blob: 8e26c2f1bd2c220b1dbb449d4b1a521dd6010d2f [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrCCFiller.h"
#include "GrCaps.h"
#include "GrGpuCommandBuffer.h"
#include "GrOnFlushResourceProvider.h"
#include "GrOpFlushState.h"
#include "SkMathPriv.h"
#include "SkPath.h"
#include "SkPathPriv.h"
#include "SkPoint.h"
#include <stdlib.h>
using TriPointInstance = GrCCCoverageProcessor::TriPointInstance;
using QuadPointInstance = GrCCCoverageProcessor::QuadPointInstance;
GrCCFiller::GrCCFiller(int numPaths, int numSkPoints, int numSkVerbs, int numConicWeights)
: fGeometry(numSkPoints, numSkVerbs, numConicWeights)
, fPathInfos(numPaths)
, fScissorSubBatches(numPaths)
, fTotalPrimitiveCounts{PrimitiveTallies(), PrimitiveTallies()} {
// Batches decide what to draw by looking where the previous one ended. Define initial batches
// that "end" at the beginning of the data. These will not be drawn, but will only be be read by
// the first actual batch.
fScissorSubBatches.push_back() = {PrimitiveTallies(), SkIRect::MakeEmpty()};
fBatches.push_back() = {PrimitiveTallies(), fScissorSubBatches.count(), PrimitiveTallies()};
}
void GrCCFiller::parseDeviceSpaceFill(const SkPath& path, const SkPoint* deviceSpacePts,
GrScissorTest scissorTest, const SkIRect& clippedDevIBounds,
const SkIVector& devToAtlasOffset) {
SkASSERT(!fInstanceBuffer); // Can't call after prepareToDraw().
SkASSERT(!path.isEmpty());
int currPathPointsIdx = fGeometry.points().count();
int currPathVerbsIdx = fGeometry.verbs().count();
PrimitiveTallies currPathPrimitiveCounts = PrimitiveTallies();
fGeometry.beginPath();
const float* conicWeights = SkPathPriv::ConicWeightData(path);
int ptsIdx = 0;
int conicWeightsIdx = 0;
bool insideContour = false;
for (SkPath::Verb verb : SkPathPriv::Verbs(path)) {
switch (verb) {
case SkPath::kMove_Verb:
if (insideContour) {
currPathPrimitiveCounts += fGeometry.endContour();
}
fGeometry.beginContour(deviceSpacePts[ptsIdx]);
++ptsIdx;
insideContour = true;
continue;
case SkPath::kClose_Verb:
if (insideContour) {
currPathPrimitiveCounts += fGeometry.endContour();
}
insideContour = false;
continue;
case SkPath::kLine_Verb:
fGeometry.lineTo(&deviceSpacePts[ptsIdx - 1]);
++ptsIdx;
continue;
case SkPath::kQuad_Verb:
fGeometry.quadraticTo(&deviceSpacePts[ptsIdx - 1]);
ptsIdx += 2;
continue;
case SkPath::kCubic_Verb:
fGeometry.cubicTo(&deviceSpacePts[ptsIdx - 1]);
ptsIdx += 3;
continue;
case SkPath::kConic_Verb:
fGeometry.conicTo(&deviceSpacePts[ptsIdx - 1], conicWeights[conicWeightsIdx]);
ptsIdx += 2;
++conicWeightsIdx;
continue;
default:
SK_ABORT("Unexpected path verb.");
}
}
SkASSERT(ptsIdx == path.countPoints());
SkASSERT(conicWeightsIdx == SkPathPriv::ConicWeightCnt(path));
if (insideContour) {
currPathPrimitiveCounts += fGeometry.endContour();
}
fPathInfos.emplace_back(scissorTest, devToAtlasOffset);
// Tessellate fans from very large and/or simple paths, in order to reduce overdraw.
int numVerbs = fGeometry.verbs().count() - currPathVerbsIdx - 1;
int64_t tessellationWork = (int64_t)numVerbs * (32 - SkCLZ(numVerbs)); // N log N.
int64_t fanningWork = (int64_t)clippedDevIBounds.height() * clippedDevIBounds.width();
if (tessellationWork * (50*50) + (100*100) < fanningWork) { // Don't tessellate under 100x100.
