| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform float unknownInput; | |
| uniform mat2 testMatrix2x2; | |
| vec4 main() { | |
| vec4 var; | |
| int i = int(unknownInput); | |
| var = vec4(4.0, 8.0, 12.0, 4.0); | |
| float _0_h = colorGreen[i]; | |
| var = vec4(_0_h) * vec4(_0_h); | |
| float _1_a[5] = float[5](1.0, 2.0, 3.0, 4.0, 5.0); | |
| var = vec4(_1_a[0], _1_a[1], _1_a[2], _1_a[3]) * _1_a[4]; | |
| i *= int(var.x); | |
| return colorGreen; | |
| } |