out vec4 sk_FragColor; | |
uniform vec4 colorRed; | |
uniform vec4 colorGreen; | |
struct S { | |
int c; | |
}; | |
bool inner_test_b() { | |
S x = S(1); | |
S y = S(1); | |
return x == y; | |
} | |
bool test_bb(bool S) { | |
return inner_test_b(); | |
} | |
vec4 main() { | |
return test_bb(true) ? colorGreen : colorRed; | |
} |