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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkCaps_DEFINED
#define GrVkCaps_DEFINED
#include "include/gpu/vk/GrVkTypes.h"
#include "src/gpu/GrCaps.h"
class GrShaderCaps;
class GrVkExtensions;
struct GrVkInterface;
class GrVkRenderTarget;
/**
* Stores some capabilities of a Vk backend.
*/
class GrVkCaps : public GrCaps {
public:
/**
* Creates a GrVkCaps that is set such that nothing is supported. The init function should
* be called to fill out the caps.
*/
GrVkCaps(const GrContextOptions& contextOptions,
const GrVkInterface* vkInterface,
VkPhysicalDevice device,
const VkPhysicalDeviceFeatures2& features,
uint32_t instanceVersion,
uint32_t physicalDeviceVersion,
const GrVkExtensions& extensions,
GrProtected isProtected = GrProtected::kNo);
bool isFormatSRGB(const GrBackendFormat&) const override;
bool isFormatTexturable(const GrBackendFormat&, GrTextureType) const override;
bool isVkFormatTexturable(VkFormat) const;
bool isFormatCopyable(const GrBackendFormat&) const override { return true; }
bool isFormatAsColorTypeRenderable(GrColorType ct,
const GrBackendFormat& format,
int sampleCount = 1) const override;
bool isFormatRenderable(const GrBackendFormat& format, int sampleCount) const override;
bool isFormatRenderable(VkFormat, int sampleCount) const;
int getRenderTargetSampleCount(int requestedCount, const GrBackendFormat&) const override;
int getRenderTargetSampleCount(int requestedCount, VkFormat) const;
int maxRenderTargetSampleCount(const GrBackendFormat&) const override;
int maxRenderTargetSampleCount(VkFormat format) const;
SupportedWrite supportedWritePixelsColorType(GrColorType surfaceColorType,
const GrBackendFormat& surfaceFormat,
GrColorType srcColorType) const override;
SurfaceReadPixelsSupport surfaceSupportsReadPixels(const GrSurface*) const override;
bool isVkFormatTexturableLinearly(VkFormat format) const {
return SkToBool(FormatInfo::kTexturable_Flag & this->getFormatInfo(format).fLinearFlags);
}
bool formatCanBeDstofBlit(VkFormat format, bool linearTiled) const {
const FormatInfo& info = this->getFormatInfo(format);
const uint16_t& flags = linearTiled ? info.fLinearFlags : info.fOptimalFlags;
return SkToBool(FormatInfo::kBlitDst_Flag & flags);
}
bool formatCanBeSrcofBlit(VkFormat format, bool linearTiled) const {
const FormatInfo& info = this->getFormatInfo(format);
const uint16_t& flags = linearTiled ? info.fLinearFlags : info.fOptimalFlags;
return SkToBool(FormatInfo::kBlitSrc_Flag & flags);
}
// Gets the GrColorType that should be used to transfer data in/out of a transfer buffer to
// write/read data when using a VkFormat with a specified color type.
GrColorType transferColorType(VkFormat, GrColorType surfaceColorType) const;
// On some GPUs (Windows Nvidia and Imagination) calls to QueueWaitIdle return before actually
// signalling the fences on the command buffers even though they have completed. This causes
// issues when then deleting the command buffers. Therefore we additionally will call
// vkWaitForFences on each outstanding command buffer to make sure the driver signals the fence.
bool mustSyncCommandBuffersWithQueue() const { return fMustSyncCommandBuffersWithQueue; }
// Returns true if we should always make dedicated allocations for VkImages.
bool shouldAlwaysUseDedicatedImageMemory() const {
return fShouldAlwaysUseDedicatedImageMemory;
}
// Always use a transfer buffer instead of vkCmdUpdateBuffer to upload data to a VkBuffer.
bool avoidUpdateBuffers() const { return fAvoidUpdateBuffers; }
/**
* Returns both a supported and most preferred stencil format to use in draws.
