blob: 6f8736f4068ccb1b660fd17bf5a1e34261a45499 [file] [log] [blame]
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*
* THIS FILE IS AUTOGENERATED
* Make edits to tools/gpu/gl/interface/templates.go or they will
* be overwritten.
*/
#include "include/gpu/gl/GrGLAssembleHelpers.h"
#include "include/gpu/gl/GrGLAssembleInterface.h"
#include "src/gpu/gl/GrGLUtil.h"
#if SK_DISABLE_WEBGL_INTERFACE || !defined(SK_USE_WEBGL)
sk_sp<const GrGLInterface> GrGLMakeAssembledWebGLInterface(void *ctx, GrGLGetProc get) {
return nullptr;
}
#else
// Located https://github.com/emscripten-core/emscripten/tree/7ba7700902c46734987585409502f3c63beb650f/system/include/webgl
#include <webgl/webgl1.h>
#include <webgl/webgl1_ext.h>
#include <webgl/webgl2.h>
#include <webgl/webgl2_ext.h>
#define GET_PROC(F) functions->f##F = emscripten_gl##F
#define GET_PROC_SUFFIX(F, S) functions->f##F = emscripten_gl##F##S
// Adapter from standard GL signature to emscripten.
void emscripten_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
uint32_t timeoutLo = timeout;
uint32_t timeoutHi = timeout >> 32;
emscripten_glWaitSync(sync, flags, timeoutLo, timeoutHi);
}
// Adapter from standard GL signature to emscripten.
GLenum emscripten_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
uint32_t timeoutLo = timeout;
uint32_t timeoutHi = timeout >> 32;
return emscripten_glClientWaitSync(sync, flags, timeoutLo, timeoutHi);
}
sk_sp<const GrGLInterface> GrGLMakeAssembledWebGLInterface(void *ctx, GrGLGetProc get) {
const char* verStr = reinterpret_cast<const char*>(emscripten_glGetString(GR_GL_VERSION));
GrGLVersion glVer = GrGLGetVersionFromString(verStr);
if (glVer < GR_GL_VER(1,0)) {
return nullptr;
}
GrGLExtensions extensions;
if (!extensions.init(kWebGL_GrGLStandard, emscripten_glGetString, emscripten_glGetStringi,
emscripten_glGetIntegerv)) {
return nullptr;
}
sk_sp<GrGLInterface> interface(new GrGLInterface);
GrGLInterface::Functions* functions = &interface->fFunctions;
// Autogenerated content follows
GET_PROC(ActiveTexture);
GET_PROC(AttachShader);
GET_PROC(BindAttribLocation);
GET_PROC(BindBuffer);
GET_PROC(BindTexture);
GET_PROC(BlendColor);
GET_PROC(BlendEquation);
GET_PROC(BlendFunc);
GET_PROC(BufferData);
GET_PROC(BufferSubData);
GET_PROC(Clear);
GET_PROC(ClearColor);
GET_PROC(ClearStencil);
GET_PROC(ColorMask);
GET_PROC(CompileShader);
GET_PROC(CompressedTexImage2D);
GET_PROC(CompressedTexSubImage2D);
GET_PROC(CopyTexSubImage2D);
GET_PROC(CreateProgram);
GET_PROC(CreateShader);
GET_PROC(CullFace);
GET_PROC(DeleteBuffers);
GET_PROC(DeleteProgram);
GET_PROC(DeleteShader);
GET_PROC(DeleteTextures);
GET_PROC(DepthMask);
GET_PROC(Disable);
GET_PROC(DisableVertexAttribArray);
GET_PROC(DrawArrays);
GET_PROC(DrawElements);
GET_PROC(Enable);
GET_PROC(EnableVertexAttribArray);
GET_PROC(Finish);
GET_PROC(Flush);
GET_PROC(FrontFace);
GET_PROC(GenBuffers);
GET_PROC(GenTextures);
GET_PROC(GetBufferParameteriv);
GET_PROC(GetError);
GET_PROC(GetIntegerv);
GET_PROC(GetProgramInfoLog);
GET_PROC(GetProgramiv);
GET_PROC(GetShaderInfoLog);
GET_PROC(GetShaderiv);
GET_PROC(GetString);
GET_PROC(GetUniformLocation);
GET_PROC(IsTexture);
GET_PROC(LineWidth);
GET_PROC(LinkProgram);
GET_PROC(PixelStorei);
GET_PROC(ReadPixels);
GET_PROC(Scissor);
GET_PROC(ShaderSource);
GET_PROC(StencilFunc);
GET_PROC(StencilFuncSeparate);
GET_PROC(StencilMask);
