blob: 379d1f621d9ee5431469f86ba8a65aba3a38bd0c [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrQuad.h"
#include "include/private/GrTypesPriv.h"
using V4f = skvx::Vec<4, float>;
static bool aa_affects_rect(float ql, float qt, float qr, float qb) {
return !SkScalarIsInt(ql) || !SkScalarIsInt(qr) || !SkScalarIsInt(qt) || !SkScalarIsInt(qb);
}
static void map_rect_translate_scale(const SkRect& rect, const SkMatrix& m,
V4f* xs, V4f* ys) {
SkMatrix::TypeMask tm = m.getType();
SkASSERT(tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask));
V4f r = V4f::Load(&rect);
if (tm > SkMatrix::kIdentity_Mask) {
const V4f t{m.getTranslateX(), m.getTranslateY(), m.getTranslateX(), m.getTranslateY()};
if (tm <= SkMatrix::kTranslate_Mask) {
r += t;
} else {
const V4f s{m.getScaleX(), m.getScaleY(), m.getScaleX(), m.getScaleY()};
r = r * s + t;
}
}
*xs = skvx::shuffle<0, 0, 2, 2>(r);
*ys = skvx::shuffle<1, 3, 1, 3>(r);
}
static void map_quad_general(const V4f& qx, const V4f& qy, const SkMatrix& m,
V4f* xs, V4f* ys, V4f* ws) {
*xs = mad(m.getScaleX(), qx, mad(m.getSkewX(), qy, m.getTranslateX()));
*ys = mad(m.getSkewY(), qx, mad(m.getScaleY(), qy, m.getTranslateY()));
if (m.hasPerspective()) {
V4f w = mad(m.getPerspX(), qx,
mad(m.getPerspY(), qy, m.get(SkMatrix::kMPersp2)));
if (ws) {
// Output the calculated w coordinates
*ws = w;
} else {
// Apply perspective division immediately
V4f iw = 1.f / w;
*xs *= iw;
*ys *= iw;
}
} else if (ws) {
*ws = 1.f;
}
}
static void map_rect_general(const SkRect& rect, const SkMatrix& matrix,
V4f* xs, V4f* ys, V4f* ws) {
V4f rx{rect.fLeft, rect.fLeft, rect.fRight, rect.fRight};
V4f ry{rect.fTop, rect.fBottom, rect.fTop, rect.fBottom};
map_quad_general(rx, ry, matrix, xs, ys, ws);
}
// Rearranges (top-left, top-right, bottom-right, bottom-left) ordered skQuadPts into xs and ys
// ordered (top-left, bottom-left, top-right, bottom-right)
static void rearrange_sk_to_gr_points(const SkPoint skQuadPts[4], V4f* xs, V4f* ys) {
*xs = V4f{skQuadPts[0].fX, skQuadPts[3].fX, skQuadPts[1].fX, skQuadPts[2].fX};
*ys = V4f{skQuadPts[0].fY, skQuadPts[3].fY, skQuadPts[1].fY, skQuadPts[2].fY};
}
template <typename Q>
void GrResolveAATypeForQuad(GrAAType requestedAAType, GrQuadAAFlags requestedEdgeFlags,
const Q& quad, GrQuadType knownType,
GrAAType* outAAType, GrQuadAAFlags* outEdgeFlags) {
// Most cases will keep the requested types unchanged
*outAAType = requestedAAType;
*outEdgeFlags = requestedEdgeFlags;
switch (requestedAAType) {
// When aa type is coverage, disable AA if the edge configuration doesn't actually need it
case GrAAType::kCoverage:
if (requestedEdgeFlags == GrQuadAAFlags::kNone) {
// Turn off anti-aliasing
*outAAType = GrAAType::kNone;
} else {
// For coverage AA, if the quad is a rect and it lines up with pixel boundaries
// then overall aa and per-edge aa can be completely disabled
if (knownType == GrQuadType::kRect && !quad.aaHasEffectOnRect()) {
*outAAType = GrAAType::kNone;
*outEdgeFlags = GrQuadAAFlags::kNone;
}
}
break;
// For no or msaa anti aliasing, override the edge flags since edge flags only make sense
// when coverage aa is being used.
