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skia
/
skia
/
1d910efd245866af7dd9285419a179312ba69b47
/
.
/
resources
/
sksl
/
shared
/
Texture1D.sksl
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layout
(
binding
=
0
)
uniform sampler1D tex
;
void
main
()
{
float4 a
=
sample
(
tex
,
0
);
float4 b
=
sample
(
tex
,
float2
(
0
));
sk_FragColor
=
half4
(
float2
(
a
.
xy
),
float2
(
b
.
zw
));
}