| out vec4 sk_FragColor; | |
| vec4 main() { | |
| float _0_x = 12345.0; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| --_0_x; | |
| --_0_x; | |
| --_0_x; | |
| --_0_x; | |
| --_0_x; | |
| --_0_x; | |
| --_0_x; | |
| --_0_x; | |
| --_0_x; | |
| --_0_x; | |
| --_0_x; | |
| --_0_x; | |
| --_0_x; | |
| --_0_x; | |
| --_0_x; | |
| --_0_x; | |
| --_0_x; | |
| _0_x = 0.0; | |
| float _1_x = _0_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| --_1_x; | |
| --_1_x; | |
| --_1_x; | |
| --_1_x; | |
| --_1_x; | |
| --_1_x; | |
| --_1_x; | |
| --_1_x; | |
| --_1_x; | |
| --_1_x; | |
| --_1_x; | |
| --_1_x; | |
| --_1_x; | |
| --_1_x; | |
| --_1_x; | |
| --_1_x; | |
| --_1_x; | |
| _1_x = 1.0; | |
| return vec3(vec2(_1_x), 0.0).zxzy; | |
| } |