| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_geom_Transform_DEFINED |
| #define skgpu_graphite_geom_Transform_DEFINED |
| |
| #include "include/core/SkM44.h" |
| |
| #include <algorithm> |
| |
| namespace skgpu::graphite { |
| |
| class Rect; |
| |
| // Transform encapsulates an SkM44 matrix, its inverse, and other properties dependent on the |
| // original matrix value that are useful when rendering. |
| class Transform { |
| public: |
| // Type classifies the transform into coarse categories so that certain optimizations or |
| // properties can be queried efficiently |
| enum class Type : unsigned { |
| // Applying the matrix to a vector or point is a no-op, so could be skipped entirely. |
| kIdentity, |
| // The matrix transforms a rect to another rect, without mirrors or rotations, so both |
| // pre-and-post transform coordinates can be exactly represented as rects. |
| kSimpleRectStaysRect, |
| // The matrix transforms a rect to another rect, but may mirror or rotate the corners |
| // relative to each other. This means that the post-transformed rect completely fills |
| // that space. |
| kRectStaysRect, |
| // The matrix transform may have skew or rotation, so a mapped rect does not fill space, |
| // but there is no need to perform perspective division or w-plane clipping. |
| kAffine, |
| // The matrix includes perspective or modifies Z and requires further projection to 2D, |
| // so care must be taken when w is less than or near 0, and homogeneous division and |
| // perspective-correct interpolation are needed when rendering. |
| kProjection, |
| // The matrix is not invertible or not finite, so should not be used to draw. |
| kInvalid, |
| }; |
| |
| explicit Transform(const SkM44& m); |
| Transform(const Transform& t) = default; |
| |
| static const Transform& Identity(); |
| static const Transform& Invalid(); |
| |
| Transform& operator=(const Transform& t) = default; |
| |
| operator const SkM44&() const { return fM; } |
| operator SkMatrix() const { return fM.asM33(); } |
| |
| bool operator==(const Transform& t) const; |
| bool operator!=(const Transform& t) const { return !(*this == t); } |
| |
| const SkM44& matrix() const { return fM; } |
| const SkM44& inverse() const { return fInvM; } |
| |
| const SkV2& scaleFactors() const { return fScale; } |
| float maxScaleFactor() const { return std::max(fScale.x, fScale.y); } |
| |
| Type type() const { return fType; } |
| bool valid() const { return fType != Type::kInvalid; } |
| |
| Rect mapRect(const Rect& rect) const; |
| Rect inverseMapRect(const Rect& rect) const; |
| |
| void mapPoints(const Rect& localRect, SkV4 deviceOut[4]) const; |
| void mapPoints(const SkV2* localIn, SkV4* deviceOut, int count) const; |
| |
| void mapPoints(const SkV4* localIn, SkV4* deviceOut, int count) const; |
| void inverseMapPoints(const SkV4* deviceIn, SkV4* localOut, int count) const; |
| |
| // Returns a transform equal to the pre- or post-translating this matrix |
| Transform preTranslate(float x, float y) const; |
| Transform postTranslate(float x, float y) const; |
| |
| // Returns a transform equal to (this * t) |
| Transform concat(const Transform& t) const; |
| Transform concat(const SkM44& t) const { return Transform(fM * t); } |
| |
| // Returns a transform equal to (this * t^-1) |
| Transform concatInverse(const Transform& t) const; |
| Transform concatInverse(const SkM44& t) const; |
| |
| private: |
| Transform(const SkM44& m, const SkM44& invM, Type type, const SkV2 scale) |
| : fM(m), fInvM(invM), fType(type), fScale(scale) {} |
| |
| SkM44 fM; |
| SkM44 fInvM; // M^-1 |
| Type fType; |
| // TODO: It would be nice to have a scale factor for perspective too, and there is |
| // SkMatrixPriv::DifferentialAreaScale but that requires a specific location. |
| SkV2 fScale; // always > 0 |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_geom_Transform_DEFINED |