blob: 6ee61ccb8175413cd5acda5a1c5b59afbe81c3c5 [file] [log] [blame]
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let xy = _skParam0;
{
var i: i32;
{
var a: i32 = 0;
loop {
{
{
var b: i32 = 0;
loop {
{
{
var c: i32 = 0;
loop {
{
{
var d: i32 = 0;
loop {
{
i = i + i32(1);
}
continuing {
d = d + i32(1);
break if !(d < 10);
}
}
}
}
continuing {
c = c + i32(1);
break if !(c < 10);
}
}
}
}
continuing {
b = b + i32(1);
break if !(b < 10);
}
}
}
}
continuing {
a = a + i32(1);
break if !(a < 10);
}
}
}
return vec4<f32>(0.0);
}
}
@fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
return main(_coords);
}