| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_FactoryFunctions_DEFINED |
| #define skgpu_graphite_FactoryFunctions_DEFINED |
| |
| #include "include/core/SkBlendMode.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSpan.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| |
| namespace skgpu::graphite { |
| |
| class PrecompileBase; |
| class PrecompileBlender; |
| class PrecompileColorFilter; |
| class PrecompileImageFilter; |
| class PrecompileMaskFilter; |
| class PrecompileShader; |
| |
| // All of these factory functions will be moved elsewhere once the pre-compile API becomes public |
| |
| //-------------------------------------------------------------------------------------------------- |
| // This will move to be beside SkShaders in include/core/SkShader.h |
| class PrecompileShaders { |
| public: |
| //TODO: Add Empty? - see skbug.com/12165 |
| static sk_sp<PrecompileShader> Color(); |
| static sk_sp<PrecompileShader> Blend(SkSpan<const sk_sp<PrecompileBlender>> blenders, |
| SkSpan<const sk_sp<PrecompileShader>> dsts, |
| SkSpan<const sk_sp<PrecompileShader>> srcs); |
| static sk_sp<PrecompileShader> Blend(SkSpan<SkBlendMode> blendModes, |
| SkSpan<const sk_sp<PrecompileShader>> dsts, |
| SkSpan<const sk_sp<PrecompileShader>> srcs); |
| // TODO: add an SkShaders::Image to match this and SkImageFilters (skbug.com/13440) |
| static sk_sp<PrecompileShader> Image(); |
| |
| // TODO: make SkGradientShader match this convention (skbug.com/13438) |
| static sk_sp<PrecompileShader> LinearGradient(); |
| static sk_sp<PrecompileShader> RadialGradient(); |
| static sk_sp<PrecompileShader> TwoPointConicalGradient(); |
| static sk_sp<PrecompileShader> SweepGradient(); |
| |
| // TODO: hide these? The issue here is that, in the main Skia API, these are only accessed |
| // via makeWithLocalMatrix and makeWithColorFilter. However, in the combination API, clients |
| // may want to create a set of these (i.e., pass SkSpans to the factory functions vs |
| // just single options). |
| static sk_sp<PrecompileShader> LocalMatrix(sk_sp<PrecompileShader> wrapped); |
| static sk_sp<PrecompileShader> ColorFilter(sk_sp<PrecompileShader>, |
| sk_sp<PrecompileColorFilter>); |
| |
| private: |
| PrecompileShaders() = delete; |
| }; |
| |
| //-------------------------------------------------------------------------------------------------- |
| // Initially this will go next to SkMaskFilter in include/core/SkMaskFilter.h but the |
| // SkMaskFilter::MakeBlur factory should be split out or removed. This namespace will follow |
| // where ever that factory goes. |
| class PrecompileMaskFilters { |
| public: |
| // TODO: change SkMaskFilter::MakeBlur to match this and SkImageFilters::Blur (skbug.com/13441) |
| static sk_sp<PrecompileMaskFilter> Blur(); |
| |
| private: |
| PrecompileMaskFilters() = delete; |
| }; |
| |
| //-------------------------------------------------------------------------------------------------- |
| // This will move to be beside SkColorFilters in include/core/SkColorFilter.h |
| class PrecompileColorFilters { |
| public: |
| // This encompasses both variants of SkColorFilters::Blend |
| static sk_sp<PrecompileColorFilter> Blend(); |
| |
| // This encompasses both variants of SkColorFilters::Matrix |
| static sk_sp<PrecompileColorFilter> Matrix(); |
| |
| // This encompasses both variants of SkColorFilters::HSLAMatrix |
| static sk_sp<PrecompileColorFilter> HSLAMatrix(); |
| |
| // TODO: Compose, LinearToSRGBGamma/SRGBToLinearGamma, Lerp, Table(ARGB), Lighting |
| |
| private: |
| PrecompileColorFilters() = delete; |
| }; |
| |
| //-------------------------------------------------------------------------------------------------- |
| // This will move to be beside SkImageFilters in include/effects/SkImageFilters.h |
| class PrecompileImageFilters { |
| public: |
| static sk_sp<PrecompileImageFilter> Blur(); |
| static sk_sp<PrecompileImageFilter> Image(); |
| // TODO: AlphaThreshold, Arithmetic, Blend (2 kinds), ColorFilter, Compose, DisplacementMap, |
| // DropShadow, DropShadowOnly, Magnifier, MatrixConvolution, MatrixTransform, Merge, Offset, |
| // Picture, Runtime, Shader, Tile, Dilate, Erode, DistantLitDiffuse, PointLitDiffuse, |
| // SpotLitDiffuse, DistantLitSpecular, PointLitSpecular, SpotLitSpecular |
| |
| private: |
| PrecompileImageFilters() = delete; |
| }; |
| |
| //-------------------------------------------------------------------------------------------------- |
| // Object that allows passing a SkPrecompileShader, SkPrecompileColorFilter or |
| // SkPrecompileBlender as a child |
| // |
| // This will moved to be on SkRuntimeEffect |
| class PrecompileChildPtr { |
| public: |
| PrecompileChildPtr() = default; |
| PrecompileChildPtr(sk_sp<PrecompileShader>); |
| PrecompileChildPtr(sk_sp<PrecompileColorFilter>); |
| PrecompileChildPtr(sk_sp<PrecompileBlender>); |
| |
| // Asserts that the SkPrecompileBase is either null, or one of the legal derived types |
| PrecompileChildPtr(sk_sp<PrecompileBase>); |
| |
| std::optional<SkRuntimeEffect::ChildType> type() const; |
| |
| PrecompileShader* shader() const; |
| PrecompileColorFilter* colorFilter() const; |
| PrecompileBlender* blender() const; |
| PrecompileBase* base() const { return fChild.get(); } |
| |
| private: |
| sk_sp<PrecompileBase> fChild; |
| }; |
| |
| using PrecompileChildOptions = SkSpan<const PrecompileChildPtr>; |
| |
| // TODO: the precompile RuntimeEffects are handling their child options different from the |
| // rest of the precompile system! |
| |
| // These will move to be on SkRuntimeEffect to parallel makeShader, makeColorFilter and |
| // makeBlender |
| sk_sp<PrecompileShader> MakePrecompileShader( |
| sk_sp<SkRuntimeEffect> effect, |
| SkSpan<const PrecompileChildOptions> childOptions = {}); |
| |
| sk_sp<PrecompileColorFilter> MakePrecompileColorFilter( |
| sk_sp<SkRuntimeEffect> effect, |
| SkSpan<const PrecompileChildOptions> childOptions = {}); |
| |
| sk_sp<PrecompileBlender> MakePrecompileBlender( |
| sk_sp<SkRuntimeEffect> effect, |
| SkSpan<const PrecompileChildOptions> childOptions = {}); |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_FactoryFunctions_DEFINED |