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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_RenderPassTask_DEFINED
#define skgpu_graphite_RenderPassTask_DEFINED
#include "src/gpu/graphite/CommandBuffer.h"
#include "src/gpu/graphite/Task.h"
#include <vector>
namespace skgpu::graphite {
class DrawPass;
/**
* RenderPassTask handles preparing and recording DrawLists into a single render pass within a
* command buffer. If the backend supports subpasses, and the DrawLists/surfaces are compatible, a
* RenderPassTask can execute multiple DrawLists across different surfaces as subpasses nested
* within a single render pass. If there is no such support, a RenderPassTask is one-to-one with a
* "render pass" to specific surface.
*/
class RenderPassTask final : public Task {
public:
static sk_sp<RenderPassTask> Make(std::vector<std::unique_ptr<DrawPass>> passes,
const RenderPassDesc&,
sk_sp<TextureProxy> target);
~RenderPassTask() override;
bool prepareResources(ResourceProvider*, const RuntimeEffectDictionary*) override;
bool addCommands(Context*, CommandBuffer*) override;
private:
RenderPassTask(std::vector<std::unique_ptr<DrawPass>> passes,
const RenderPassDesc&,
sk_sp<TextureProxy> target);
std::vector<std::unique_ptr<DrawPass>> fDrawPasses;
RenderPassDesc fRenderPassDesc;
sk_sp<TextureProxy> fTarget;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_RenderPassTask_DEFINED