blob: 05623791ea9eea8b786ba7acd34f51a3bc4c0ac2 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
vec4 outer_h4() {
float _0_distance = colorGreen.w;
vec4 color = vec4(distance(colorGreen.xw, colorGreen.xw), distance(colorGreen.xw, colorGreen.yw), distance(colorGreen.xw, colorGreen.zw), distance(colorGreen.xw, colorGreen.ww));
return color * _0_distance;
}
vec4 main() {
return outer_h4();
}