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* Copyright 2015 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef GrPipeline_DEFINED
#define GrPipeline_DEFINED
#include "GrColor.h"
#include "GrGpu.h"
#include "GrPendingFragmentStage.h"
#include "GrProgramDesc.h"
#include "GrStencil.h"
#include "GrTypesPriv.h"
#include "SkMatrix.h"
#include "SkRefCnt.h"
class GrBatch;
class GrDeviceCoordTexture;
class GrPipelineBuilder;
* Class that holds an optimized version of a GrPipelineBuilder. It is meant to be an immutable
* class, and contains all data needed to set the state for a gpu draw.
class GrPipeline {
GrPipeline(const GrPipelineBuilder&,
const GrProcOptInfo& colorPOI,
const GrProcOptInfo& coveragePOI,
const GrCaps&,
const GrScissorState&,
const GrDeviceCoordTexture* dstCopy);
* Returns true if these pipelines are equivalent.
bool isEqual(const GrPipeline& that) const;
/// @}
/// @name GrFragmentProcessors
int numColorFragmentStages() const { return fNumColorStages; }
int numCoverageFragmentStages() const { return fFragmentStages.count() - fNumColorStages; }
int numFragmentStages() const { return fFragmentStages.count(); }
const GrXferProcessor* getXferProcessor() const { return fXferProcessor.get(); }
const GrPendingFragmentStage& getColorStage(int idx) const {
SkASSERT(idx < this->numColorFragmentStages());
return fFragmentStages[idx];
const GrPendingFragmentStage& getCoverageStage(int idx) const {
SkASSERT(idx < this->numCoverageFragmentStages());
return fFragmentStages[fNumColorStages + idx];
const GrPendingFragmentStage& getFragmentStage(int idx) const {
return fFragmentStages[idx];
/// @}
* Retrieves the currently set render-target.
* @return The currently set render target.
GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
const GrStencilSettings& getStencil() const { return fStencilSettings; }
const GrScissorState& getScissorState() const { return fScissorState; }
bool isDitherState() const { return SkToBool(fFlags & kDither_Flag); }
bool isHWAntialiasState() const { return SkToBool(fFlags & kHWAA_Flag); }
bool snapVerticesToPixelCenters() const { return SkToBool(fFlags & kSnapVertices_Flag); }
// Skip any draws that refer to this pipeline (they should be a no-op).
bool mustSkip() const { return NULL == this->getRenderTarget(); }
* Gets whether the target is drawing clockwise, counterclockwise,
* or both faces.
* @return the current draw face(s).
GrPipelineBuilder::DrawFace getDrawFace() const { return fDrawFace; }
bool readsFragPosition() const { return fReadsFragPosition; }
const GrPipelineInfo& getInitBatchTracker() const { return fInitBT; }
* Alter the program desc and inputs (attribs and processors) based on the blend optimization.
void adjustProgramFromOptimizations(const GrPipelineBuilder& ds,
const GrProcOptInfo& colorPOI,
const GrProcOptInfo& coveragePOI,
int* firstColorStageIdx,
int* firstCoverageStageIdx);
* Calculates the primary and secondary output types of the shader. For certain output types
* the function may adjust the blend coefficients. After this function is called the src and dst
* blend coeffs will represent those used by backend API.
void setOutputStateInfo(const GrPipelineBuilder& ds, GrXferProcessor::OptFlags,
const GrCaps&);
enum Flags {
kDither_Flag = 0x1,
kHWAA_Flag = 0x2,
kSnapVertices_Flag = 0x4,
typedef GrPendingIOResource<GrRenderTarget, kWrite_GrIOType> RenderTarget;
typedef SkSTArray<8, GrPendingFragmentStage> FragmentStageArray;
typedef GrPendingProgramElement<const GrXferProcessor> ProgramXferProcessor;
RenderTarget fRenderTarget;
GrScissorState fScissorState;
GrStencilSettings fStencilSettings;
GrPipelineBuilder::DrawFace fDrawFace;
uint32_t fFlags;
ProgramXferProcessor fXferProcessor;
FragmentStageArray fFragmentStages;
bool fReadsFragPosition;
GrPipelineInfo fInitBT;
// This function is equivalent to the offset into fFragmentStages where coverage stages begin.
int fNumColorStages;
GrProgramDesc fDesc;
typedef SkRefCnt INHERITED;