown glyphs can also |
| // cause empty runs. If there are no subRuns, then regenerate when the matrices don't match. |
| if (fSubRuns->isEmpty() && fSubRuns->initialPosition() != positionMatrix) { |
| return false; |
| } |
| |
| // If we have LCD text then our canonical color will be set to transparent, in this case we have |
| // to regenerate the blob on any color change |
| // We use the grPaint to get any color filter effects |
| if (fKey.fCanonicalColor == SK_ColorTRANSPARENT && |
| fInitialLuminance != SkPaintPriv::ComputeLuminanceColor(paint)) { |
| return false; |
| } |
| |
| return fSubRuns->canReuse(paint, positionMatrix); |
| } |
| |
| const TextBlob::Key& TextBlob::key() const { return fKey; } |
| |
| void TextBlob::draw(SkCanvas* canvas, |
| SkPoint drawOrigin, |
| const SkPaint& paint, |
| const AtlasDrawDelegate& atlasDelegate) { |
| fSubRuns->draw(canvas, drawOrigin, paint, this, atlasDelegate); |
| } |
| |
| TextBlob::TextBlob(SubRunAllocator&& alloc, |
| SubRunContainerOwner subRuns, |
| int totalMemorySize, |
| SkColor initialLuminance) |
| : fAlloc{std::move(alloc)} |
| , fSubRuns{std::move(subRuns)} |
| , fSize(totalMemorySize) |
| , fInitialLuminance{initialLuminance} { } |
| |
| sk_sp<Slug> MakeSlug(const SkMatrix& drawMatrix, |
| const sktext::GlyphRunList& glyphRunList, |
| const SkPaint& paint, |
| SkStrikeDeviceInfo strikeDeviceInfo, |
| sktext::StrikeForGPUCacheInterface* strikeCache) { |
| return SlugImpl::Make(drawMatrix, glyphRunList, paint, strikeDeviceInfo, strikeCache); |
| } |
| } // namespace sktext::gpu |