blob: 3234146783abb7f0101f09e4337275bc2645deb5 [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrShaderCaps.h"
#include "src/gpu/effects/GrBezierEffect.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
#include "src/gpu/glsl/GrGLSLUniformHandler.h"
#include "src/gpu/glsl/GrGLSLVarying.h"
#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
class GrGLConicEffect : public GrGLSLGeometryProcessor {
public:
GrGLConicEffect(const GrGeometryProcessor&);
void onEmitCode(EmitArgs&, GrGPArgs*) override;
static inline void GenKey(const GrGeometryProcessor&,
const GrShaderCaps&,
GrProcessorKeyBuilder*);
void setData(const GrGLSLProgramDataManager& pdman,
const GrShaderCaps& shaderCaps,
const GrGeometryProcessor& geomProc) override {
const GrConicEffect& ce = geomProc.cast<GrConicEffect>();
SetTransform(pdman, shaderCaps, fViewMatrixUniform, ce.viewMatrix(), &fViewMatrix);
SetTransform(pdman, shaderCaps, fLocalMatrixUniform, ce.localMatrix(), &fLocalMatrix);
if (ce.color() != fColor) {
pdman.set4fv(fColorUniform, 1, ce.color().vec());
fColor = ce.color();
}
if (ce.coverageScale() != 0xff && ce.coverageScale() != fCoverageScale) {
pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale()));
fCoverageScale = ce.coverageScale();
}
}
private:
SkMatrix fViewMatrix;
SkMatrix fLocalMatrix;
SkPMColor4f fColor;
uint8_t fCoverageScale;
UniformHandle fColorUniform;
UniformHandle fCoverageScaleUniform;
UniformHandle fViewMatrixUniform;
UniformHandle fLocalMatrixUniform;
using INHERITED = GrGLSLGeometryProcessor;
};
GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor)
: fViewMatrix(SkMatrix::InvalidMatrix())
, fLocalMatrix(SkMatrix::InvalidMatrix())
, fColor(SK_PMColor4fILLEGAL)
, fCoverageScale(0xff) {}
void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
const GrConicEffect& gp = args.fGeomProc.cast<GrConicEffect>();
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
// emit attributes
varyingHandler->emitAttributes(gp);
GrGLSLVarying v(kFloat4_GrSLType);
varyingHandler->addVarying("ConicCoeffs", &v);
vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs().name());
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
// Setup position
WriteOutputPosition(vertBuilder,
uniformHandler,
*args.fShaderCaps,
gpArgs,
gp.inPosition().name(),
gp.viewMatrix(),
&fViewMatrixUniform);
if (gp.usesLocalCoords()) {
WriteLocalCoord(vertBuilder,
uniformHandler,
*args.fShaderCaps,
gpArgs,
gp.inPosition().asShaderVar(),
gp.localMatrix(),
&fLocalMatrixUniform);
}
// TODO: we should check on the number of bits float and half provide and use the smallest one
// that suffices. Additionally we should assert that the upstream code only lets us get here if
// either float or half provides the required number of bits.
GrShaderVar edgeAlpha("edgeAlpha", kHalf_GrSLType, 0);
GrShaderVar dklmdx("dklmdx", kFloat3_GrSLType, 0);
GrShaderVar dklmdy("dklmdy", kFloat3_GrSLType, 0);
GrShaderVar dfdx("dfdx", kFloat_GrSLType, 0);
GrShaderVar dfdy("dfdy", kFloat_GrSLType, 0);
GrShaderVar gF("gF", kFloat2_GrSLType, 0);
GrShaderVar gFM("gFM", kFloat_GrSLType, 0);
GrShaderVar func("func", kFloat_GrSLType, 0);
fragBuilder->declAppend(edgeAlpha);
fragBuilder->declAppend(dklmdx);
fragBuilder->declAppend(dklmdy);
fragBuilder->declAppend(dfdx);
fragBuilder->declAppend(dfdy);
fragBuilder->declAppend(gF);
fragBuilder->declAppend(gFM);
fragBuilder->declAppend(func);
fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
dfdx.c_str(),
v.fsIn(), dklmdx.c_str(),
v.fsIn(), dklmdx.c_str(),
v.fsIn(), dklmdx.c_str());
fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
dfdy.c_str(),
v.fsIn(), dklmdy.c_str(),
v.fsIn(), dklmdy.c_str(),
v.fsIn(), dklmdy.c_str());
fragBuilder->codeAppendf("%s = float2(%s, %s);", gF.c_str(), dfdx.c_str(),
dfdy.c_str());
fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
gFM.c_str(), gF.c_str(), gF.c_str());
fragBuilder->codeAppendf("%s = %s.x*%s.x - %s.y*%s.z;",
func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
fragBuilder->codeAppendf("%s = half(%s / %s);",
edgeAlpha.c_str(), func.c_str(), gFM.c_str());
fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
edgeAlpha.c_str(), edgeAlpha.c_str());
// Add line below for smooth cubic ramp
// fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
// TODO should we really be doing this?
