| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkData.h" |
| #include "include/core/SkImage.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSize.h" |
| #include "include/core/SkString.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "tools/Resources.h" |
| |
| #include <stddef.h> |
| #include <utility> |
| |
| const char* gNoop = R"( |
| half4 main(half4 color) { |
| return color; |
| } |
| )"; |
| |
| const char* gLumaSrc = R"( |
| half4 main(half4 color) { |
| return dot(color.rgb, half3(0.3, 0.6, 0.1)).000r; |
| } |
| )"; |
| |
| // Build up the same effect with increasingly complex control flow syntax. |
| // All of these are semantically equivalent and can be reduced in principle to one basic block. |
| |
| // Simplest to run; hardest to write? |
| const char* gTernary = R"( |
| half4 main(half4 color) { |
| half luma = dot(color.rgb, half3(0.3, 0.6, 0.1)); |
| |
| half scale = luma < 0.33333 ? 0.5 |
| : luma < 0.66666 ? (0.166666 + 2.0 * (luma - 0.33333)) / luma |
| : /* else */ (0.833333 + 0.5 * (luma - 0.66666)) / luma; |
| return half4(color.rgb * scale, color.a); |
| } |
| )"; |
| |
| // Uses conditional if statements but no early return. |
| const char* gIfs = R"( |
| half4 main(half4 color) { |
| half luma = dot(color.rgb, half3(0.3, 0.6, 0.1)); |
| |
| half scale = 0; |
| if (luma < 0.33333) { |
| scale = 0.5; |
| } else if (luma < 0.66666) { |
| scale = (0.166666 + 2.0 * (luma - 0.33333)) / luma; |
| } else { |
| scale = (0.833333 + 0.5 * (luma - 0.66666)) / luma; |
| } |
| return half4(color.rgb * scale, color.a); |
| } |
| )"; |
| |
| // Distilled from AOSP tone mapping shaders, more like what people tend to write. |
| const char* gEarlyReturn = R"( |
| half4 main(half4 color) { |
| half luma = dot(color.rgb, half3(0.3, 0.6, 0.1)); |
| |
| half scale = 0; |
| if (luma < 0.33333) { |
| return half4(color.rgb * 0.5, color.a); |
| } else if (luma < 0.66666) { |
| scale = 0.166666 + 2.0 * (luma - 0.33333); |
| } else { |
| scale = 0.833333 + 0.5 * (luma - 0.66666); |
| } |
| return half4(color.rgb * (scale/luma), color.a); |
| } |
| )"; |
| |
| |
| DEF_SIMPLE_GM(runtimecolorfilter, canvas, 256 * 3, 256 * 2) { |
| sk_sp<SkImage> img = GetResourceAsImage("images/mandrill_256.png"); |
| |
| auto draw_filter = [&](const char* src) { |
| auto [effect, err] = SkRuntimeEffect::MakeForColorFilter(SkString(src)); |
| if (!effect) { |
| SkDebugf("%s\n%s\n", src, err.c_str()); |
| } |
| SkASSERT(effect); |
| SkPaint p; |
| p.setColorFilter(effect->makeColorFilter(nullptr)); |
| canvas->drawImage(img, 0, 0, SkSamplingOptions(), &p); |
| canvas->translate(256, 0); |
| }; |
| |
| for (const char* src : { gNoop, gLumaSrc }) { |
| draw_filter(src); |
| } |
| canvas->translate(-256*2, 256); |
| for (const char* src : { gTernary, gIfs, gEarlyReturn}) { |
| draw_filter(src); |
| } |
| } |