| /* |
| * Copyright 2019 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrTessellationPathRenderer_DEFINED |
| #define GrTessellationPathRenderer_DEFINED |
| |
| #include "include/gpu/GrTypes.h" |
| |
| #if GR_OGA |
| |
| #include "src/core/SkIPoint16.h" |
| #include "src/gpu/GrDynamicAtlas.h" |
| #include "src/gpu/GrOnFlushResourceProvider.h" |
| #include "src/gpu/GrPathRenderer.h" |
| #include <map> |
| |
| // This is the tie-in point for path rendering via GrPathTessellateOp. This path renderer draws |
| // paths using a hybrid Red Book "stencil, then cover" method. Curves get linearized by GPU |
| // tessellation shaders. This path renderer doesn't apply analytic AA, so it requires MSAA if AA is |
| // desired. |
| class GrTessellationPathRenderer : public GrPathRenderer, public GrOnFlushCallbackObject { |
| public: |
| // We send these flags to the internal path filling Ops to control how a path gets rendered. |
| enum class PathFlags { |
| kNone = 0, |
| kStencilOnly = (1 << 0), |
| kWireframe = (1 << 1) |
| }; |
| |
| static bool IsSupported(const GrCaps&); |
| |
| GrTessellationPathRenderer(GrRecordingContext*); |
| const char* name() const final { return "GrTessellationPathRenderer"; } |
| |
| StencilSupport onGetStencilSupport(const GrStyledShape&) const override; |
| CanDrawPath onCanDrawPath(const CanDrawPathArgs&) const override; |
| |
| bool onDrawPath(const DrawPathArgs&) override; |
| void onStencilPath(const StencilPathArgs&) override; |
| |
| // Returns a fragment processor that modulates inputCoverage by the given deviceSpacePath's |
| // coverage, implemented using an internal atlas. |
| // |
| // Returns 'inputCoverage' wrapped in GrFPFailure() if the path was too big, or if the atlas was |
| // out of room. (Currently, "too big" means more than 128*128 total pixels, or larger than half |
| // the atlas size in either dimension.) |
| // |
| // Also return GrFPFailure() if the view matrix has perspective. |
| GrFPResult makeAtlasClipFP(const SkIRect& drawBounds, const SkMatrix&, const SkPath&, GrAA, |
| std::unique_ptr<GrFragmentProcessor> inputCoverage, const GrCaps&); |
| |
| void preFlush(GrOnFlushResourceProvider*, SkSpan<const uint32_t> taskIDs) override; |
| |
| private: |
| SkPath* getAtlasUberPath(SkPathFillType fillType, bool antialias) { |
| int idx = (int)antialias << 1; |
| idx |= (int)fillType & 1; |
| return &fAtlasUberPaths[idx]; |
| } |
| // Adds the filled path to fAtlas if the path is small enough, and if the atlas isn't full. |
| // Currently, "small enough" means 128*128 total pixels or less, and no larger than half the |
| // atlas size in either dimension. |
| bool tryAddPathToAtlas(const GrCaps&, const SkMatrix&, const SkPath&, |
| const SkRect& pathDevBounds, bool antialias, SkIRect* devIBounds, |
| SkIPoint16* locationInAtlas, bool* transposedInAtlas); |
| void renderAtlas(GrOnFlushResourceProvider*); |
| |
| GrDynamicAtlas fAtlas; |
| int fMaxAtlasPathWidth = 0; |
| SkPath fAtlasUberPaths[4]; // 2 fillTypes * 2 antialias modes. |
| |
| // This simple cache remembers the locations of cacheable path masks in the atlas. Its main |
| // motivation is for clip paths. |
| struct AtlasPathKey { |
| void set(const SkMatrix&, bool antialias, const SkPath&); |
| bool operator==(const AtlasPathKey& k) const { |
| static_assert(sizeof(*this) == sizeof(uint32_t) * 6); |
| return !memcmp(this, &k, sizeof(*this)); |
| } |
| float fAffineMatrix[4]; |
| uint8_t fSubpixelPositionKey[2]; |
| uint8_t fAntialias; |
| uint8_t fFillRule; |
| uint32_t fPathGenID; |
| }; |
| SkTHashMap<AtlasPathKey, SkIPoint16> fAtlasPathCache; |
| }; |
| |
| GR_MAKE_BITFIELD_CLASS_OPS(GrTessellationPathRenderer::PathFlags); |
| |
| #else // GR_OGA |
| |
| class GrTessellationPathRenderer { |
| public: |
| // We send these flags to the internal path filling Ops to control how a path gets rendered. |
| enum class PathFlags { |
| kNone = 0, |
| kStencilOnly = (1 << 0), |
| kWireframe = (1 << 1) |
| }; |
| |
| static bool IsSupported(const GrCaps&) { return false; } |
| |
| }; |
| |
| GR_MAKE_BITFIELD_CLASS_OPS(GrTessellationPathRenderer::PathFlags); |
| |
| #endif // GR_OGA |
| |
| #endif |