*/
VkFormat preferredStencilFormat() const { return fPreferredStencilFormat; }
// Returns total number of bits used by stencil + depth + padding
static int GetStencilFormatTotalBitCount(VkFormat format) {
switch (format) {
case VK_FORMAT_S8_UINT:
return 8;
case VK_FORMAT_D24_UNORM_S8_UINT:
return 32;
case VK_FORMAT_D32_SFLOAT_S8_UINT:
// can optionally have 24 unused bits at the end so we assume the total bits is 64.
return 64;
default:
SkASSERT(false);
return 0;
}
}
// Returns whether the device supports VK_KHR_Swapchain. Internally Skia never uses any of the
// swapchain functions, but we may need to transition to and from the
// VK_IMAGE_LAYOUT_PRESENT_SRC_KHR image layout, so we must know whether that layout is
// supported.
bool supportsSwapchain() const { return fSupportsSwapchain; }
// Returns whether the device supports the ability to extend VkPhysicalDeviceProperties struct.
bool supportsPhysicalDeviceProperties2() const { return fSupportsPhysicalDeviceProperties2; }
// Returns whether the device supports the ability to extend VkMemoryRequirements struct.
bool supportsMemoryRequirements2() const { return fSupportsMemoryRequirements2; }
// Returns whether the device supports the ability to extend the vkBindMemory call.
bool supportsBindMemory2() const { return fSupportsBindMemory2; }
// Returns whether or not the device suports the various API maintenance fixes to Vulkan 1.0. In
// Vulkan 1.1 all these maintenance are part of the core spec.
bool supportsMaintenance1() const { return fSupportsMaintenance1; }
bool supportsMaintenance2() const { return fSupportsMaintenance2; }
bool supportsMaintenance3() const { return fSupportsMaintenance3; }
// Returns true if the device supports passing in a flag to say we are using dedicated GPU when
// allocating memory. For some devices this allows them to return more optimized memory knowning
// they will never need to suballocate amonst multiple objects.
bool supportsDedicatedAllocation() const { return fSupportsDedicatedAllocation; }
// Returns true if the device supports importing of external memory into Vulkan memory.
bool supportsExternalMemory() const { return fSupportsExternalMemory; }
// Returns true if the device supports importing Android hardware buffers into Vulkan memory.
bool supportsAndroidHWBExternalMemory() const { return fSupportsAndroidHWBExternalMemory; }
// Returns true if it supports ycbcr conversion for samplers
bool supportsYcbcrConversion() const { return fSupportsYcbcrConversion; }
// Returns the number of descriptor slots used by immutable ycbcr VkImages.
//
// TODO: We should update this to return a count for a specific format or external format. We
// can use vkGetPhysicalDeviceImageFormatProperties2 with a
// VkSamplerYcbcrConversionImageFormatProperties to query this. However, right now that call
// does not support external android formats which is where the majority of ycbcr images are
// coming from. So for now we stay safe and always return 3 here which is the max value that the
// count could be for any format.
uint32_t ycbcrCombinedImageSamplerDescriptorCount() const {
return 3;
}
// Returns true if the device supports protected memory.
bool supportsProtectedMemory() const { return fSupportsProtectedMemory; }
// Returns whether we prefer to record draws directly into a primary command buffer.
bool preferPrimaryOverSecondaryCommandBuffers() const {
return fPreferPrimaryOverSecondaryCommandBuffers;
}
int maxPerPoolCachedSecondaryCommandBuffers() const {
return fMaxPerPoolCachedSecondaryCommandBuffers;
}
uint32_t maxInputAttachmentDescriptors() const { return fMaxInputAttachmentDescriptors; }
bool mustInvalidatePrimaryCmdBufferStateAfterClearAttachments() const {
return fMustInvalidatePrimaryCmdBufferStateAfterClearAttachments;
}
// For host visible allocations, this returns true if we require that they are coherent. This
// is used to work around bugs for devices that don't handle non-coherent memory correctly.
bool mustUseCoherentHostVisibleMemory() const { return fMustUseCoherentHostVisibleMemory; }
// Returns whether a pure GPU accessible buffer is more performant to read than a buffer that is
// also host visible. If so then in some cases we may prefer the cost of doing a copy to the
// buffer. This typically would only be the case for buffers that are written once and read
// many times on the gpu.
bool gpuOnlyBuffersMorePerformant() const { return fGpuOnlyBuffersMorePerformant; }
// For our CPU write and GPU read buffers (vertex, uniform, etc.), should we keep these buffers
// persistently mapped. In general the answer will be yes. The main case we don't do this is
// when using special memory that is DEVICE_LOCAL and HOST_VISIBLE on discrete GPUs.
bool shouldPersistentlyMapCpuToGpuBuffers() const {
return fShouldPersistentlyMapCpuToGpuBuffers;
}
// The max draw count that can be passed into indirect draw calls.
uint32_t maxDrawIndirectDrawCount() const { return fMaxDrawIndirectDrawCount; }
/**
* Helpers used by canCopySurface. In all cases if the SampleCnt parameter is zero that means
* the surface is not a render target, otherwise it is the number of samples in the render
* target.
