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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrMeshDrawTarget_DEFINED
#define GrMeshDrawTarget_DEFINED
#include "src/gpu/ganesh/GrDrawIndirectCommand.h"
#include "src/gpu/ganesh/GrSimpleMesh.h"
class GrAtlasManager;
class GrThreadSafeCache;
namespace skgpu {
namespace v1 { class SmallPathAtlasMgr; }
struct IndexWriter;
struct VertexWriter;
} // namespace skgpu
namespace sktext::gpu {
class StrikeCache;
}
/*
* Abstract interface that supports creating vertices, indices, and meshes, as well as
* invoking GPU draw operations.
*/
class GrMeshDrawTarget {
public:
virtual ~GrMeshDrawTarget() {}
/** Adds a draw of a mesh. 'primProcProxies' must have
* GrGeometryProcessor::numTextureSamplers() entries. Can be null if no samplers.
*/
virtual void recordDraw(const GrGeometryProcessor*,
const GrSimpleMesh[],
int meshCnt,
const GrSurfaceProxy* const primProcProxies[],
GrPrimitiveType) = 0;
/**
* Helper for drawing GrSimpleMesh(es) with zero primProc textures.
*/
void recordDraw(const GrGeometryProcessor* gp,
const GrSimpleMesh meshes[],
int meshCnt,
GrPrimitiveType primitiveType) {
this->recordDraw(gp, meshes, meshCnt, nullptr, primitiveType);
}
/**
* Makes space for vertex data. The returned pointer is the location where vertex data
* should be written. On return the buffer that will hold the data as well as an offset into
* the buffer (in 'vertexSize' units) where the data will be placed.
*/
virtual void* makeVertexSpace(size_t vertexSize, int vertexCount, sk_sp<const GrBuffer>*,
int* startVertex) = 0;
/**
* Makes space for index data. The returned pointer is the location where index data
* should be written. On return the buffer that will hold the data as well as an offset into
* the buffer (in uint16_t units) where the data will be placed.
*/
virtual uint16_t* makeIndexSpace(int indexCount, sk_sp<const GrBuffer>*, int* startIndex) = 0;
/**
* This is similar to makeVertexSpace. It allows the caller to use up to 'actualVertexCount'
* vertices in the returned pointer, which may exceed 'minVertexCount'.
* 'fallbackVertexCount' is the maximum number of vertices that should be allocated if a new
* buffer is allocated on behalf of this request.
*/
virtual void* makeVertexSpaceAtLeast(size_t vertexSize, int minVertexCount,
int fallbackVertexCount, sk_sp<const GrBuffer>*,
int* startVertex, int* actualVertexCount) = 0;
/**
* This is similar to makeIndexSpace. It allows the caller to use up to 'actualIndexCount'
* indices in the returned pointer, which may exceed 'minIndexCount'.
* 'fallbackIndexCount' is the maximum number of indices that should be allocated if a new
* buffer is allocated on behalf of this request.
*/
virtual uint16_t* makeIndexSpaceAtLeast(int minIndexCount, int fallbackIndexCount,
sk_sp<const GrBuffer>*, int* startIndex,
int* actualIndexCount) = 0;
/**
* Makes space for elements in a draw-indirect buffer. Upon success, the returned pointer is a
* CPU mapping where the data should be written.
*/
virtual GrDrawIndirectWriter makeDrawIndirectSpace(int drawCount, sk_sp<const GrBuffer>* buffer,
size_t* offsetInBytes) = 0;
/**
* Makes space for elements in a draw-indexed-indirect buffer. Upon success, the returned
* pointer is a CPU mapping where the data should be written.
*/
virtual GrDrawIndexedIndirectWriter makeDrawIndexedIndirectSpace(int drawCount,
sk_sp<const GrBuffer>*,
size_t* offsetInBytes) = 0;
/** Helpers for ops that only need to use the VertexWriter to fill the data directly. */
skgpu::VertexWriter makeVertexWriter(size_t vertexSize, int vertexCount,
sk_sp<const GrBuffer>*, int* startVertex);
skgpu::IndexWriter makeIndexWriter(int indexCount, sk_sp<const GrBuffer>*, int* startIndex);
skgpu::VertexWriter makeVertexWriterAtLeast(size_t vertexSize, int minVertexCount,
int fallbackVertexCount, sk_sp<const GrBuffer>*,
int* startVertex, int* actualVertexCount);
skgpu::IndexWriter makeIndexWriterAtLeast(int minIndexCount, int fallbackIndexCount,
sk_sp<const GrBuffer>*, int* startIndex,
int* actualIndexCount);
/** Helpers for ops which over-allocate and then return excess data to the pool. */
virtual void putBackIndices(int indices) = 0;
virtual void putBackVertices(int vertices, size_t vertexStride) = 0;
virtual void putBackIndirectDraws(int count) = 0;
virtual void putBackIndexedIndirectDraws(int count) = 0;
GrSimpleMesh* allocMesh() { return this->allocator()->make<GrSimpleMesh>(); }
GrSimpleMesh* allocMeshes(int n) { return this->allocator()->makeArray<GrSimpleMesh>(n); }
const GrSurfaceProxy** allocPrimProcProxyPtrs(int n) {
return this->allocator()->makeArray<const GrSurfaceProxy*>(n);
}
virtual GrRenderTargetProxy* rtProxy() const = 0;
virtual const GrSurfaceProxyView& writeView() const = 0;
virtual const GrAppliedClip* appliedClip() const = 0;
virtual GrAppliedClip detachAppliedClip() = 0;
virtual const GrDstProxyView& dstProxyView() const = 0;
virtual bool usesMSAASurface() const = 0;
virtual GrXferBarrierFlags renderPassBarriers() const = 0;
virtual GrLoadOp colorLoadOp() const = 0;
virtual GrThreadSafeCache* threadSafeCache() const = 0;
virtual GrResourceProvider* resourceProvider() const = 0;
uint32_t contextUniqueID() const;
virtual sktext::gpu::StrikeCache* strikeCache() const = 0;
virtual GrAtlasManager* atlasManager() const = 0;
virtual skgpu::v1::SmallPathAtlasMgr* smallPathAtlasManager() const = 0;
// This should be called during onPrepare of a GrOp. The caller should add any proxies to the
// array it will use that it did not access during a call to visitProxies. This is usually the
// case for atlases.
virtual SkTArray<GrSurfaceProxy*, true>* sampledProxyArray() = 0;
virtual const GrCaps& caps() const = 0;
virtual GrDeferredUploadTarget* deferredUploadTarget() = 0;
virtual SkArenaAlloc* allocator() = 0;
};
#endif