/*#pragma settings NoInline*/ | |
uniform half4 colorGreen, colorRed; | |
half2 tricky(half x, half y, inout half2 color, half z) { | |
color.xy = color.yx; | |
return half2(x + y, z); | |
} | |
void func(inout half4 color) { | |
half2 t = tricky(1, 2, color.rb, 5); | |
color.ga = t; | |
} | |
half4 main(float2 coords) { | |
half4 result = half4(0, 1, 2, 3); | |
func(result); | |
return result == half4(2, 3, 0, 5) ? colorGreen : colorRed; | |
} |