| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_RenderPassTask_DEFINED |
| #define skgpu_graphite_RenderPassTask_DEFINED |
| |
| #include "src/gpu/graphite/CommandBuffer.h" |
| #include "src/gpu/graphite/Task.h" |
| |
| #include <vector> |
| |
| namespace skgpu::graphite { |
| |
| class DrawPass; |
| |
| /** |
| * RenderPassTask handles preparing and recording DrawLists into a single render pass within a |
| * command buffer. If the backend supports subpasses, and the DrawLists/surfaces are compatible, a |
| * RenderPassTask can execute multiple DrawLists across different surfaces as subpasses nested |
| * within a single render pass. If there is no such support, a RenderPassTask is one-to-one with a |
| * "render pass" to specific surface. |
| */ |
| class RenderPassTask final : public Task { |
| public: |
| static sk_sp<RenderPassTask> Make(std::vector<std::unique_ptr<DrawPass>> passes, |
| const RenderPassDesc&, |
| sk_sp<TextureProxy> target); |
| |
| ~RenderPassTask() override; |
| |
| bool prepareResources(ResourceProvider*, const RuntimeEffectDictionary*) override; |
| |
| bool addCommands(Context*, CommandBuffer*) override; |
| |
| private: |
| RenderPassTask(std::vector<std::unique_ptr<DrawPass>> passes, |
| const RenderPassDesc&, |
| sk_sp<TextureProxy> target); |
| |
| std::vector<std::unique_ptr<DrawPass>> fDrawPasses; |
| RenderPassDesc fRenderPassDesc; |
| sk_sp<TextureProxy> fTarget; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_RenderPassTask_DEFINED |