| uniform half4 colorGreen, colorRed; |
| uniform float2x2 testMatrix2x2; |
| |
| bool test_float() { |
| bool ok = true; |
| |
| float2x3 m23 = float2x3(2); |
| ok = ok && (m23 == float2x3(2, 0, 0, |
| 0, 2, 0)); |
| float2x4 m24 = float2x4(3); |
| ok = ok && (m24 == float2x4(3, 0, 0, 0, |
| 0, 3, 0, 0)); |
| float3x2 m32 = float3x2(4); |
| ok = ok && (m32 == float3x2(4, 0, |
| 0, 4, |
| 0, 0)); |
| float3x4 m34 = float3x4(5); |
| ok = ok && (m34 == float3x4(5, 0, 0, 0, |
| 0, 5, 0, 0, |
| 0, 0, 5, 0)); |
| float4x2 m42 = float4x2(6); |
| ok = ok && (m42 == float4x2(6, 0, |
| 0, 6, |
| 0, 0, |
| 0, 0)); |
| float4x3 m43 = float4x3(7); |
| ok = ok && (m43 == float4x3(7, 0, 0, |
| 0, 7, 0, |
| 0, 0, 7, |
| 0, 0, 0)); |
| float2x2 m22 = m32 * m23; |
| ok = ok && (m22 == float2x2(2 * 4)); |
| float3x3 m33 = m43 * m34; |
| ok = ok && (m33 == float3x3(7 * 5)); |
| float4x4 m44 = m24 * m42; |
| |
| m23 += 1; |
| ok = ok && (m23 == float2x3(3, 1, 1, |
| 1, 3, 1)); |
| m32 -= 2; |
| ok = ok && (m32 == float3x2(2, -2, |
| -2, 2, |
| -2, -2)); |
| m24 /= 4; |
| ok = ok && (m24 == float2x4(0.75, 0, 0, 0, |
| 0, 0.75, 0, 0)); |
| |
| float4 f4 = float4(testMatrix2x2); |
| ok = ok && float2x3(f4.xyz, f4.w, f4.xy) == |
| float2x3(1, 2, 3, 4, 1, 2); |
| ok = ok && float2x4(f4.xyz, f4.w, f4.x, f4.yzw) == |
| float2x4(1, 2, 3, 4, 1, 2, 3, 4); |
| ok = ok && float3x2(f4.xy, f4.zw, f4.x, f4.y) == |
| float3x2(1, 2, 3, 4, 1, 2); |
| ok = ok && float3x4(f4.xy, f4.zw, f4.xyzw, f4.x, f4.yz, f4.w) == |
| float3x4(1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4); |
| ok = ok && float4x2(f4.xy, f4.z, f4.w, f4.xy, f4.z, f4.w) == |
| float4x2(1, 2, 3, 4, 1, 2, 3, 4); |
| ok = ok && float4x3(f4.x, f4.yz, f4.wx, f4.y, f4.zwx, f4.yzw) == |
| float4x3(1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4); |
| |
| return ok; |
| } |
| |
| bool test_half() { |
| bool ok = true; |
| |
| half2x3 m23 = half2x3(2); |
| ok = ok && (m23 == half2x3(2, 0, 0, |
| 0, 2, 0)); |
| half2x4 m24 = half2x4(3); |
| ok = ok && (m24 == half2x4(3, 0, 0, 0, |
| 0, 3, 0, 0)); |
| half3x2 m32 = half3x2(4); |
| ok = ok && (m32 == half3x2(4, 0, |
| 0, 4, |
| 0, 0)); |
| half3x4 m34 = half3x4(5); |
| ok = ok && (m34 == half3x4(5, 0, 0, 0, |
| 0, 5, 0, 0, |
| 0, 0, 5, 0)); |
| half4x2 m42 = half4x2(6); |
| ok = ok && (m42 == half4x2(6, 0, |
| 0, 6, |
| 0, 0, |
| 0, 0)); |
| half4x3 m43 = half4x3(7); |
| ok = ok && (m43 == half4x3(7, 0, 0, |
| 0, 7, 0, |
| 0, 0, 7, |
| 0, 0, 0)); |
| half2x2 m22 = m32 * m23; |
| ok = ok && (m22 == half2x2(2 * 4)); |
| half3x3 m33 = m43 * m34; |
| ok = ok && (m33 == half3x3(7 * 5)); |
| half4x4 m44 = m24 * m42; |
| |
| m23 += 1; |
| ok = ok && (m23 == half2x3(3, 1, 1, |
| 1, 3, 1)); |
| m32 -= 2; |
| ok = ok && (m32 == half3x2(2, -2, |
| -2, 2, |
| -2, -2)); |
| m24 /= 4; |
| ok = ok && (m24 == half2x4(0.75, 0, 0, 0, |
| 0, 0.75, 0, 0)); |
| |
| half4 h4 = half4(testMatrix2x2); |
| ok = ok && float2x3(h4.xyz, h4.w, h4.xy) == |
| float2x3(1, 2, 3, 4, 1, 2); |
| ok = ok && float2x4(h4.xyz, h4.w, h4.x, h4.yzw) == |
| float2x4(1, 2, 3, 4, 1, 2, 3, 4); |
| ok = ok && float3x2(h4.xy, h4.zw, h4.x, h4.y) == |
| float3x2(1, 2, 3, 4, 1, 2); |
| ok = ok && float3x4(h4.xy, h4.zw, h4.xyzw, h4.x, h4.yz, h4.w) == |
| float3x4(1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4); |
| ok = ok && float4x2(h4.xy, h4.z, h4.w, h4.xy, h4.z, h4.w) == |
| float4x2(1, 2, 3, 4, 1, 2, 3, 4); |
| ok = ok && float4x3(h4.x, h4.yz, h4.wx, h4.y, h4.zwx, h4.yzw) == |
| float4x3(1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4); |
| |
| return ok; |
| } |
| |
| half4 main(float2 coords) { |
| return test_float() && test_half() ? colorGreen : colorRed; |
| } |