blob: 5c9255903152a6f0bd72019aa976709791fcb57e [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLXferProcessor_DEFINED
#define GrGLXferProcessor_DEFINED
#include "GrGLProcessor.h"
class GrGLXPBuilder;
class GrGLXferProcessor {
public:
GrGLXferProcessor() {}
virtual ~GrGLXferProcessor() {}
typedef GrGLProcessor::TextureSamplerArray TextureSamplerArray;
struct EmitArgs {
EmitArgs(GrGLXPBuilder* pb,
const GrXferProcessor& xp,
const char* inputColor,
const char* inputCoverage,
const char* outputPrimary,
const char* outputSecondary,
const TextureSamplerArray& samplers)
: fPB(pb)
, fXP(xp)
, fInputColor(inputColor)
, fInputCoverage(inputCoverage)
, fOutputPrimary(outputPrimary)
, fOutputSecondary(outputSecondary)
, fSamplers(samplers) {}
GrGLXPBuilder* fPB;
const GrXferProcessor& fXP;
const char* fInputColor;
const char* fInputCoverage;
const char* fOutputPrimary;
const char* fOutputSecondary;
const TextureSamplerArray& fSamplers;
};
/**
* This is similar to emitCode() in the base class, except it takes a full shader builder.
* This allows the effect subclass to emit vertex code.
*/
virtual void emitCode(const EmitArgs&) = 0;
/** A GrGLXferProcessor instance can be reused with any GrGLXferProcessor that produces
the same stage key; this function reads data from a GrGLXferProcessor and uploads any
uniform variables required by the shaders created in emitCode(). The GrXferProcessor
parameter is guaranteed to be of the same type that created this GrGLXferProcessor and
to have an identical processor key as the one that created this GrGLXferProcessor. */
virtual void setData(const GrGLProgramDataManager&,
const GrXferProcessor&) = 0;
private:
typedef GrGLProcessor INHERITED;
};
#endif