fPathInfos.back().tessellateFan(fGeometry, currPathVerbsIdx, currPathPointsIdx,
clippedDevIBounds, &currPathPrimitiveCounts);
}
fTotalPrimitiveCounts[(int)scissorTest] += currPathPrimitiveCounts;
if (GrScissorTest::kEnabled == scissorTest) {
fScissorSubBatches.push_back() = {fTotalPrimitiveCounts[(int)GrScissorTest::kEnabled],
clippedDevIBounds.makeOffset(devToAtlasOffset.fX,
devToAtlasOffset.fY)};
}
}
void GrCCFiller::PathInfo::tessellateFan(const GrCCFillGeometry& geometry, int verbsIdx,
int ptsIdx, const SkIRect& clippedDevIBounds,
PrimitiveTallies* newTriangleCounts) {
using Verb = GrCCFillGeometry::Verb;
SkASSERT(-1 == fFanTessellationCount);
SkASSERT(!fFanTessellation);
const SkTArray<Verb, true>& verbs = geometry.verbs();
const SkTArray<SkPoint, true>& pts = geometry.points();
newTriangleCounts->fTriangles =
newTriangleCounts->fWeightedTriangles = 0;
// Build an SkPath of the Redbook fan. We use "winding" fill type right now because we are
// producing a coverage count, and must fill in every region that has non-zero wind. The
// path processor will convert coverage count to the appropriate fill type later.
SkPath fan;
fan.setFillType(SkPath::kWinding_FillType);
SkASSERT(Verb::kBeginPath == verbs[verbsIdx]);
for (int i = verbsIdx + 1; i < verbs.count(); ++i) {
switch (verbs[i]) {
case Verb::kBeginPath:
SK_ABORT("Invalid GrCCFillGeometry");
continue;
case Verb::kBeginContour:
fan.moveTo(pts[ptsIdx++]);
continue;
case Verb::kLineTo:
fan.lineTo(pts[ptsIdx++]);
continue;
case Verb::kMonotonicQuadraticTo:
case Verb::kMonotonicConicTo:
fan.lineTo(pts[ptsIdx + 1]);
ptsIdx += 2;
continue;
case Verb::kMonotonicCubicTo:
fan.lineTo(pts[ptsIdx + 2]);
ptsIdx += 3;
continue;
case Verb::kEndClosedContour:
case Verb::kEndOpenContour:
fan.close();
continue;
}
}
GrTessellator::WindingVertex* vertices = nullptr;
fFanTessellationCount =
GrTessellator::PathToVertices(fan, std::numeric_limits<float>::infinity(),
SkRect::Make(clippedDevIBounds), &vertices);
if (fFanTessellationCount <= 0) {
SkASSERT(0 == fFanTessellationCount);
SkASSERT(nullptr == vertices);
return;
}
SkASSERT(0 == fFanTessellationCount % 3);
for (int i = 0; i < fFanTessellationCount; i += 3) {
int tessWinding = vertices[i].fWinding;
SkASSERT(tessWinding == vertices[i + 1].fWinding);
SkASSERT(tessWinding == vertices[i + 2].fWinding);
// Ensure this triangle's points actually wind in the same direction as tessWinding.
// CCPR shaders use the sign of wind to determine which direction to bloat, so even for
// "wound" triangles the winding sign and point ordering need to agree.
float ax = vertices[i].fPos.fX - vertices[i + 1].fPos.fX;
float ay = vertices[i].fPos.fY - vertices[i + 1].fPos.fY;
float bx = vertices[i].fPos.fX - vertices[i + 2].fPos.fX;
float by = vertices[i].fPos.fY - vertices[i + 2].fPos.fY;
float wind = ax*by - ay*bx;
if ((wind > 0) != (-tessWinding > 0)) { // Tessellator has opposite winding sense.
std::swap(vertices[i + 1].fPos, vertices[i + 2].fPos);
}
if (1 == abs(tessWinding)) {
++newTriangleCounts->fTriangles;
} else {
++newTriangleCounts->fWeightedTriangles;
}
}
fFanTessellation.reset(vertices);
}
GrCCFiller::BatchID GrCCFiller::closeCurrentBatch() {
SkASSERT(!fInstanceBuffer);
SkASSERT(!fBatches.empty());
const auto& lastBatch = fBatches.back();
int maxMeshes = 1 + fScissorSubBatches.count() - lastBatch.fEndScissorSubBatchIdx;
fMaxMeshesPerDraw = SkTMax(fMaxMeshesPerDraw, maxMeshes);
const auto& lastScissorSubBatch = fScissorSubBatches[lastBatch.fEndScissorSubBatchIdx - 1];
PrimitiveTallies batchTotalCounts = fTotalPrimitiveCounts[(int)GrScissorTest::kDisabled] -
lastBatch.fEndNonScissorIndices;
batchTotalCounts += fTotalPrimitiveCounts[(int)GrScissorTest::kEnabled] -
lastScissorSubBatch.fEndPrimitiveIndices;
// This will invalidate lastBatch.
