uniform half4 colorGreen; | |
uniform float unknownInput; | |
half4 main(float2 coords) { | |
half4 result; | |
result.x = (unknownInput, colorGreen.x); | |
result.y = (float2(2), colorGreen.y); | |
result.z = (half3(3), colorGreen.z); | |
result.w = (float2x2(4), colorGreen.w); | |
return result; | |
} |