| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkShaderUtils_DEFINED |
| #define SkShaderUtils_DEFINED |
| |
| #include "include/private/base/SkDebug.h" |
| |
| #include <cstdint> |
| #include <functional> |
| #include <string> |
| |
| namespace SkSL { enum class ProgramKind : int8_t; } |
| |
| namespace SkShaderUtils { |
| |
| std::string PrettyPrint(const std::string& string); |
| |
| void VisitLineByLine(const std::string& text, |
| const std::function<void(int lineNumber, const char* lineText)>&); |
| |
| // Prints shaders one line at the time. This ensures they don't get truncated by the adb log. |
| inline void PrintLineByLine(const std::string& text) { |
| VisitLineByLine(text, [](int lineNumber, const char* lineText) { |
| SkDebugf("%4i\t%s\n", lineNumber, lineText); |
| }); |
| } |
| |
| // Combines raw shader and error text into an easier-to-read error message with line numbers. |
| std::string BuildShaderErrorMessage(const char* shader, const char* errors); |
| |
| void PrintShaderBanner(SkSL::ProgramKind programKind); |
| |
| } // namespace SkShaderUtils |
| |
| #endif |