| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_GraphicsPipeline_DEFINED |
| #define skgpu_graphite_GraphicsPipeline_DEFINED |
| |
| #include "src/gpu/graphite/Resource.h" |
| |
| namespace skgpu::graphite { |
| |
| /** |
| * GraphicsPipeline corresponds to a backend specific pipeline used for rendering (vs. compute), |
| * e.g. MTLRenderPipelineState (Metal), |
| * CreateRenderPipeline (Dawn), |
| * CreateGraphicsPipelineState (D3D12), |
| * or VkGraphicsPipelineCreateInfo (Vulkan). |
| * |
| * A GraphicsPipeline is created from the combination of a GraphicsPipelineDesc (representing draw |
| * specific configuration) and a RenderPassDesc (representing the target of the draw). |
| */ |
| class GraphicsPipeline : public Resource { |
| public: |
| ~GraphicsPipeline() override; |
| |
| protected: |
| GraphicsPipeline(const SharedContext*); |
| |
| private: |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_GraphicsPipeline_DEFINED |