blob: 4e6cc83e5c348ab4ac7c7aebaf28318a2be7ba27 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrMtlRenderTarget.h"
#include "GrMtlGpu.h"
#include "GrMtlUtil.h"
// Called for wrapped non-texture render targets.
GrMtlRenderTarget::GrMtlRenderTarget(GrMtlGpu* gpu,
const GrSurfaceDesc& desc,
id<MTLTexture> renderTexture,
Wrapped)
: GrSurface(gpu, desc)
, GrRenderTarget(gpu, desc)
, fRenderTexture(renderTexture)
, fResolveTexture(nil) {
SkASSERT(1 == desc.fSampleCnt);
this->registerWithCacheWrapped(GrWrapCacheable::kNo);
}
// Called by subclass constructors.
GrMtlRenderTarget::GrMtlRenderTarget(GrMtlGpu* gpu,
const GrSurfaceDesc& desc,
id<MTLTexture> renderTexture)
: GrSurface(gpu, desc)
, GrRenderTarget(gpu, desc)
, fRenderTexture(renderTexture)
, fResolveTexture(nil) {
SkASSERT(1 == desc.fSampleCnt);
}
sk_sp<GrMtlRenderTarget>
GrMtlRenderTarget::MakeWrappedRenderTarget(GrMtlGpu* gpu, const GrSurfaceDesc& desc,
id<MTLTexture> renderTexture) {
SkASSERT(nil != renderTexture);
SkASSERT(1 == renderTexture.mipmapLevelCount);
SkASSERT(MTLTextureUsageRenderTarget & renderTexture.usage);
return sk_sp<GrMtlRenderTarget>(new GrMtlRenderTarget(gpu, desc, renderTexture, kWrapped));
}
GrMtlRenderTarget::~GrMtlRenderTarget() {
SkASSERT(nil == fRenderTexture);
SkASSERT(nil == fResolveTexture);
}
GrBackendRenderTarget GrMtlRenderTarget::getBackendRenderTarget() const {
GrMtlTextureInfo info;
info.fTexture = GrGetPtrFromId(fRenderTexture);
return GrBackendRenderTarget(this->width(), this->height(), fRenderTexture.sampleCount, info);
}
GrBackendFormat GrMtlRenderTarget::backendFormat() const {
return GrBackendFormat::MakeMtl(fRenderTexture.pixelFormat);
}
GrMtlGpu* GrMtlRenderTarget::getMtlGpu() const {
SkASSERT(!this->wasDestroyed());
return static_cast<GrMtlGpu*>(this->getGpu());
}
void GrMtlRenderTarget::onAbandon() {
fRenderTexture = nil;
fResolveTexture = nil;
INHERITED::onAbandon();
}
void GrMtlRenderTarget::onRelease() {
fRenderTexture = nil;
fResolveTexture = nil;
INHERITED::onRelease();
}
bool GrMtlRenderTarget::completeStencilAttachment() {
return true;
}