blob: 9702bf1c6c32e6522fd498af570a21e7d9720212 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/skottie/include/SkottieProperty.h"
#include "modules/skottie/src/Transform.h"
#include "modules/skottie/src/text/TextAdapter.h"
#include "modules/sksg/include/SkSGOpacityEffect.h"
#include "modules/sksg/include/SkSGPaint.h"
namespace skottie {
bool TextPropertyValue::operator==(const TextPropertyValue& other) const {
return fTypeface == other.fTypeface
&& fText == other.fText
&& fTextSize == other.fTextSize
&& fStrokeWidth == other.fStrokeWidth
&& fLineHeight == other.fLineHeight
&& fHAlign == other.fHAlign
&& fVAlign == other.fVAlign
&& fResize == other.fResize
&& fBox == other.fBox
&& fFillColor == other.fFillColor
&& fStrokeColor == other.fStrokeColor
&& fHasFill == other.fHasFill
&& fHasStroke == other.fHasStroke;
}
bool TextPropertyValue::operator!=(const TextPropertyValue& other) const {
return !(*this== other);
}
bool TransformPropertyValue::operator==(const TransformPropertyValue& other) const {
return this->fAnchorPoint == other.fAnchorPoint
&& this->fPosition == other.fPosition
&& this->fScale == other.fScale
&& this->fSkew == other.fSkew
&& this->fSkewAxis == other.fSkewAxis;
}
bool TransformPropertyValue::operator!=(const TransformPropertyValue& other) const {
return !(*this == other);
}
template <>
PropertyHandle<ColorPropertyValue, sksg::Color>::~PropertyHandle() {}
template <>
ColorPropertyValue PropertyHandle<ColorPropertyValue, sksg::Color>::get() const {
return fNode->getColor();
}
template <>
void PropertyHandle<ColorPropertyValue, sksg::Color>::set(const ColorPropertyValue& c) {
fNode->setColor(c);
}
template <>
PropertyHandle<OpacityPropertyValue, sksg::OpacityEffect>::~PropertyHandle() {}
template <>
OpacityPropertyValue PropertyHandle<OpacityPropertyValue, sksg::OpacityEffect>::get() const {
return fNode->getOpacity() * 100;
}
template <>
void PropertyHandle<OpacityPropertyValue, sksg::OpacityEffect>::set(const OpacityPropertyValue& o) {
fNode->setOpacity(o / 100);
}
template <>
PropertyHandle<TextPropertyValue, internal::TextAdapter>::~PropertyHandle() {}
template <>
TextPropertyValue PropertyHandle<TextPropertyValue, internal::TextAdapter>::get() const {
return fNode->getText();
}
template<>
void PropertyHandle<TextPropertyValue, internal::TextAdapter>::set(const TextPropertyValue& t) {
fNode->setText(t);
}
template <>
PropertyHandle<TransformPropertyValue, internal::TransformAdapter2D>::~PropertyHandle() {}
template <>
TransformPropertyValue PropertyHandle<TransformPropertyValue,
internal::TransformAdapter2D>::get() const {
return {
fNode->getAnchorPoint(),
fNode->getPosition(),
fNode->getScale(),
fNode->getRotation(),
fNode->getSkew(),
fNode->getSkewAxis()
};
}
template <>
void PropertyHandle<TransformPropertyValue, internal::TransformAdapter2D>::set(
const TransformPropertyValue& t) {
fNode->setAnchorPoint(t.fAnchorPoint);
fNode->setPosition(t.fPosition);
fNode->setScale(t.fScale);
fNode->setRotation(t.fRotation);
fNode->setSkew(t.fSkew);
fNode->setSkewAxis(t.fSkewAxis);
}
void PropertyObserver::onColorProperty(const char[],
const LazyHandle<ColorPropertyHandle>&) {}
void PropertyObserver::onOpacityProperty(const char[],
const LazyHandle<OpacityPropertyHandle>&) {}
void PropertyObserver::onTextProperty(const char[],
const LazyHandle<TextPropertyHandle>&) {}
void PropertyObserver::onTransformProperty(const char[],
const LazyHandle<TransformPropertyHandle>&) {}
void PropertyObserver::onEnterNode(const char node_name[]) {}
void PropertyObserver::onLeavingNode(const char node_name[]) {}
} // namespace skottie