| /* |
| * Copyright 2018 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrBackendSurface.h" |
| #include "GrContext.h" |
| #include "GrGLInterface.h" |
| #include "GrGLTypes.h" |
| #include "SkCanvas.h" |
| #include "SkCanvas.h" |
| #include "SkDashPathEffect.h" |
| #include "SkCornerPathEffect.h" |
| #include "SkDiscretePathEffect.h" |
| #include "SkFontMgr.h" |
| #include "SkFontMgrPriv.h" |
| #include "SkPaint.h" |
| #include "SkPath.h" |
| #include "SkPathEffect.h" |
| #include "SkScalar.h" |
| #include "SkSurface.h" |
| #include "SkSurfaceProps.h" |
| #include "SkTestFontMgr.h" |
| #include "Skottie.h" |
| |
| #include <iostream> |
| #include <string> |
| #include <GL/gl.h> |
| |
| #include <emscripten.h> |
| #include <emscripten/bind.h> |
| #include <emscripten/html5.h> |
| |
| using namespace emscripten; |
| |
| using JSColor = int32_t; |
| |
| |
| void EMSCRIPTEN_KEEPALIVE initFonts() { |
| gSkFontMgr_DefaultFactory = &sk_tool_utils::MakePortableFontMgr; |
| } |
| |
| // Wraps the WebGL context in an SkSurface and returns it. |
| sk_sp<SkSurface> getWebGLSurface(std::string id, int width, int height) { |
| // Context configurations |
| EmscriptenWebGLContextAttributes attrs; |
| emscripten_webgl_init_context_attributes(&attrs); |
| attrs.alpha = true; |
| attrs.premultipliedAlpha = true; |
| attrs.majorVersion = 1; |
| attrs.enableExtensionsByDefault = true; |
| |
| EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context = emscripten_webgl_create_context(id.c_str(), &attrs); |
| if (context < 0) { |
| printf("failed to create webgl context %d\n", context); |
| return nullptr; |
| } |
| EMSCRIPTEN_RESULT r = emscripten_webgl_make_context_current(context); |
| if (r < 0) { |
| printf("failed to make webgl current %d\n", r); |
| return nullptr; |
| } |
| |
| glClearColor(0, 0, 0, 0); |
| glClearStencil(0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| // setup GrContext |
| auto interface = GrGLMakeNativeInterface(); |
| |
| // setup contexts |
| sk_sp<GrContext> grContext(GrContext::MakeGL(interface)); |
| |
| // Wrap the frame buffer object attached to the screen in a Skia render target so Skia can |
| // render to it |
| GrGLint buffer; |
| glGetIntegerv(GL_FRAMEBUFFER_BINDING, &buffer); |
| GrGLFramebufferInfo info; |
| info.fFBOID = (GrGLuint) buffer; |
| SkColorType colorType; |
| |
| info.fFormat = GL_RGBA8; |
| colorType = kRGBA_8888_SkColorType; |
| |
| GrBackendRenderTarget target(width, height, 0, 8, info); |
| |
| sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(grContext.get(), target, |
| kBottomLeft_GrSurfaceOrigin, |
| colorType, nullptr, nullptr)); |
| return surface; |
| } |
| |
| sk_sp<skottie::Animation> MakeAnimation(std::string json) { |
| return skottie::Animation::Make(json.c_str(), json.length()); |
| } |
| |
| //======================================================================================== |
| // Path things |
| //======================================================================================== |
| |
| // All these Apply* methods are simple wrappers to avoid returning an object. |
| // The default WASM bindings produce code that will leak if a return value |
| // isn't assigned to a JS variable and has delete() called on it. |
| // These Apply methods, combined with the smarter binding code allow for chainable |
| // commands that don't leak if the return value is ignored (i.e. when used intuitively). |
| |
| void ApplyAddPath(SkPath& orig, const SkPath& newPath, |
| SkScalar scaleX, SkScalar skewX, SkScalar transX, |
| SkScalar skewY, SkScalar scaleY, SkScalar transY, |
| SkScalar pers0, SkScalar pers1, SkScalar pers2) { |
| SkMatrix m = SkMatrix::MakeAll(scaleX, skewX , transX, |
| skewY , scaleY, transY, |
| pers0 , pers1 , pers2); |
| orig.addPath(newPath, m); |
| } |
| |
| void ApplyArcTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, |
| SkScalar radius) { |
| p.arcTo(x1, y1, x2, y2, radius); |
| } |
| |
| void ApplyClose(SkPath& p) { |
| p.close(); |
| } |
| |
| void ApplyConicTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, |
| SkScalar w) { |
| p.conicTo(x1, y1, x2, y2, w); |
| } |
| |
| void ApplyCubicTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, |
| SkScalar x3, SkScalar y3) { |