case GrAAType::kNone:
*outEdgeFlags = GrQuadAAFlags::kNone;
break;
case GrAAType::kMSAA:
*outEdgeFlags = GrQuadAAFlags::kAll;
break;
case GrAAType::kMixedSamples:
SK_ABORT("Should not use mixed sample AA with edge AA flags");
break;
}
};
// Instantiate GrResolve... for GrQuad and GrPerspQuad
template void GrResolveAATypeForQuad(GrAAType, GrQuadAAFlags, const GrQuad&, GrQuadType,
GrAAType*, GrQuadAAFlags*);
template void GrResolveAATypeForQuad(GrAAType, GrQuadAAFlags, const GrPerspQuad&, GrQuadType,
GrAAType*, GrQuadAAFlags*);
GrQuadType GrQuadTypeForTransformedRect(const SkMatrix& matrix) {
if (matrix.rectStaysRect()) {
return GrQuadType::kRect;
} else if (matrix.preservesRightAngles()) {
return GrQuadType::kRectilinear;
} else if (matrix.hasPerspective()) {
return GrQuadType::kPerspective;
} else {
return GrQuadType::kStandard;
}
}
GrQuadType GrQuadTypeForPoints(const SkPoint pts[4], const SkMatrix& matrix) {
if (matrix.hasPerspective()) {
return GrQuadType::kPerspective;
}
// If 'pts' was formed by SkRect::toQuad() and not transformed further, it is safe to use the
// quad type derived from 'matrix'. Otherwise don't waste any more time and assume kStandard
// (most general 2D quad).
if ((pts[0].fX == pts[3].fX && pts[1].fX == pts[2].fX) &&
(pts[0].fY == pts[1].fY && pts[2].fY == pts[3].fY)) {
return GrQuadTypeForTransformedRect(matrix);
} else {
return GrQuadType::kStandard;
}
}
GrQuad GrQuad::MakeFromRect(const SkRect& rect, const SkMatrix& m) {
V4f x, y;
SkMatrix::TypeMask tm = m.getType();
if (tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) {
map_rect_translate_scale(rect, m, &x, &y);
} else {
map_rect_general(rect, m, &x, &y, nullptr);
}
return GrQuad(x, y);
}
GrQuad GrQuad::MakeFromSkQuad(const SkPoint pts[4], const SkMatrix& matrix) {
V4f xs, ys;
rearrange_sk_to_gr_points(pts, &xs, &ys);
if (matrix.isIdentity()) {
return GrQuad(xs, ys);
} else {
V4f mx, my;
map_quad_general(xs, ys, matrix, &mx, &my, nullptr);
return GrQuad(mx, my);
}
}
bool GrQuad::aaHasEffectOnRect() const {
return aa_affects_rect(fX[0], fY[0], fX[3], fY[3]);
}
// Private constructor used by GrQuadList to quickly fill in a quad's values from the channel arrays
GrPerspQuad::GrPerspQuad(const float* xs, const float* ys, const float* ws) {
memcpy(fX, xs, 4 * sizeof(float));
memcpy(fY, ys, 4 * sizeof(float));
memcpy(fW, ws, 4 * sizeof(float));
}
GrPerspQuad GrPerspQuad::MakeFromRect(const SkRect& rect, const SkMatrix& m) {
V4f x, y, w;
SkMatrix::TypeMask tm = m.getType();
if (tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) {
map_rect_translate_scale(rect, m, &x, &y);
w = 1.f;
} else {
map_rect_general(rect, m, &x, &y, &w);
}
return GrPerspQuad(x, y, w);
}
GrPerspQuad GrPerspQuad::MakeFromSkQuad(const SkPoint pts[4], const SkMatrix& matrix) {
V4f xs, ys;
rearrange_sk_to_gr_points(pts, &xs, &ys);
if (matrix.isIdentity()) {
return GrPerspQuad(xs, ys, 1.f);
} else {
V4f mx, my, mw;
map_quad_general(xs, ys, matrix, &mx, &my, &mw);
return GrPerspQuad(mx, my, mw);
}
}
bool GrPerspQuad::aaHasEffectOnRect() const {
// If rect, ws must all be 1s so no need to divide
return aa_affects_rect(fX[0], fY[0], fX[3], fY[3]);
}