blob: 8a8e22abcc74d75fdab6fb0268198dee09e61b90 [file] [log] [blame]
// Copyright 2020 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
#include <random>
REG_FIDDLE(sweep_gradient_talk_lots, 256, 256, false, 0) {
void draw(SkCanvas* canvas) {
std::default_random_engine rng;
const auto randOpaqueColor = [&rng]() -> SkColor {
return std::uniform_int_distribution<uint32_t>(0, 0xFFFFFF)(rng) | 0xFF000000;
};
SkColor colors[100];
for (auto& color : colors) {
color = randOpaqueColor();
}
float cx = 128, cy = 128;
SkPaint paint;
paint.setShader(SkGradientShader::MakeSweep(cx, cy, colors, nullptr, 100));
canvas->drawPaint(paint);
}
} // END FIDDLE