*/
bool canCopyImage(VkFormat dstFormat,
int dstSampleCnt,
bool dstHasYcbcr,
VkFormat srcFormat,
int srcSamplecnt,
bool srcHasYcbcr) const;
bool canCopyAsBlit(VkFormat dstConfig,
int dstSampleCnt,
bool dstIsLinear,
bool dstHasYcbcr,
VkFormat srcConfig,
int srcSampleCnt,
bool srcIsLinear,
bool srcHasYcbcr) const;
bool canCopyAsResolve(VkFormat dstConfig,
int dstSampleCnt,
bool dstHasYcbcr,
VkFormat srcConfig,
int srcSamplecnt,
bool srcHasYcbcr) const;
GrBackendFormat getBackendFormatFromCompressionType(SkImage::CompressionType) const override;
VkFormat getFormatFromColorType(GrColorType colorType) const {
int idx = static_cast<int>(colorType);
return fColorTypeToFormatTable[idx];
}
GrSwizzle getWriteSwizzle(const GrBackendFormat&, GrColorType) const override;
uint64_t computeFormatKey(const GrBackendFormat&) const override;
int getFragmentUniformBinding() const;
int getFragmentUniformSet() const;
void addExtraSamplerKey(GrProcessorKeyBuilder*,
GrSamplerState,
const GrBackendFormat&) const override;
GrProgramDesc makeDesc(GrRenderTarget*,
const GrProgramInfo&,
ProgramDescOverrideFlags) const override;
GrInternalSurfaceFlags getExtraSurfaceFlagsForDeferredRT() const override;
VkShaderStageFlags getPushConstantStageFlags() const;
// If true then when doing MSAA draws, we will prefer to discard the msaa attachment on load
// and stores. The use of this feature for specific draws depends on the render target having a
// resolve attachment, and if we need to load previous data the resolve attachment must be
// usable as an input attachment. Otherwise we will just write out and store the msaa attachment
// like normal.
// This flag is similar to enabling gl render to texture for msaa rendering.
bool preferDiscardableMSAAAttachment() const { return fPreferDiscardableMSAAAttachment; }
bool mustLoadFullImageWithDiscardableMSAA() const {
return fMustLoadFullImageWithDiscardableMSAA;
}
bool supportsDiscardableMSAAForDMSAA() const { return fSupportsDiscardableMSAAForDMSAA; }
bool renderTargetSupportsDiscardableMSAA(const GrVkRenderTarget*) const;
bool programInfoWillUseDiscardableMSAA(const GrProgramInfo&) const;
bool dmsaaResolveCanBeUsedAsTextureInSameRenderPass() const override { return false; }
#if GR_TEST_UTILS
std::vector<TestFormatColorTypeCombination> getTestingCombinations() const override;
#endif
private:
enum VkVendor {
kAMD_VkVendor = 4098,
kARM_VkVendor = 5045,
kImagination_VkVendor = 4112,
kIntel_VkVendor = 32902,
kNvidia_VkVendor = 4318,
kQualcomm_VkVendor = 20803,
};
void init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
VkPhysicalDevice device, const VkPhysicalDeviceFeatures2&,
uint32_t physicalDeviceVersion, const GrVkExtensions&, GrProtected isProtected);
void initGrCaps(const GrVkInterface* vkInterface,
VkPhysicalDevice physDev,
const VkPhysicalDeviceProperties&,
const VkPhysicalDeviceMemoryProperties&,
const VkPhysicalDeviceFeatures2&,
const GrVkExtensions&);
void initShaderCaps(const VkPhysicalDeviceProperties&, const VkPhysicalDeviceFeatures2&);
void initFormatTable(const GrVkInterface*, VkPhysicalDevice, const VkPhysicalDeviceProperties&);
void initStencilFormat(const GrVkInterface* iface, VkPhysicalDevice physDev);
void applyDriverCorrectnessWorkarounds(const VkPhysicalDeviceProperties&);
bool onSurfaceSupportsWritePixels(const GrSurface*) const override;
bool onCanCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src,
const SkIRect& srcRect, const SkIPoint& dstPoint) const override;
GrBackendFormat onGetDefaultBackendFormat(GrColorType) const override;
bool onAreColorTypeAndFormatCompatible(GrColorType, const GrBackendFormat&) const override;
SupportedRead onSupportedReadPixelsColorType(GrColorType, const GrBackendFormat&,
GrColorType) const override;
GrSwizzle onGetReadSwizzle(const GrBackendFormat&, GrColorType) const override;
GrDstSampleFlags onGetDstSampleFlagsForProxy(const GrRenderTargetProxy*) const override;
bool onSupportsDynamicMSAA(const GrRenderTargetProxy*) const override;
// ColorTypeInfo for a specific format
struct ColorTypeInfo {
GrColorType fColorType = GrColorType::kUnknown;
GrColorType fTransferColorType = GrColorType::kUnknown;
enum {
kUploadData_Flag = 0x1,
// Does Ganesh itself support rendering to this colorType & format pair. Renderability
// still additionally depends on if the format itself is renderable.
