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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_Uniform_DEFINED
#define skgpu_graphite_Uniform_DEFINED
#include "src/core/SkSLTypeShared.h"
namespace skgpu::graphite {
// TODO: can SkRuntimeEffect::Uniform be absorbed into this class!?
/**
* Describes a uniform. Uniforms consist of:
* name: The constant string name to use in the generated SkSL (with mangling)
* type: The type of the uniform
* count: Number of elements of 'type' in the array or kNonArray if not an array.
*/
class Uniform {
public:
static constexpr int kNonArray = 0;
constexpr Uniform(const char* name, SkSLType type, int count = kNonArray)
: Uniform(name, type, count, /*isPaintColor=*/false) {}
/*
* The paint color uniform is treated special and will only be added to the uniform block
* once. Its name will not be mangled.
*/
static constexpr Uniform PaintColor() {
return Uniform("paintColor", SkSLType::kFloat4,
Uniform::kNonArray, /*isPaintColor=*/true);
}
constexpr Uniform(const Uniform&) = default;
Uniform& operator=(const Uniform&) = default;
constexpr const char* name() const { return fName; }
constexpr SkSLType type() const { return static_cast<SkSLType>(fType); }
constexpr int count() const { return static_cast<int>(fCount); }
constexpr bool isPaintColor() const { return static_cast<bool>(fIsPaintColor); }
private:
constexpr Uniform(const char* name, SkSLType type, int count, bool isPaintColor)
: fName(name)
, fType(static_cast<unsigned>(type))
, fIsPaintColor(static_cast<unsigned>(isPaintColor))
, fCount(static_cast<unsigned>(count)) {
SkASSERT(SkSLTypeCanBeUniformValue(type));
SkASSERT(count >= 0);
}
const char* fName;
// Uniform definitions for all encountered SkRuntimeEffects are stored permanently in the
// ShaderCodeDictionary as part of the stable ShaderSnippet and code ID assigned to the
// effect, including de-duplicating equivalent or re-created SkRuntimeEffects with the same
// SkSL. To help keep this memory overhead as low as possible, we pack the Uniform fields
// as tightly as possible.
uint32_t fType : 6;
uint32_t fIsPaintColor : 1;
uint32_t fCount : 25;
static_assert(kSkSLTypeCount <= (1 << 6));
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_Uniform_DEFINED