| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| vec4 outer_h4() { | |
| float _0_distance = colorGreen.w; | |
| vec4 color = vec4(distance(colorGreen.xw, colorGreen.xw), distance(colorGreen.xw, colorGreen.yw), distance(colorGreen.xw, colorGreen.zw), distance(colorGreen.xw, colorGreen.ww)); | |
| return color * _0_distance; | |
| } | |
| vec4 main() { | |
| return outer_h4(); | |
| } |