blob: 058d44b31c04e3aefe8231ef7a5f1b24fd6304f1 [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
#include "include/core/SkM44.h"
#include "include/core/SkPaint.h"
#include "include/effects/SkGradientShader.h"
#include "include/gpu/graphite/Recorder.h"
#include "include/private/SkUniquePaintParamsID.h"
#include "src/core/SkKeyContext.h"
#include "src/core/SkKeyHelpers.h"
#include "src/core/SkPipelineData.h"
#include "src/core/SkShaderCodeDictionary.h"
#include "src/gpu/graphite/ContextPriv.h"
#include "src/gpu/graphite/ContextUtils.h"
#include "src/gpu/graphite/GlobalCache.h"
#include "src/gpu/graphite/PaintParams.h"
#include "src/gpu/graphite/RecorderPriv.h"
#include "src/gpu/graphite/ResourceProvider.h"
namespace {
using namespace skgpu::graphite;
std::tuple<SkPaint, int> create_paint(ShaderCombo::ShaderType shaderType,
SkTileMode tm,
SkBlendMode bm) {
SkPoint pts[2] = {{-100, -100},
{100, 100}};
SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN};
SkScalar offsets[2] = {0.0f, 1.0f};
sk_sp<SkShader> s;
int numTextures = 0;
switch (shaderType) {
case ShaderCombo::ShaderType::kNone:
SkDEBUGFAIL("kNone cannot be represented as an SkPaint");
break;
case ShaderCombo::ShaderType::kSolidColor:
break;
case ShaderCombo::ShaderType::kLinearGradient:
s = SkGradientShader::MakeLinear(pts, colors, offsets, 2, tm);
break;
case ShaderCombo::ShaderType::kRadialGradient:
s = SkGradientShader::MakeRadial({0, 0}, 100, colors, offsets, 2, tm);
break;
case ShaderCombo::ShaderType::kSweepGradient:
s = SkGradientShader::MakeSweep(0, 0, colors, offsets, 2, tm,
0, 359, 0, nullptr);
break;
case ShaderCombo::ShaderType::kConicalGradient:
s = SkGradientShader::MakeTwoPointConical({100, 100}, 100,
{-100, -100}, 100,
colors, offsets, 2, tm);
break;
}
SkPaint p;
p.setColor(SK_ColorRED);
p.setShader(std::move(s));
p.setBlendMode(bm);
return { p, numTextures };
}
} // anonymous namespace
DEF_GRAPHITE_TEST_FOR_CONTEXTS(UniformTest, reporter, context) {
using namespace skgpu::graphite;
auto recorder = context->makeRecorder();
SkKeyContext keyContext(recorder.get(), {});
auto dict = keyContext.dict();
auto tCache = recorder->priv().textureDataCache();
SkPaintParamsKeyBuilder builder(dict, SkBackend::kGraphite);
SkPipelineDataGatherer gatherer(Layout::kMetal);
// Intentionally does not include ShaderType::kNone, which represents no fragment shading stage
// and is thus not relevant to uniform extraction/caching.
for (auto s : { ShaderCombo::ShaderType::kSolidColor,
ShaderCombo::ShaderType::kLinearGradient,
ShaderCombo::ShaderType::kRadialGradient,
ShaderCombo::ShaderType::kSweepGradient,
ShaderCombo::ShaderType::kConicalGradient }) {
for (auto tm: { SkTileMode::kClamp,
SkTileMode::kRepeat,
SkTileMode::kMirror,
SkTileMode::kDecal }) {
if (s == ShaderCombo::ShaderType::kSolidColor) {
tm = SkTileMode::kClamp; // the TileMode doesn't matter for this case
}
for (auto bm : { SkBlendMode::kSrc, SkBlendMode::kSrcOver }) {
auto [ p, expectedNumTextures ] = create_paint(s, tm, bm);
auto [ uniqueID1, uIndex, tIndex] = ExtractPaintData(recorder.get(), &gatherer,
&builder, {}, PaintParams(p));
SkUniquePaintParamsID uniqueID2 = CreateKey(keyContext, &builder, s, tm, bm);
// ExtractPaintData and CreateKey agree
REPORTER_ASSERT(reporter, uniqueID1 == uniqueID2);
// TODO: This isn't particularly useful until we add image shaders to the
// pre-compilation set.
{
const SkTextureDataBlock* textureData = tCache->lookup(tIndex);
int actualNumTextures = textureData ? textureData->numTextures() : 0;
REPORTER_ASSERT(reporter, expectedNumTextures == actualNumTextures);
}
{
// TODO: check the blendInfo here too
}
}
}
}
}