blob: 629b45a435cc0188e315fae822eee989accfe139 [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_CommandBuffer_DEFINED
#define skgpu_graphite_CommandBuffer_DEFINED
#include "include/core/SkColor.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/private/SkTArray.h"
#include "src/gpu/graphite/AttachmentTypes.h"
#include "src/gpu/graphite/CommandTypes.h"
#include "src/gpu/graphite/ComputeTypes.h"
#include "src/gpu/graphite/DrawTypes.h"
#include "src/gpu/graphite/DrawWriter.h"
namespace skgpu {
class RefCntedCallback;
}
#ifdef SK_ENABLE_PIET_GPU
namespace skgpu::piet {
class Scene;
}
#endif
namespace skgpu::graphite {
class Buffer;
class ComputePipeline;
class DrawPass;
class SharedContext;
class GraphicsPipeline;
class Resource;
class Sampler;
class Texture;
class TextureProxy;
class CommandBuffer : public SkRefCnt {
public:
~CommandBuffer() override;
#ifdef SK_DEBUG
bool hasWork() { return fHasWork; }
#endif
void trackResource(sk_sp<Resource> resource);
// Release all tracked Resources
void releaseResources();
void addFinishedProc(sk_sp<RefCntedCallback> finishedProc);
void callFinishedProcs(bool success);
bool addRenderPass(const RenderPassDesc&,
sk_sp<Texture> colorTexture,
sk_sp<Texture> resolveTexture,
sk_sp<Texture> depthStencilTexture,
const std::vector<std::unique_ptr<DrawPass>>& drawPasses);
bool addComputePass(const ComputePassDesc&,
sk_sp<ComputePipeline> pipeline,
const std::vector<ResourceBinding>& bindings);
//---------------------------------------------------------------
// Can only be used outside renderpasses
//---------------------------------------------------------------
bool copyTextureToBuffer(sk_sp<Texture>,
SkIRect srcRect,
sk_sp<Buffer>,
size_t bufferOffset,
size_t bufferRowBytes);
bool copyBufferToTexture(const Buffer*,
sk_sp<Texture>,
const BufferTextureCopyData*,
int count);
bool synchronizeBufferToCpu(sk_sp<Buffer>);
#ifdef SK_ENABLE_PIET_GPU
void renderPietScene(const skgpu::piet::Scene& scene, sk_sp<Texture> target);
#endif
protected:
CommandBuffer();
private:
virtual bool onAddRenderPass(const RenderPassDesc&,
const Texture* colorTexture,
const Texture* resolveTexture,
const Texture* depthStencilTexture,
const std::vector<std::unique_ptr<DrawPass>>& drawPasses) = 0;
virtual bool onAddComputePass(const ComputePassDesc&,
const ComputePipeline*,
const std::vector<ResourceBinding>& bindings) = 0;
virtual bool onCopyTextureToBuffer(const Texture*,
SkIRect srcRect,
const Buffer*,
size_t bufferOffset,
size_t bufferRowBytes) = 0;
virtual bool onCopyBufferToTexture(const Buffer*,
const Texture*,
const BufferTextureCopyData*,
int count) = 0;
virtual bool onSynchronizeBufferToCpu(const Buffer*, bool* outDidResultInWork) = 0;
#ifdef SK_ENABLE_PIET_GPU
virtual void onRenderPietScene(const skgpu::piet::Scene& scene, const Texture* target) = 0;
#endif
#ifdef SK_DEBUG
bool fHasWork = false;
#endif
inline static constexpr int kInitialTrackedResourcesCount = 32;
SkSTArray<kInitialTrackedResourcesCount, sk_sp<Resource>> fTrackedResources;
SkTArray<sk_sp<RefCntedCallback>> fFinishedProcs;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_CommandBuffer_DEFINED