blob: 1944de1d56e84290b656d7d9ac0034efcfc90a92 [file] [log] [blame]
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkShaderUtils_DEFINED
#define SkShaderUtils_DEFINED
#include "include/core/SkTypes.h"
#include "include/private/SkSLProgramKind.h"
#include <functional>
#include <string>
namespace SkShaderUtils {
std::string PrettyPrint(const std::string& string);
void VisitLineByLine(const std::string& text,
const std::function<void(int lineNumber, const char* lineText)>&);
// Prints shaders one line at the time. This ensures they don't get truncated by the adb log.
inline void PrintLineByLine(const std::string& text) {
VisitLineByLine(text, [](int lineNumber, const char* lineText) {
SkDebugf("%4i\t%s\n", lineNumber, lineText);
});
}
// Combines raw shader and error text into an easier-to-read error message with line numbers.
std::string BuildShaderErrorMessage(const char* shader, const char* errors);
void PrintShaderBanner(SkSL::ProgramKind programKind);
} // namespace SkShaderUtils
#endif