| uniform half4 colorGreen, colorRed; |
| uniform float2x2 testMatrix2x2; |
| |
| bool test_float() { |
| bool ok = true; |
| |
| float2x2 m1 = testMatrix2x2; |
| ok = ok && (m1 == float2x2(1, 2, 3, 4)); |
| |
| // This generates {5, 0, 0, 5} on some Radeon GPUs. |
| // float2x2 m2 = float2x2(float4(5)); |
| // ok = ok && (m2 == float2x2(5, 5, 5, 5)); |
| |
| float2x2 m3 = float2x2(m1); |
| ok = ok && (m3 == float2x2(1, 2, 3, 4)); |
| |
| float2x2 m4 = float2x2(6); |
| ok = ok && (m4 == float2x2(6, 0, 0, 6)); |
| |
| m3 *= m4; |
| ok = ok && (m3 == float2x2(6, 12, 18, 24)); |
| |
| float2x2 m5 = float2x2(m1[1][1]); |
| ok = ok && (m5 == float2x2(4, 0, 0, 4)); |
| |
| m1 += m5; |
| ok = ok && (m1 == float2x2(5, 2, 3, 8)); |
| |
| float2x2 m7 = float2x2(5, 6, float2(7, 8)); |
| ok = ok && (m7 == float2x2(5, 6, 7, 8)); |
| |
| float3x3 m9 = float3x3(9); |
| ok = ok && (m9 == float3x3(9, 0, 0, 0, 9, 0, 0, 0, 9)); |
| |
| float4x4 m10 = float4x4(11); |
| ok = ok && (m10 == float4x4(11, 0, 0, 0, 0, 11, 0, 0, 0, 0, 11, 0, 0, 0, 0, 11)); |
| |
| float4x4 m11 = float4x4(20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20); |
| m11 -= m10; |
| ok = ok && (m11 == float4x4(9, 20, 20, 20, 20, 9, 20, 20, 20, 20, 9, 20, 20, 20, 20, 9)); |
| |
| float4 f4 = float4(testMatrix2x2); |
| ok = ok && float2x2(f4.xy, f4.z, 4) == |
| float2x2(1, 2, 3, 4); |
| ok = ok && float3x3(f4.xy, f4.z, f4.w, f4.xy, f4.zw, f4.x) == |
| float3x3(1, 2, 3, 4, 1, 2, 3, 4, 1); |
| ok = ok && float4x4(f4.xy, f4.zw, f4.xyz, f4.w, f4.xyzw, 1, f4.yzw) == |
| float4x4(1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4); |
| return ok; |
| } |
| |
| bool test_half() { |
| bool ok = true; |
| |
| half2x2 m1 = half2x2(testMatrix2x2); |
| ok = ok && (m1 == half2x2(1, 2, 3, 4)); |
| |
| // This generates {5, 0, 0, 5} on some Radeon GPUs. |
| // half2x2 m2 = half2x2(half4(5)); |
| // ok = ok && (m2 == half2x2(5, 5, 5, 5)); |
| |
| half2x2 m3 = half2x2(m1); |
| ok = ok && (m3 == half2x2(1, 2, 3, 4)); |
| |
| half2x2 m4 = half2x2(6); |
| ok = ok && (m4 == half2x2(6, 0, 0, 6)); |
| |
| m3 *= m4; |
| ok = ok && (m3 == half2x2(6, 12, 18, 24)); |
| |
| half2x2 m5 = half2x2(m1[1][1]); |
| ok = ok && (m5 == half2x2(4, 0, 0, 4)); |
| |
| m1 += m5; |
| ok = ok && (m1 == half2x2(5, 2, 3, 8)); |
| |
| half2x2 m7 = half2x2(5, 6, half2(7, 8)); |
| ok = ok && (m7 == half2x2(5, 6, 7, 8)); |
| |
| half3x3 m9 = half3x3(9); |
| ok = ok && (m9 == half3x3(9, 0, 0, 0, 9, 0, 0, 0, 9)); |
| |
| half4x4 m10 = half4x4(11); |
| ok = ok && (m10 == half4x4(11, 0, 0, 0, 0, 11, 0, 0, 0, 0, 11, 0, 0, 0, 0, 11)); |
| |
| half4x4 m11 = half4x4(20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20); |
| m11 -= m10; |
| ok = ok && (m11 == half4x4(9, 20, 20, 20, 20, 9, 20, 20, 20, 20, 9, 20, 20, 20, 20, 9)); |
| |
| half4 h4 = half4(testMatrix2x2); |
| ok = ok && half2x2(h4.xy, h4.z, 4) == |
| half2x2(1, 2, 3, 4); |
| ok = ok && half3x3(h4.xy, h4.z, h4.w, h4.xy, h4.zw, h4.x) == |
| half3x3(1, 2, 3, 4, 1, 2, 3, 4, 1); |
| ok = ok && half4x4(h4.xy, h4.zw, h4.xyz, h4.w, h4.xyzw, 1, h4.yzw) == |
| half4x4(1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4); |
| return ok; |
| } |
| |
| bool test_comma() { |
| float2x2 x, y; |
| return (x = float2x2(1, 2, 3, 4), |
| y = 0.5 * float2x2(2, 4, 6, 8), |
| x == y); |
| } |
| |
| half4 main(float2 coords) { |
| return test_float() && test_half() && test_comma() ? colorGreen : colorRed; |
| } |