| p.cubicTo(x1, y1, x2, y2, x3, y3); |
| } |
| |
| void ApplyLineTo(SkPath& p, SkScalar x, SkScalar y) { |
| p.lineTo(x, y); |
| } |
| |
| void ApplyMoveTo(SkPath& p, SkScalar x, SkScalar y) { |
| p.moveTo(x, y); |
| } |
| |
| void ApplyQuadTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2) { |
| p.quadTo(x1, y1, x2, y2); |
| } |
| |
| void ApplyTransform(SkPath& orig, |
| SkScalar scaleX, SkScalar skewX, SkScalar transX, |
| SkScalar skewY, SkScalar scaleY, SkScalar transY, |
| SkScalar pers0, SkScalar pers1, SkScalar pers2) { |
| SkMatrix m = SkMatrix::MakeAll(scaleX, skewX , transX, |
| skewY , scaleY, transY, |
| pers0 , pers1 , pers2); |
| orig.transform(m); |
| } |
| |
| SkPath EMSCRIPTEN_KEEPALIVE CopyPath(const SkPath& a) { |
| SkPath copy(a); |
| return copy; |
| } |
| |
| bool EMSCRIPTEN_KEEPALIVE Equals(const SkPath& a, const SkPath& b) { |
| return a == b; |
| } |
| |
| // to map from raw memory to a uint8array |
| val getSkDataBytes(const SkData *data) { |
| return val(typed_memory_view(data->size(), data->bytes())); |
| } |
| |
| // Hack to avoid embind creating a binding for SkData destructor |
| namespace emscripten { |
| namespace internal { |
| template<typename ClassType> |
| void raw_destructor(ClassType *); |
| |
| template<> |
| void raw_destructor<SkData>(SkData *ptr) { |
| } |
| } |
| } |
| |
| // Some timesignatures below have uintptr_t instead of a pointer to a primative |
| // type (e.g. SkScalar). This is necessary because we can't use "bind" (EMSCRIPTEN_BINDINGS) |
| // and pointers to primitive types (Only bound types like SkPoint). We could if we used |
| // cwrap (see https://becominghuman.ai/passing-and-returning-webassembly-array-parameters-a0f572c65d97) |
| // but that requires us to stick to C code and, AFAIK, doesn't allow us to return nice things like |
| // SkPath or SkCanvas. |
| // |
| // So, basically, if we are using C++ and EMSCRIPTEN_BINDINGS, we can't have primative pointers |
| // in our function type signatures. (this gives an error message like "Cannot call foo due to unbound |
| // types Pi, Pf"). But, we can just pretend they are numbers and cast them to be pointers and |
| // the compiler is happy. |
| EMSCRIPTEN_BINDINGS(Skia) { |
| function("initFonts", &initFonts); |
| function("_getWebGLSurface", &getWebGLSurface, allow_raw_pointers()); |
| function("MakeSkCornerPathEffect", &SkCornerPathEffect::Make, allow_raw_pointers()); |
| function("MakeSkDiscretePathEffect", &SkDiscretePathEffect::Make, allow_raw_pointers()); |
| // Won't be called directly, there's a JS helper to deal with typed arrays. |
| function("_MakeSkDashPathEffect", optional_override([](uintptr_t /* float* */ cptr, int count, SkScalar phase)->sk_sp<SkPathEffect> { |
| // See comment above for uintptr_t explanation |
| const float* intervals = reinterpret_cast<const float*>(cptr); |
| return SkDashPathEffect::Make(intervals, count, phase); |
| }), allow_raw_pointers()); |
| function("getSkDataBytes", &getSkDataBytes, allow_raw_pointers()); |
| |
| class_<SkCanvas>("SkCanvas") |
| .constructor<>() |
| .function("clear", optional_override([](SkCanvas& self, JSColor color)->void { |
| // JS side gives us a signed int instead of an unsigned int for color |
| // Add a lambda to change it out. |
| self.clear(SkColor(color)); |
| })) |
| .function("drawPaint", &SkCanvas::drawPaint) |
| .function("drawPath", &SkCanvas::drawPath) |
| .function("drawRect", &SkCanvas::drawRect) |
| .function("drawText", optional_override([](SkCanvas& self, std::string text, SkScalar x, SkScalar y, const SkPaint& p) { |
| return; // Currently broken, some memory things seem off. |
| //self.drawText(text.c_str(), text.length(), x, y, p); |
| })) |
| .function("flush", &SkCanvas::flush) |
| .function("save", &SkCanvas::save) |
| .function("translate", &SkCanvas::translate); |
| |
| class_<SkData>("SkData") |
| .smart_ptr<sk_sp<SkData>>("sk_sp<SkData>>") |
| .function("size", &SkData::size); |
| |
| class_<SkImage>("SkImage") |
| .smart_ptr<sk_sp<SkImage>>("sk_sp<SkImage>") |
| .function("encodeToData", select_overload<sk_sp<SkData>()const>(&SkImage::encodeToData)); |
| |
| class_<SkPaint>("SkPaint") |
| .constructor<>() |
| .function("copy", optional_override([](const SkPaint& self)->SkPaint { |
| SkPaint p(self); |