if (gp.coverageScale() != 0xff) {
const char* coverageScale;
fCoverageScaleUniform = uniformHandler->addUniform(nullptr,
kFragment_GrShaderFlag,
kFloat_GrSLType,
"Coverage",
&coverageScale);
fragBuilder->codeAppendf("half4 %s = half4(half(%s) * %s);",
args.fOutputCoverage, coverageScale, edgeAlpha.c_str());
} else {
fragBuilder->codeAppendf("half4 %s = half4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
}
}
void GrGLConicEffect::GenKey(const GrGeometryProcessor& gp,
const GrShaderCaps& shaderCaps,
GrProcessorKeyBuilder* b) {
const GrConicEffect& ce = gp.cast<GrConicEffect>();
uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
key |= 0xff != ce.coverageScale() ? 0x8 : 0x0;
key |= ce.usesLocalCoords() ? 0x10 : 0x0;
key = AddMatrixKeys(shaderCaps,
key,
ce.viewMatrix(),
ce.usesLocalCoords() ? ce.localMatrix() : SkMatrix::I());
b->add32(key);
}
//////////////////////////////////////////////////////////////////////////////
constexpr GrGeometryProcessor::Attribute GrConicEffect::kAttributes[];
GrConicEffect::~GrConicEffect() {}
void GrConicEffect::getGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLConicEffect::GenKey(*this, caps, b);
}
GrGLSLGeometryProcessor* GrConicEffect::createGLSLInstance(const GrShaderCaps&) const {
return new GrGLConicEffect(*this);
}
GrConicEffect::GrConicEffect(const SkPMColor4f& color, const SkMatrix& viewMatrix, uint8_t coverage,
const SkMatrix& localMatrix, bool usesLocalCoords)
: INHERITED(kGrConicEffect_ClassID)
, fColor(color)
, fViewMatrix(viewMatrix)
, fLocalMatrix(viewMatrix)
, fUsesLocalCoords(usesLocalCoords)
, fCoverageScale(coverage) {
this->setVertexAttributes(kAttributes, SK_ARRAY_COUNT(kAttributes));
}
//////////////////////////////////////////////////////////////////////////////
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrConicEffect);
#if GR_TEST_UTILS
GrGeometryProcessor* GrConicEffect::TestCreate(GrProcessorTestData* d) {
GrColor color = GrRandomColor(d->fRandom);
SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom);
SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom);
bool usesLocalCoords = d->fRandom->nextBool();
return GrConicEffect::Make(d->allocator(),
SkPMColor4f::FromBytes_RGBA(color),
viewMatrix,
*d->caps(),
localMatrix,
usesLocalCoords);
}
#endif
//////////////////////////////////////////////////////////////////////////////
// Quad
//////////////////////////////////////////////////////////////////////////////
class GrGLQuadEffect : public GrGLSLGeometryProcessor {
public:
GrGLQuadEffect(const GrGeometryProcessor&);
void onEmitCode(EmitArgs&, GrGPArgs*) override;
static inline void GenKey(const GrGeometryProcessor&,
const GrShaderCaps&,
GrProcessorKeyBuilder*);
void setData(const GrGLSLProgramDataManager& pdman,
const GrShaderCaps& shaderCaps,
const GrGeometryProcessor& geomProc) override {
const GrQuadEffect& qe = geomProc.cast<GrQuadEffect>();
SetTransform(pdman, shaderCaps, fViewMatrixUniform, qe.viewMatrix(), &fViewMatrix);
SetTransform(pdman, shaderCaps, fLocalMatrixUniform, qe.localMatrix(), &fLocalMatrix);
if (qe.color() != fColor) {
pdman.set4fv(fColorUniform, 1, qe.color().vec());
fColor = qe.color();
}
if (qe.coverageScale() != 0xff && qe.coverageScale() != fCoverageScale) {
pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale()));
fCoverageScale = qe.coverageScale();
}
}
private:
SkMatrix fViewMatrix;
SkMatrix fLocalMatrix;
SkPMColor4f fColor;
uint8_t fCoverageScale;
UniformHandle fColorUniform;
UniformHandle fCoverageScaleUniform;
UniformHandle fViewMatrixUniform;
UniformHandle fLocalMatrixUniform;
using INHERITED = GrGLSLGeometryProcessor;
};
GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor)
: fViewMatrix(SkMatrix::InvalidMatrix())