fBatches.push_back() = {
fTotalPrimitiveCounts[(int)GrScissorTest::kDisabled],
fScissorSubBatches.count(),
batchTotalCounts
};
return fBatches.count() - 1;
}
// Emits a contour's triangle fan.
//
// Classic Redbook fanning would be the triangles: [0 1 2], [0 2 3], ..., [0 n-2 n-1].
//
// This function emits the triangle: [0 n/3 n*2/3], and then recurses on all three sides. The
// advantage to this approach is that for a convex-ish contour, it generates larger triangles.
// Classic fanning tends to generate long, skinny triangles, which are expensive to draw since they
// have a longer perimeter to rasterize and antialias.
//
// The indices array indexes the fan's points (think: glDrawElements), and must have at least log3
// elements past the end for this method to use as scratch space.
//
// Returns the next triangle instance after the final one emitted.
static TriPointInstance* emit_recursive_fan(const SkTArray<SkPoint, true>& pts,
SkTArray<int32_t, true>& indices, int firstIndex,
int indexCount, const Sk2f& devToAtlasOffset,
TriPointInstance out[]) {
if (indexCount < 3) {
return out;
}
int32_t oneThirdCount = indexCount / 3;
int32_t twoThirdsCount = (2 * indexCount) / 3;
out++->set(pts[indices[firstIndex]], pts[indices[firstIndex + oneThirdCount]],
pts[indices[firstIndex + twoThirdsCount]], devToAtlasOffset);
out = emit_recursive_fan(pts, indices, firstIndex, oneThirdCount + 1, devToAtlasOffset, out);
out = emit_recursive_fan(pts, indices, firstIndex + oneThirdCount,
twoThirdsCount - oneThirdCount + 1, devToAtlasOffset, out);
int endIndex = firstIndex + indexCount;
int32_t oldValue = indices[endIndex];
indices[endIndex] = indices[firstIndex];
out = emit_recursive_fan(pts, indices, firstIndex + twoThirdsCount,
indexCount - twoThirdsCount + 1, devToAtlasOffset, out);
indices[endIndex] = oldValue;
return out;
}
static void emit_tessellated_fan(const GrTessellator::WindingVertex* vertices, int numVertices,
const Sk2f& devToAtlasOffset,
TriPointInstance* triPointInstanceData,
QuadPointInstance* quadPointInstanceData,
GrCCFillGeometry::PrimitiveTallies* indices) {
for (int i = 0; i < numVertices; i += 3) {
if (1 == abs(vertices[i].fWinding)) {
triPointInstanceData[indices->fTriangles++].set(vertices[i].fPos, vertices[i + 1].fPos,
vertices[i + 2].fPos, devToAtlasOffset);
} else {
quadPointInstanceData[indices->fWeightedTriangles++].setW(
vertices[i].fPos, vertices[i+1].fPos, vertices[i + 2].fPos, devToAtlasOffset,
static_cast<float>(abs(vertices[i].fWinding)));
}
}
}
bool GrCCFiller::prepareToDraw(GrOnFlushResourceProvider* onFlushRP) {
using Verb = GrCCFillGeometry::Verb;
SkASSERT(!fInstanceBuffer);
SkASSERT(fBatches.back().fEndNonScissorIndices == // Call closeCurrentBatch().
fTotalPrimitiveCounts[(int)GrScissorTest::kDisabled]);
SkASSERT(fBatches.back().fEndScissorSubBatchIdx == fScissorSubBatches.count());
// Here we build a single instance buffer to share with every internal batch.
//
// CCPR processs 3 different types of primitives: triangles, quadratics, cubics. Each primitive
// type is further divided into instances that require a scissor and those that don't. This
// leaves us with 3*2 = 6 independent instance arrays to build for the GPU.
