| uniform half4 colorGreen, colorRed; |
| uniform half unknownInput; |
| |
| half4 main(float2 coords) { |
| float x = 1, y = 2; |
| int z = 3; |
| x = x - x + y * x * x * (y - x); |
| y = x / y / x; |
| z = (z / 2 * 3 + 4) - 2; |
| bool b = (x > 4) == x < 2 || 2 >= unknownInput && y <= x; |
| bool c = unknownInput > 2; |
| bool d = b ^^ !!c; |
| bool e = b && c; |
| bool f = !!b || c; |
| x += 12; |
| x -= 12; |
| x *= y /= 10; |
| x = 6; |
| y = float(b) * float(c) * float(d) * float(e) * float(f); |
| y = 6; |
| z = z - 1; |
| z = 6; |
| |
| return (x == 6 && y == 6 && z == 6) ? colorGreen : colorRed; |
| } |