| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/graphite/FactoryFunctions.h" |
| #include "src/gpu/graphite/KeyContext.h" |
| #include "src/gpu/graphite/KeyHelpers.h" |
| #include "src/gpu/graphite/PaintParamsKey.h" |
| #include "src/gpu/graphite/Precompile.h" |
| #include "src/gpu/graphite/PrecompileBasePriv.h" |
| #include "src/gpu/graphite/ShaderCodeDictionary.h" |
| |
| namespace skgpu::graphite { |
| |
| //-------------------------------------------------------------------------------------------------- |
| sk_sp<PrecompileShader> PrecompileShader::makeWithLocalMatrix() { |
| if (this->priv().isALocalMatrixShader()) { |
| // SkShader::makeWithLocalMatrix collapses chains of localMatrix shaders so we need to |
| // follow suit here |
| return sk_ref_sp(this); |
| } |
| |
| return PrecompileShaders::LocalMatrix(sk_ref_sp(this)); |
| } |
| |
| sk_sp<PrecompileShader> PrecompileShader::makeWithColorFilter(sk_sp<PrecompileColorFilter> cf) { |
| if (!cf) { |
| return sk_ref_sp(this); |
| } |
| |
| return PrecompileShaders::ColorFilter(sk_ref_sp(this), std::move(cf)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| int PaintOptions::numShaderCombinations() const { |
| int numShaderCombinations = 0; |
| for (const sk_sp<PrecompileShader>& s : fShaderOptions) { |
| numShaderCombinations += s->numCombinations(); |
| } |
| |
| // If no shader option is specified we will add a solid color shader option |
| return numShaderCombinations ? numShaderCombinations : 1; |
| } |
| |
| int PaintOptions::numMaskFilterCombinations() const { |
| int numMaskFilterCombinations = 0; |
| for (const sk_sp<PrecompileMaskFilter>& mf : fMaskFilterOptions) { |
| numMaskFilterCombinations += mf->numCombinations(); |
| } |
| |
| // If no mask filter options are specified we will use the geometry's coverage |
| return numMaskFilterCombinations ? numMaskFilterCombinations : 1; |
| } |
| |
| int PaintOptions::numColorFilterCombinations() const { |
| int numColorFilterCombinations = 0; |
| for (const sk_sp<PrecompileColorFilter>& cf : fColorFilterOptions) { |
| numColorFilterCombinations += cf->numCombinations(); |
| } |
| |
| // If no color filter options are specified we will use the unmodified result color |
| return numColorFilterCombinations ? numColorFilterCombinations : 1; |
| } |
| |
| int PaintOptions::numBlendModeCombinations() const { |
| bool bmBased = false; |
| int numBlendCombos = 0; |
| for (auto b: fBlenderOptions) { |
| if (b->asBlendMode().has_value()) { |
| bmBased = true; |
| } else { |
| numBlendCombos += b->numChildCombinations(); |
| } |
| } |
| |
| if (bmBased || !numBlendCombos) { |
| // If numBlendCombos is zero we will fallback to kSrcOver blending |
| ++numBlendCombos; |
| } |
| |
| return numBlendCombos; |
| } |
| |
| int PaintOptions::numCombinations() const { |
| // TODO: we need to handle ImageFilters separately |
| return this->numShaderCombinations() * |
| this->numMaskFilterCombinations() * |
| this->numColorFilterCombinations() * |
| this->numBlendModeCombinations(); |
| } |
| |
| void PaintOptions::createKey(const KeyContext& keyContext, |
| int desiredCombination, |
| PaintParamsKeyBuilder* keyBuilder, |
| bool addPrimitiveBlender) const { |
| SkDEBUGCODE(keyBuilder->checkReset();) |
| SkASSERT(desiredCombination < this->numCombinations()); |
| |
| const int numBlendModeCombos = this->numBlendModeCombinations(); |
| const int numColorFilterCombinations = this->numColorFilterCombinations(); |
| const int numMaskFilterCombinations = this->numMaskFilterCombinations(); |
| |
| const int desiredBlendCombination = desiredCombination % numBlendModeCombos; |
| int remainingCombinations = desiredCombination / numBlendModeCombos; |
| |
| const int desiredColorFilterCombination = remainingCombinations % numColorFilterCombinations; |
| remainingCombinations /= numColorFilterCombinations; |
| |
| const int desiredMaskFilterCombination = remainingCombinations % numMaskFilterCombinations; |
| remainingCombinations /= numMaskFilterCombinations; |
| |
| const int desiredShaderCombination = remainingCombinations; |
| SkASSERT(desiredShaderCombination < this->numShaderCombinations()); |
| |
| // TODO: eliminate this block for the Paint's color when it isn't needed |
| SolidColorShaderBlock::BeginBlock(keyContext, keyBuilder, /* gatherer= */ nullptr, |
| {1, 0, 0, 1}); |
| keyBuilder->endBlock(); |
| |
| if (!fShaderOptions.empty()) { |
| PrecompileBase::AddToKey(keyContext, keyBuilder, fShaderOptions, desiredShaderCombination); |
| } |
| |
| if (addPrimitiveBlender) { |
| PrimitiveBlendModeBlock::BeginBlock(keyContext, keyBuilder, /* gatherer= */ nullptr, |
| SkBlendMode::kSrcOver); |
| keyBuilder->endBlock(); |
| } |
| |
| PrecompileBase::AddToKey(keyContext, keyBuilder, fMaskFilterOptions, |
| desiredMaskFilterCombination); |
| PrecompileBase::AddToKey(keyContext, keyBuilder, fColorFilterOptions, |
| desiredColorFilterCombination); |
| |
| if (fBlenderOptions.empty()) { |
| BlendModeBlock::BeginBlock(keyContext, keyBuilder, /* gatherer= */ nullptr, |
| SkBlendMode::kSrcOver); |
| keyBuilder->endBlock(); |
| } else { |
| PrecompileBase::AddToKey(keyContext, keyBuilder, fBlenderOptions, desiredBlendCombination); |
| } |
| } |
| |
| void PaintOptions::buildCombinations( |
| const KeyContext& keyContext, |
| bool addPrimitiveBlender, |
| const std::function<void(UniquePaintParamsID)>& processCombination) const { |
| |
| PaintParamsKeyBuilder builder(keyContext.dict()); |
| |
| int numCombinations = this->numCombinations(); |
| for (int i = 0; i < numCombinations; ++i) { |
| this->createKey(keyContext, i, &builder, addPrimitiveBlender); |
| |
| // The 'findOrCreate' calls lockAsKey on builder and then destroys the returned |
| // PaintParamsKey. This serves to reset the builder. |
| auto entry = keyContext.dict()->findOrCreate(&builder); |
| |
| processCombination(entry->uniqueID()); |
| } |
| } |
| |
| } // namespace skgpu::graphite |