//
// Rather than place each instance array in its own GPU buffer, we allocate a single
// megabuffer and lay them all out side-by-side. We can offset the "baseInstance" parameter in
// our draw calls to direct the GPU to the applicable elements within a given array.
//
// We already know how big to make each of the 6 arrays from fTotalPrimitiveCounts, so layout is
// straightforward. Start with triangles and quadratics. They both view the instance buffer as
// an array of TriPointInstance[], so we can begin at zero and lay them out one after the other.
fBaseInstances[0].fTriangles = 0;
fBaseInstances[1].fTriangles = fBaseInstances[0].fTriangles +
fTotalPrimitiveCounts[0].fTriangles;
fBaseInstances[0].fQuadratics = fBaseInstances[1].fTriangles +
fTotalPrimitiveCounts[1].fTriangles;
fBaseInstances[1].fQuadratics = fBaseInstances[0].fQuadratics +
fTotalPrimitiveCounts[0].fQuadratics;
int triEndIdx = fBaseInstances[1].fQuadratics + fTotalPrimitiveCounts[1].fQuadratics;
// Wound triangles and cubics both view the same instance buffer as an array of
// QuadPointInstance[]. So, reinterpreting the instance data as QuadPointInstance[], we start
// them on the first index that will not overwrite previous TriPointInstance data.
int quadBaseIdx =
GR_CT_DIV_ROUND_UP(triEndIdx * sizeof(TriPointInstance), sizeof(QuadPointInstance));
fBaseInstances[0].fWeightedTriangles = quadBaseIdx;
fBaseInstances[1].fWeightedTriangles = fBaseInstances[0].fWeightedTriangles +
fTotalPrimitiveCounts[0].fWeightedTriangles;
fBaseInstances[0].fCubics = fBaseInstances[1].fWeightedTriangles +
fTotalPrimitiveCounts[1].fWeightedTriangles;
fBaseInstances[1].fCubics = fBaseInstances[0].fCubics + fTotalPrimitiveCounts[0].fCubics;
fBaseInstances[0].fConics = fBaseInstances[1].fCubics + fTotalPrimitiveCounts[1].fCubics;
fBaseInstances[1].fConics = fBaseInstances[0].fConics + fTotalPrimitiveCounts[0].fConics;
int quadEndIdx = fBaseInstances[1].fConics + fTotalPrimitiveCounts[1].fConics;
fInstanceBuffer =
onFlushRP->makeBuffer(GrGpuBufferType::kVertex, quadEndIdx * sizeof(QuadPointInstance));
if (!fInstanceBuffer) {
SkDebugf("WARNING: failed to allocate CCPR fill instance buffer.\n");
return false;
}
TriPointInstance* triPointInstanceData = static_cast<TriPointInstance*>(fInstanceBuffer->map());
QuadPointInstance* quadPointInstanceData =
reinterpret_cast<QuadPointInstance*>(triPointInstanceData);
SkASSERT(quadPointInstanceData);
PathInfo* nextPathInfo = fPathInfos.begin();
Sk2f devToAtlasOffset;
PrimitiveTallies instanceIndices[2] = {fBaseInstances[0], fBaseInstances[1]};
PrimitiveTallies* currIndices = nullptr;
SkSTArray<256, int32_t, true> currFan;
bool currFanIsTessellated = false;
const SkTArray<SkPoint, true>& pts = fGeometry.points();
int ptsIdx = -1;
int nextConicWeightIdx = 0;
// Expand the ccpr verbs into GPU instance buffers.
