[graphite] Correct sort order when using analytic and shader clips.

Without this correction, non-AA fill draws involving analytic or
shader clips can be pushed too early in CompressedPaintersOrder.
This can lead to us drawing with the wrong dst color and/or writing
depth and blocking draws that should have been rendered.

Change-Id: I75aecf5ef2a7e58277720b2d2b71d21c41a9adce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/906992
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
1 file changed