, fLocalMatrix(SkMatrix::InvalidMatrix())
, fColor(SK_PMColor4fILLEGAL)
, fCoverageScale(0xff) {}
void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
const GrQuadEffect& gp = args.fGeomProc.cast<GrQuadEffect>();
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
// emit attributes
varyingHandler->emitAttributes(gp);
GrGLSLVarying v(kHalf4_GrSLType);
varyingHandler->addVarying("HairQuadEdge", &v);
vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge().name());
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
// Setup position
WriteOutputPosition(vertBuilder,
uniformHandler,
*args.fShaderCaps,
gpArgs,
gp.inPosition().name(),
gp.viewMatrix(),
&fViewMatrixUniform);
if (gp.usesLocalCoords()) {
WriteLocalCoord(vertBuilder,
uniformHandler,
*args.fShaderCaps,
gpArgs,
gp.inPosition().asShaderVar(),
gp.localMatrix(),
&fLocalMatrixUniform);
}
fragBuilder->codeAppendf("half edgeAlpha;");
fragBuilder->codeAppendf("half2 duvdx = half2(dFdx(%s.xy));", v.fsIn());
fragBuilder->codeAppendf("half2 duvdy = half2(dFdy(%s.xy));", v.fsIn());
fragBuilder->codeAppendf("half2 gF = half2(2.0 * %s.x * duvdx.x - duvdx.y,"
" 2.0 * %s.x * duvdy.x - duvdy.y);",
v.fsIn(), v.fsIn());
fragBuilder->codeAppendf("edgeAlpha = half(%s.x * %s.x - %s.y);",
v.fsIn(), v.fsIn(), v.fsIn());
fragBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));");
fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
// Add line below for smooth cubic ramp
// fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
if (0xff != gp.coverageScale()) {
const char* coverageScale;
fCoverageScaleUniform = uniformHandler->addUniform(nullptr,
kFragment_GrShaderFlag,
kHalf_GrSLType,
"Coverage",
&coverageScale);
fragBuilder->codeAppendf("half4 %s = half4(%s * edgeAlpha);", args.fOutputCoverage,
coverageScale);
} else {
fragBuilder->codeAppendf("half4 %s = half4(edgeAlpha);", args.fOutputCoverage);
}
}
void GrGLQuadEffect::GenKey(const GrGeometryProcessor& gp,
const GrShaderCaps& shaderCaps,
GrProcessorKeyBuilder* b) {
const GrQuadEffect& ce = gp.cast<GrQuadEffect>();
uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
key |= ce.coverageScale() != 0xff ? 0x8 : 0x0;
key |= ce.usesLocalCoords()? 0x10 : 0x0;
key = AddMatrixKeys(shaderCaps,
key,
ce.viewMatrix(),
ce.usesLocalCoords() ? ce.localMatrix() : SkMatrix::I());
b->add32(key);
}
//////////////////////////////////////////////////////////////////////////////
constexpr GrGeometryProcessor::Attribute GrQuadEffect::kAttributes[];
GrQuadEffect::~GrQuadEffect() {}
void GrQuadEffect::getGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLQuadEffect::GenKey(*this, caps, b);
}
GrGLSLGeometryProcessor* GrQuadEffect::createGLSLInstance(const GrShaderCaps&) const {
return new GrGLQuadEffect(*this);
}
GrQuadEffect::GrQuadEffect(const SkPMColor4f& color, const SkMatrix& viewMatrix, uint8_t coverage,
const SkMatrix& localMatrix, bool usesLocalCoords)
: INHERITED(kGrQuadEffect_ClassID)
, fColor(color)
, fViewMatrix(viewMatrix)
, fLocalMatrix(localMatrix)
, fUsesLocalCoords(usesLocalCoords)
, fCoverageScale(coverage) {
this->setVertexAttributes(kAttributes, SK_ARRAY_COUNT(kAttributes));
}
//////////////////////////////////////////////////////////////////////////////
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrQuadEffect);
#if GR_TEST_UTILS
GrGeometryProcessor* GrQuadEffect::TestCreate(GrProcessorTestData* d) {
GrColor color = GrRandomColor(d->fRandom);
SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom);
SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom);
bool usesLocalCoords = d->fRandom->nextBool();
return GrQuadEffect::Make(d->allocator(),
SkPMColor4f::FromBytes_RGBA(color),
viewMatrix,
*d->caps(),
localMatrix,
usesLocalCoords);
}
#endif