uniform half4 colorGreen; | |
inline half4 initLoopVar() { | |
return half4(0.0625); | |
} | |
inline bool shouldLoop(half4 v) { | |
return v.x < 0.5; | |
} | |
inline half4 grow(half4 v) { | |
return v + half4(0.125); | |
} | |
half4 main(float2 coords) { | |
for (half4 color = initLoopVar(); shouldLoop(color); color = grow(color)) {} | |
return colorGreen; | |
} |