blob: 02db232b3cd95697f6098b9b3fd76a64d0b6d73a [file] [log] [blame]
* Copyright 2020 Google LLC
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#include "src/sksl/SkSLSPIRVtoHLSL.h"
#if defined(SK_DIRECT3D)
#include "third_party/externals/spirv-cross/spirv_hlsl.hpp"
* This translation unit serves as a bridge between Skia/SkSL and SPIRV-Cross.
* Each library is built with a separate copy of spirv.h (or spirv.hpp), so we
* avoid conflicts by never including both in the same cpp.
namespace SkSL {
bool SPIRVtoHLSL(const String& spirv, String* hlsl) {
spirv_cross::CompilerHLSL hlslCompiler((const uint32_t*)spirv.c_str(),
spirv.size() / sizeof(uint32_t));
spirv_cross::CompilerGLSL::Options optionsGLSL;
// Force all uninitialized variables to be 0, otherwise they will fail to compile
// by FXC.
optionsGLSL.force_zero_initialized_variables = true;
spirv_cross::CompilerHLSL::Options optionsHLSL;
optionsHLSL.shader_model = 51;
// PointCoord and PointSize are not supported in HLSL
optionsHLSL.point_coord_compat = true;
optionsHLSL.point_size_compat = true;
return true;
namespace SkSL { bool SPIRVtoHLSL(const String&, String*) { return false; } }