kRenderable_Flag = 0x2,
// Indicates that this colorType is supported only if we are wrapping a texture with
// the given format and colorType. We do not allow creation with this pair.
kWrappedOnly_Flag = 0x4,
};
uint32_t fFlags = 0;
GrSwizzle fReadSwizzle;
GrSwizzle fWriteSwizzle;
};
struct FormatInfo {
uint32_t colorTypeFlags(GrColorType colorType) const {
for (int i = 0; i < fColorTypeInfoCount; ++i) {
if (fColorTypeInfos[i].fColorType == colorType) {
return fColorTypeInfos[i].fFlags;
}
}
return 0;
}
void init(const GrVkInterface*, VkPhysicalDevice, const VkPhysicalDeviceProperties&,
VkFormat);
static void InitFormatFlags(VkFormatFeatureFlags, uint16_t* flags);
void initSampleCounts(const GrVkInterface*, VkPhysicalDevice,
const VkPhysicalDeviceProperties&, VkFormat);
enum {
kTexturable_Flag = 0x1,
kRenderable_Flag = 0x2,
kBlitSrc_Flag = 0x4,
kBlitDst_Flag = 0x8,
};
uint16_t fOptimalFlags = 0;
uint16_t fLinearFlags = 0;
SkTDArray<int> fColorSampleCounts;
std::unique_ptr<ColorTypeInfo[]> fColorTypeInfos;
int fColorTypeInfoCount = 0;
};
static const size_t kNumVkFormats = 22;
FormatInfo fFormatTable[kNumVkFormats];
FormatInfo& getFormatInfo(VkFormat);
const FormatInfo& getFormatInfo(VkFormat) const;
VkFormat fColorTypeToFormatTable[kGrColorTypeCnt];
void setColorType(GrColorType, std::initializer_list<VkFormat> formats);
VkFormat fPreferredStencilFormat;
SkSTArray<1, GrVkYcbcrConversionInfo> fYcbcrInfos;
bool fMustSyncCommandBuffersWithQueue = false;
bool fShouldAlwaysUseDedicatedImageMemory = false;
bool fAvoidUpdateBuffers = false;
bool fSupportsSwapchain = false;
bool fSupportsPhysicalDeviceProperties2 = false;
bool fSupportsMemoryRequirements2 = false;
bool fSupportsBindMemory2 = false;
bool fSupportsMaintenance1 = false;
bool fSupportsMaintenance2 = false;
bool fSupportsMaintenance3 = false;
bool fSupportsDedicatedAllocation = false;
bool fSupportsExternalMemory = false;
bool fSupportsAndroidHWBExternalMemory = false;
bool fSupportsYcbcrConversion = false;
bool fSupportsProtectedMemory = false;
bool fPreferPrimaryOverSecondaryCommandBuffers = true;
bool fMustInvalidatePrimaryCmdBufferStateAfterClearAttachments = false;
bool fMustUseCoherentHostVisibleMemory = false;
bool fGpuOnlyBuffersMorePerformant = false;
bool fShouldPersistentlyMapCpuToGpuBuffers = true;
// We default this to 100 since we already cap the max render tasks at 100 before doing a
// submission in the GrDrawingManager, so we shouldn't be going over 100 secondary command
// buffers per primary anyways.
int fMaxPerPoolCachedSecondaryCommandBuffers = 100;
uint32_t fMaxInputAttachmentDescriptors = 0;
bool fPreferDiscardableMSAAAttachment = false;
bool fMustLoadFullImageWithDiscardableMSAA = false;
bool fSupportsDiscardableMSAAForDMSAA = true;
uint32_t fMaxDrawIndirectDrawCount = 0;
using INHERITED = GrCaps;
};
#endif