| cbuffer _UniformBuffer : register(b0, space0) | |
| { | |
| float4 _7_src : packoffset(c0); | |
| float4 _7_dst : packoffset(c1); | |
| }; | |
| static float4 sk_FragColor; | |
| struct SPIRV_Cross_Output | |
| { | |
| float4 sk_FragColor : SV_Target0; | |
| }; | |
| void frag_main() | |
| { | |
| sk_FragColor = float4((_7_dst.xyz + _7_src.xyz) - ((_7_dst.xyz * 2.0f) * _7_src.xyz), _7_src.w + ((1.0f - _7_src.w) * _7_dst.w)); | |
| } | |
| SPIRV_Cross_Output main() | |
| { | |
| frag_main(); | |
| SPIRV_Cross_Output stage_output; | |
| stage_output.sk_FragColor = sk_FragColor; | |
| return stage_output; | |
| } |