GET_PROC(StencilMaskSeparate);
GET_PROC(StencilOp);
GET_PROC(StencilOpSeparate);
GET_PROC(TexImage2D);
GET_PROC(TexParameterf);
GET_PROC(TexParameterfv);
GET_PROC(TexParameteri);
GET_PROC(TexParameteriv);
GET_PROC(TexSubImage2D);
GET_PROC(Uniform1f);
GET_PROC(Uniform1fv);
GET_PROC(Uniform1i);
GET_PROC(Uniform1iv);
GET_PROC(Uniform2f);
GET_PROC(Uniform2fv);
GET_PROC(Uniform2i);
GET_PROC(Uniform2iv);
GET_PROC(Uniform3f);
GET_PROC(Uniform3fv);
GET_PROC(Uniform3i);
GET_PROC(Uniform3iv);
GET_PROC(Uniform4f);
GET_PROC(Uniform4fv);
GET_PROC(Uniform4i);
GET_PROC(Uniform4iv);
GET_PROC(UniformMatrix2fv);
GET_PROC(UniformMatrix3fv);
GET_PROC(UniformMatrix4fv);
GET_PROC(UseProgram);
GET_PROC(VertexAttrib1f);
GET_PROC(VertexAttrib2fv);
GET_PROC(VertexAttrib3fv);
GET_PROC(VertexAttrib4fv);
GET_PROC(VertexAttribPointer);
GET_PROC(Viewport);
if (glVer >= GR_GL_VER(2,0)) {
GET_PROC(GetStringi);
}
if (glVer >= GR_GL_VER(2,0)) {
GET_PROC(BindVertexArray);
GET_PROC(DeleteVertexArrays);
GET_PROC(GenVertexArrays);
} else if (extensions.has("GL_OES_vertex_array_object")) {
GET_PROC_SUFFIX(BindVertexArray, OES);
GET_PROC_SUFFIX(DeleteVertexArrays, OES);
GET_PROC_SUFFIX(GenVertexArrays, OES);
} else if (extensions.has("OES_vertex_array_object")) {
GET_PROC_SUFFIX(BindVertexArray, OES);
GET_PROC_SUFFIX(DeleteVertexArrays, OES);
GET_PROC_SUFFIX(GenVertexArrays, OES);
}
if (glVer >= GR_GL_VER(2,0)) {
GET_PROC(DrawArraysInstanced);
GET_PROC(DrawElementsInstanced);
}
if (extensions.has("GL_WEBGL_draw_instanced_base_vertex_base_instance")) {
GET_PROC_SUFFIX(DrawArraysInstancedBaseInstance, WEBGL);
GET_PROC_SUFFIX(DrawElementsInstancedBaseVertexBaseInstance, WEBGL);
}
if (glVer >= GR_GL_VER(2,0)) {
GET_PROC(DrawBuffers);
GET_PROC(ReadBuffer);
}
if (extensions.has("GL_WEBGL_multi_draw_instanced_base_vertex_base_instance")) {
GET_PROC_SUFFIX(MultiDrawArraysInstancedBaseInstance, WEBGL);
GET_PROC_SUFFIX(MultiDrawElementsInstancedBaseVertexBaseInstance, WEBGL);
}
if (glVer >= GR_GL_VER(2,0)) {
GET_PROC(DrawRangeElements);
}
if (glVer >= GR_GL_VER(2,0)) {
GET_PROC(TexStorage2D);
}
if (glVer >= GR_GL_VER(2,0)) {
GET_PROC(VertexAttribDivisor);
}
if (glVer >= GR_GL_VER(2,0)) {
GET_PROC(VertexAttribIPointer);
}
GET_PROC(BindFramebuffer);
GET_PROC(BindRenderbuffer);
GET_PROC(CheckFramebufferStatus);
GET_PROC(DeleteFramebuffers);
GET_PROC(DeleteRenderbuffers);
GET_PROC(FramebufferRenderbuffer);
GET_PROC(FramebufferTexture2D);
GET_PROC(GenFramebuffers);
GET_PROC(GenRenderbuffers);
GET_PROC(GenerateMipmap);
GET_PROC(GetFramebufferAttachmentParameteriv);
GET_PROC(GetRenderbufferParameteriv);
GET_PROC(RenderbufferStorage);
if (glVer >= GR_GL_VER(2,0)) {
GET_PROC(BlitFramebuffer);
}
if (glVer >= GR_GL_VER(2,0)) {
GET_PROC(RenderbufferStorageMultisample);
}
if (glVer >= GR_GL_VER(2,0)) {
GET_PROC(ClientWaitSync);
GET_PROC(DeleteSync);
GET_PROC(FenceSync);
GET_PROC(IsSync);
GET_PROC(WaitSync);
}
if (glVer >= GR_GL_VER(2,0)) {
GET_PROC(BindSampler);
GET_PROC(DeleteSamplers);
GET_PROC(GenSamplers);
GET_PROC(SamplerParameteri);
GET_PROC(SamplerParameteriv);
}
if (glVer >= GR_GL_VER(2,0)) {
GET_PROC(InvalidateFramebuffer);
GET_PROC(InvalidateSubFramebuffer);
}
GET_PROC(GetShaderPrecisionFormat);
// End autogenerated content
interface->fStandard = kWebGL_GrGLStandard;
interface->fExtensions.swap(&extensions);
return std::move(interface);
}
#endif