for (Verb verb : fGeometry.verbs()) {
switch (verb) {
case Verb::kBeginPath:
SkASSERT(currFan.empty());
currIndices = &instanceIndices[(int)nextPathInfo->scissorTest()];
devToAtlasOffset = Sk2f(static_cast<float>(nextPathInfo->devToAtlasOffset().fX),
static_cast<float>(nextPathInfo->devToAtlasOffset().fY));
currFanIsTessellated = nextPathInfo->hasFanTessellation();
if (currFanIsTessellated) {
emit_tessellated_fan(nextPathInfo->fanTessellation(),
nextPathInfo->fanTessellationCount(), devToAtlasOffset,
triPointInstanceData, quadPointInstanceData, currIndices);
}
++nextPathInfo;
continue;
case Verb::kBeginContour:
SkASSERT(currFan.empty());
++ptsIdx;
if (!currFanIsTessellated) {
currFan.push_back(ptsIdx);
}
continue;
case Verb::kLineTo:
++ptsIdx;
if (!currFanIsTessellated) {
SkASSERT(!currFan.empty());
currFan.push_back(ptsIdx);
}
continue;
case Verb::kMonotonicQuadraticTo:
triPointInstanceData[currIndices->fQuadratics++].set(&pts[ptsIdx],
devToAtlasOffset);
ptsIdx += 2;
if (!currFanIsTessellated) {
SkASSERT(!currFan.empty());
currFan.push_back(ptsIdx);
}
continue;
case Verb::kMonotonicCubicTo:
quadPointInstanceData[currIndices->fCubics++].set(&pts[ptsIdx], devToAtlasOffset[0],
devToAtlasOffset[1]);
ptsIdx += 3;
if (!currFanIsTessellated) {
SkASSERT(!currFan.empty());
currFan.push_back(ptsIdx);
}
continue;
case Verb::kMonotonicConicTo:
quadPointInstanceData[currIndices->fConics++].setW(
&pts[ptsIdx], devToAtlasOffset,
fGeometry.getConicWeight(nextConicWeightIdx));
ptsIdx += 2;
++nextConicWeightIdx;
if (!currFanIsTessellated) {
SkASSERT(!currFan.empty());
currFan.push_back(ptsIdx);
}
continue;
case Verb::kEndClosedContour: // endPt == startPt.
if (!currFanIsTessellated) {
SkASSERT(!currFan.empty());
currFan.pop_back();
}
// fallthru.
case Verb::kEndOpenContour: // endPt != startPt.
SkASSERT(!currFanIsTessellated || currFan.empty());
if (!currFanIsTessellated && currFan.count() >= 3) {
int fanSize = currFan.count();
// Reserve space for emit_recursive_fan. Technically this can grow to
// fanSize + log3(fanSize), but we approximate with log2.
currFan.push_back_n(SkNextLog2(fanSize));
SkDEBUGCODE(TriPointInstance* end =)
emit_recursive_fan(pts, currFan, 0, fanSize, devToAtlasOffset,
triPointInstanceData + currIndices->fTriangles);
currIndices->fTriangles += fanSize - 2;
SkASSERT(triPointInstanceData + currIndices->fTriangles == end);
}
currFan.reset();
continue;
}
}
fInstanceBuffer->unmap();
SkASSERT(nextPathInfo == fPathInfos.end());
SkASSERT(ptsIdx == pts.count() - 1);
SkASSERT(instanceIndices[0].fTriangles == fBaseInstances[1].fTriangles);
SkASSERT(instanceIndices[1].fTriangles == fBaseInstances[0].fQuadratics);
SkASSERT(instanceIndices[0].fQuadratics == fBaseInstances[1].fQuadratics);
SkASSERT(instanceIndices[1].fQuadratics == triEndIdx);
SkASSERT(instanceIndices[0].fWeightedTriangles == fBaseInstances[1].fWeightedTriangles);
SkASSERT(instanceIndices[1].fWeightedTriangles == fBaseInstances[0].fCubics);
SkASSERT(instanceIndices[0].fCubics == fBaseInstances[1].fCubics);
SkASSERT(instanceIndices[1].fCubics == fBaseInstances[0].fConics);
SkASSERT(instanceIndices[0].fConics == fBaseInstances[1].fConics);
SkASSERT(instanceIndices[1].fConics == quadEndIdx);
fMeshesScratchBuffer.reserve(fMaxMeshesPerDraw);
fScissorRectScratchBuffer.reserve(fMaxMeshesPerDraw);
return true;
}
void GrCCFiller::drawFills(GrOpFlushState* flushState, GrCCCoverageProcessor* proc,
BatchID batchID, const SkIRect& drawBounds) const {
using PrimitiveType = GrCCCoverageProcessor::PrimitiveType;
SkASSERT(fInstanceBuffer);