| return p; |
| })) |
| .function("setAntiAlias", &SkPaint::setAntiAlias) |
| .function("setColor", optional_override([](SkPaint& self, JSColor color)->void { |
| // JS side gives us a signed int instead of an unsigned int for color |
| // Add a lambda to change it out. |
| self.setColor(SkColor(color)); |
| })) |
| .function("setPathEffect", &SkPaint::setPathEffect) |
| .function("setShader", &SkPaint::setShader) |
| .function("setStrokeWidth", &SkPaint::setStrokeWidth) |
| .function("setStyle", &SkPaint::setStyle) |
| .function("setTextSize", &SkPaint::setTextSize); |
| |
| class_<SkPathEffect>("SkPathEffect") |
| .smart_ptr<sk_sp<SkPathEffect>>("sk_sp<SkPathEffect>"); |
| |
| //TODO make these chainable like PathKit |
| class_<SkPath>("SkPath") |
| .constructor<>() |
| .constructor<const SkPath&>() |
| // interface.js has 3 overloads of addPath |
| .function("_addPath", &ApplyAddPath) |
| .function("_arcTo", &ApplyArcTo) |
| .function("_close", &ApplyClose) |
| .function("_conicTo", &ApplyConicTo) |
| .function("_cubicTo", &ApplyCubicTo) |
| .function("_lineTo", &ApplyLineTo) |
| .function("_moveTo", &ApplyMoveTo) |
| .function("_quadTo", &ApplyQuadTo) |
| .function("_transform", select_overload<void(SkPath& orig, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar)>(&ApplyTransform)) |
| |
| .function("setFillType", &SkPath::setFillType) |
| .function("getFillType", &SkPath::getFillType) |
| .function("getBounds", &SkPath::getBounds) |
| .function("computeTightBounds", &SkPath::computeTightBounds) |
| .function("equals", &Equals) |
| .function("copy", &CopyPath); |
| |
| class_<SkSurface>("SkSurface") |
| .smart_ptr<sk_sp<SkSurface>>("sk_sp<SkSurface>") |
| .function("width", &SkSurface::width) |
| .function("height", &SkSurface::height) |
| .function("makeImageSnapshot", &SkSurface::makeImageSnapshot) |
| .function("getCanvas", &SkSurface::getCanvas, allow_raw_pointers()); |
| |
| |
| enum_<SkPaint::Style>("PaintStyle") |
| .value("FILL", SkPaint::Style::kFill_Style) |
| .value("STROKE", SkPaint::Style::kStroke_Style) |
| .value("STROKE_AND_FILL", SkPaint::Style::kStrokeAndFill_Style); |
| |
| enum_<SkPath::FillType>("FillType") |
| .value("WINDING", SkPath::FillType::kWinding_FillType) |
| .value("EVENODD", SkPath::FillType::kEvenOdd_FillType) |
| .value("INVERSE_WINDING", SkPath::FillType::kInverseWinding_FillType) |
| .value("INVERSE_EVENODD", SkPath::FillType::kInverseEvenOdd_FillType); |
| |
| // A value object is much simpler than a class - it is returned as a JS |
| // object and does not require delete(). |
| // https://kripken.github.io/emscripten-site/docs/porting/connecting_cpp_and_javascript/embind.html#value-types |
| value_object<SkRect>("SkRect") |
| .field("fLeft", &SkRect::fLeft) |
| .field("fTop", &SkRect::fTop) |
| .field("fRight", &SkRect::fRight) |
| .field("fBottom", &SkRect::fBottom); |
| |
| // SkPoints can be represented by [x, y] |
| value_array<SkPoint>("SkPoint") |
| .element(&SkPoint::fX) |
| .element(&SkPoint::fY); |
| |
| // {"w": Number, "h", Number} |
| value_object<SkSize>("SkSize") |
| .field("w", &SkSize::fWidth) |
| .field("h", &SkSize::fHeight); |
| |
| value_object<SkISize>("SkISize") |
| .field("w", &SkISize::fWidth) |
| .field("h", &SkISize::fHeight); |
| |
| // Animation things (may eventually go in own library) |
| class_<skottie::Animation>("Animation") |
| .smart_ptr<sk_sp<skottie::Animation>>("sk_sp<Animation>") |
| .function("version", optional_override([](skottie::Animation& self)->std::string { |
| return std::string(self.version().c_str()); |
| })) |
| .function("size", &skottie::Animation::size) |
| .function("duration", &skottie::Animation::duration) |
| .function("seek", &skottie::Animation::seek) |
| .function("render", optional_override([](skottie::Animation& self, SkCanvas* canvas)->void { |
| self.render(canvas, nullptr); |
| }), allow_raw_pointers()) |
| .function("render", optional_override([](skottie::Animation& self, SkCanvas* canvas, const SkRect r)->void { |
| self.render(canvas, &r); |
| }), allow_raw_pointers()); |
| |
| function("MakeAnimation", &MakeAnimation); |
| |
| function("currentContext", &emscripten_webgl_get_current_context); |
| function("setCurrentContext", &emscripten_webgl_make_context_current); |
| } |