| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_Precompile_DEFINED |
| #define skgpu_graphite_Precompile_DEFINED |
| |
| #include "include/core/SkBlendMode.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSpan.h" |
| |
| #include <functional> |
| #include <optional> |
| #include <vector> |
| |
| class SkRuntimeEffect; |
| |
| namespace skgpu::graphite { |
| |
| class KeyContext; |
| class PrecompileBasePriv; |
| class UniquePaintParamsID; |
| |
| class PrecompileBase : public SkRefCnt { |
| public: |
| enum class Type { |
| kBlender, |
| kColorFilter, |
| kImageFilter, |
| kMaskFilter, |
| kShader, |
| // TODO: add others: kDrawable, kPathEffect (?!) |
| }; |
| |
| PrecompileBase(Type type) : fType(type) {} |
| |
| Type type() const { return fType; } |
| |
| // TODO: Maybe convert these two to be parameters passed into PrecompileBase from all the |
| // derived classes and then make them non-virtual. |
| virtual int numIntrinsicCombinations() const { return 1; } |
| virtual int numChildCombinations() const { return 1; } |
| |
| int numCombinations() const { |
| return this->numIntrinsicCombinations() * this->numChildCombinations(); |
| } |
| |
| // Provides access to functions that aren't part of the public API. |
| PrecompileBasePriv priv(); |
| const PrecompileBasePriv priv() const; // NOLINT(readability-const-return-type) |
| |
| protected: |
| // In general, derived classes should use AddToKey to select the desired child option from |
| // a vector and then have it added to the key with its reduced/nested child option. |
| template<typename T> |
| static void AddToKey(const KeyContext&, |
| PaintParamsKeyBuilder*, |
| const std::vector<sk_sp<T>>& options, |
| int desiredOption); |
| |
| private: |
| friend class PaintOptions; |
| friend class PrecompileBasePriv; |
| |
| virtual bool isALocalMatrixShader() const { return false; } |
| |
| virtual void addToKey(const KeyContext&, |
| int desiredCombination, |
| PaintParamsKeyBuilder*) const = 0; |
| |
| Type fType; |
| }; |
| |
| //-------------------------------------------------------------------------------------------------- |
| template<typename T> |
| void PrecompileBase::AddToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| const std::vector<sk_sp<T>>& options, |
| int desiredOption) { |
| for (const sk_sp<T>& option : options) { |
| if (desiredOption < option->numCombinations()) { |
| option->priv().addToKey(keyContext, desiredOption, builder); |
| break; |
| } |
| |
| desiredOption -= option->numCombinations(); |
| } |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileColorFilter; |
| |
| class PrecompileShader : public PrecompileBase { |
| public: |
| PrecompileShader() : PrecompileBase(Type::kShader) {} |
| |
| sk_sp<PrecompileShader> makeWithLocalMatrix(); |
| |
| sk_sp<PrecompileShader> makeWithColorFilter(sk_sp<PrecompileColorFilter>); |
| }; |
| |
| class PrecompileMaskFilter : public PrecompileBase { |
| public: |
| PrecompileMaskFilter() : PrecompileBase(Type::kMaskFilter) {} |
| }; |
| |
| class PrecompileColorFilter : public PrecompileBase { |
| public: |
| PrecompileColorFilter() : PrecompileBase(Type::kColorFilter) {} |
| }; |
| |
| class PrecompileImageFilter : public PrecompileBase { |
| public: |
| PrecompileImageFilter() : PrecompileBase(Type::kImageFilter) {} |
| }; |
| |
| class PrecompileBlender : public PrecompileBase { |
| public: |
| PrecompileBlender() : PrecompileBase(Type::kBlender) {} |
| |
| virtual std::optional<SkBlendMode> asBlendMode() const { return {}; } |
| |
| static sk_sp<PrecompileBlender> Mode(SkBlendMode); |
| }; |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PaintOptionsPriv; |
| |
| class PaintOptions { |
| public: |
| void setShaders(SkSpan<const sk_sp<PrecompileShader>> shaders) { |
| fShaderOptions.assign(shaders.begin(), shaders.end()); |
| } |
| |
| void setMaskFilters(SkSpan<const sk_sp<PrecompileMaskFilter>> maskFilters) { |
| fMaskFilterOptions.assign(maskFilters.begin(), maskFilters.end()); |
| } |
| |
| void setColorFilters(SkSpan<const sk_sp<PrecompileColorFilter>> colorFilters) { |
| fColorFilterOptions.assign(colorFilters.begin(), colorFilters.end()); |
| } |
| |
| void setImageFilters(SkSpan<const sk_sp<PrecompileImageFilter>> imageFilters) { |
| fImageFilterOptions.assign(imageFilters.begin(), imageFilters.end()); |
| } |
| |
| void setBlendModes(SkSpan<SkBlendMode> blendModes) { |
| fBlenderOptions.reserve(blendModes.size()); |
| for (SkBlendMode bm : blendModes) { |
| fBlenderOptions.emplace_back(PrecompileBlender::Mode(bm)); |
| } |
| } |
| void setBlenders(SkSpan<const sk_sp<PrecompileBlender>> blenders) { |
| fBlenderOptions.assign(blenders.begin(), blenders.end()); |
| } |
| |
| // Provides access to functions that aren't part of the public API. |
| PaintOptionsPriv priv(); |
| const PaintOptionsPriv priv() const; // NOLINT(readability-const-return-type) |
| |
| private: |
| friend class PaintOptionsPriv; |
| |
| int numShaderCombinations() const; |
| int numMaskFilterCombinations() const; |
| int numColorFilterCombinations() const; |
| // TODO: need to decompose imagefilters into component draws |
| int numBlendModeCombinations() const; |
| |
| int numCombinations() const; |
| // 'desiredCombination' must be less than the result of the numCombinations call |
| void createKey(const KeyContext&, int desiredCombination, |
| PaintParamsKeyBuilder*, bool addPrimitiveBlender) const; |
| void buildCombinations( |
| const KeyContext&, |
| bool addPrimitiveBlender, |
| const std::function<void(UniquePaintParamsID)>& processCombination) const; |
| |
| std::vector<sk_sp<PrecompileShader>> fShaderOptions; |
| std::vector<sk_sp<PrecompileMaskFilter>> fMaskFilterOptions; |
| std::vector<sk_sp<PrecompileColorFilter>> fColorFilterOptions; |
| std::vector<sk_sp<PrecompileImageFilter>> fImageFilterOptions; |
| std::vector<sk_sp<PrecompileBlender>> fBlenderOptions; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_Precompile_DEFINED |