GrResourceProvider* rp = flushState->resourceProvider();
const PrimitiveTallies& batchTotalCounts = fBatches[batchID].fTotalPrimitiveCounts;
GrPipeline pipeline(GrScissorTest::kEnabled, SkBlendMode::kPlus);
if (batchTotalCounts.fTriangles) {
proc->reset(PrimitiveType::kTriangles, rp);
this->drawPrimitives(
flushState, *proc, pipeline, batchID, &PrimitiveTallies::fTriangles, drawBounds);
}
if (batchTotalCounts.fWeightedTriangles) {
proc->reset(PrimitiveType::kWeightedTriangles, rp);
this->drawPrimitives(
flushState, *proc, pipeline, batchID, &PrimitiveTallies::fWeightedTriangles,
drawBounds);
}
if (batchTotalCounts.fQuadratics) {
proc->reset(PrimitiveType::kQuadratics, rp);
this->drawPrimitives(
flushState, *proc, pipeline, batchID, &PrimitiveTallies::fQuadratics, drawBounds);
}
if (batchTotalCounts.fCubics) {
proc->reset(PrimitiveType::kCubics, rp);
this->drawPrimitives(
flushState, *proc, pipeline, batchID, &PrimitiveTallies::fCubics, drawBounds);
}
if (batchTotalCounts.fConics) {
proc->reset(PrimitiveType::kConics, rp);
this->drawPrimitives(
flushState, *proc, pipeline, batchID, &PrimitiveTallies::fConics, drawBounds);
}
}
void GrCCFiller::drawPrimitives(
GrOpFlushState* flushState, const GrCCCoverageProcessor& proc, const GrPipeline& pipeline,
BatchID batchID, int PrimitiveTallies::*instanceType, const SkIRect& drawBounds) const {
SkASSERT(pipeline.isScissorEnabled());
// Don't call reset(), as that also resets the reserve count.
fMeshesScratchBuffer.pop_back_n(fMeshesScratchBuffer.count());
fScissorRectScratchBuffer.pop_back_n(fScissorRectScratchBuffer.count());
SkASSERT(batchID > 0);
SkASSERT(batchID < fBatches.count());
const Batch& previousBatch = fBatches[batchID - 1];
const Batch& batch = fBatches[batchID];
SkDEBUGCODE(int totalInstanceCount = 0);
if (int instanceCount = batch.fEndNonScissorIndices.*instanceType -
previousBatch.fEndNonScissorIndices.*instanceType) {
SkASSERT(instanceCount > 0);
int baseInstance = fBaseInstances[(int)GrScissorTest::kDisabled].*instanceType +
previousBatch.fEndNonScissorIndices.*instanceType;
proc.appendMesh(fInstanceBuffer, instanceCount, baseInstance, &fMeshesScratchBuffer);
fScissorRectScratchBuffer.push_back().setXYWH(0, 0, drawBounds.width(),
drawBounds.height());
SkDEBUGCODE(totalInstanceCount += instanceCount);
}
SkASSERT(previousBatch.fEndScissorSubBatchIdx > 0);
SkASSERT(batch.fEndScissorSubBatchIdx <= fScissorSubBatches.count());
int baseScissorInstance = fBaseInstances[(int)GrScissorTest::kEnabled].*instanceType;
for (int i = previousBatch.fEndScissorSubBatchIdx; i < batch.fEndScissorSubBatchIdx; ++i) {
const ScissorSubBatch& previousSubBatch = fScissorSubBatches[i - 1];
const ScissorSubBatch& scissorSubBatch = fScissorSubBatches[i];
int startIndex = previousSubBatch.fEndPrimitiveIndices.*instanceType;
int instanceCount = scissorSubBatch.fEndPrimitiveIndices.*instanceType - startIndex;
if (!instanceCount) {
continue;
}
SkASSERT(instanceCount > 0);
proc.appendMesh(fInstanceBuffer, instanceCount, baseScissorInstance + startIndex,
&fMeshesScratchBuffer);
fScissorRectScratchBuffer.push_back() = scissorSubBatch.fScissor;
SkDEBUGCODE(totalInstanceCount += instanceCount);
}
SkASSERT(fMeshesScratchBuffer.count() == fScissorRectScratchBuffer.count());
SkASSERT(fMeshesScratchBuffer.count() <= fMaxMeshesPerDraw);
SkASSERT(totalInstanceCount == batch.fTotalPrimitiveCounts.*instanceType);
if (!fMeshesScratchBuffer.empty()) {
proc.draw(flushState, pipeline, fScissorRectScratchBuffer.begin(),
fMeshesScratchBuffer.begin(), fMeshesScratchBuffer.count(),
SkRect::Make(drawBounds));
}
}