| /* |
| * Copyright 2021 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkSLGLSL_DEFINED |
| #define SkSLGLSL_DEFINED |
| |
| namespace SkSL { |
| |
| // Limited set of GLSL versions we build shaders for. Caller should round |
| // down the GLSL version to one of these enums. |
| enum class GLSLGeneration { |
| /** |
| * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20) |
| */ |
| k110, |
| k100es = k110, |
| /** |
| * Desktop GLSL 1.30 |
| */ |
| k130, |
| /** |
| * Desktop GLSL 1.40 |
| */ |
| k140, |
| /** |
| * Desktop GLSL 1.50 |
| */ |
| k150, |
| /** |
| * Desktop GLSL 3.30, and ES GLSL 3.00 |
| */ |
| k330, |
| k300es = k330, |
| /** |
| * Desktop GLSL 4.00 |
| */ |
| k400, |
| /** |
| * Desktop GLSL 4.20 |
| */ |
| k420, |
| /** |
| * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular |
| */ |
| k310es, |
| /** |
| * ES GLSL 3.20 |
| */ |
| k320es, |
| }; |
| |
| } // namespace SkSL |
| |
| #endif |