blob: cb11f52e9e912b93b4e7eccd1c0a0c31e36c5dd8 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrMtlUtil_DEFINED
#define GrMtlUtil_DEFINED
#import <Metal/Metal.h>
#include "include/gpu/GrBackendSurface.h"
#include "include/private/GrTypesPriv.h"
#include "src/sksl/ir/SkSLProgram.h"
#if !__has_feature(objc_arc)
#error This file must be compiled with Arc. Use -fobjc-arc flag
#endif
#if defined(SK_BUILD_FOR_MAC)
#if __MAC_OS_X_VERSION_MAX_ALLOWED < 101400
#error Must use at least 10.14 SDK to build Metal backend for MacOS
#endif
#else
#if __IPHONE_OS_VERSION_MAX_ALLOWED < 120000 && __TV_OS_VERSION_MAX_ALLOWED < 120000
#error Must use at least 12.00 SDK to build Metal backend for iOS
#endif
#endif
class GrMtlGpu;
class GrSurface;
/**
* Returns a id<MTLTexture> to the MTLTexture pointed at by the const void*.
*/
SK_ALWAYS_INLINE id<MTLTexture> GrGetMTLTexture(const void* mtlTexture) {
return (__bridge id<MTLTexture>)mtlTexture;
}
/**
* Returns a const void* to whatever the id object is pointing to.
*/
SK_ALWAYS_INLINE const void* GrGetPtrFromId(id idObject) {
return (__bridge const void*)idObject;
}
/**
* Returns a const void* to whatever the id object is pointing to.
* Will call CFRetain on the object.
*/
SK_ALWAYS_INLINE const void* GrRetainPtrFromId(id idObject) {
return (__bridge_retained const void*)idObject;
}
enum class GrMtlErrorCode {
kTimeout = 1,
};
NSError* GrCreateMtlError(NSString* description, GrMtlErrorCode errorCode);
/**
* Returns a MTLTextureDescriptor which describes the MTLTexture. Useful when creating a duplicate
* MTLTexture without the same storage allocation.
*/
MTLTextureDescriptor* GrGetMTLTextureDescriptor(id<MTLTexture> mtlTexture);
/**
* Returns a compiled MTLLibrary created from MSL code generated by SkSLC
*/
id<MTLLibrary> GrGenerateMtlShaderLibrary(const GrMtlGpu* gpu,
const SkSL::String& shaderString,
SkSL::Program::Kind kind,
const SkSL::Program::Settings& settings,
SkSL::String* mslShader,
SkSL::Program::Inputs* outInputs);
/**
* Returns a compiled MTLLibrary created from MSL code
*/
id<MTLLibrary> GrCompileMtlShaderLibrary(const GrMtlGpu* gpu,
const SkSL::String& shaderString);
/**
* Replacement for newLibraryWithSource:options:error that has a timeout.
*/
id<MTLLibrary> GrMtlNewLibraryWithSource(id<MTLDevice>, NSString* mslCode,
MTLCompileOptions*, NSError**);
/**
* Replacement for newRenderPipelineStateWithDescriptor:error that has a timeout.
*/
id<MTLRenderPipelineState> GrMtlNewRenderPipelineStateWithDescriptor(
id<MTLDevice>, MTLRenderPipelineDescriptor*, NSError**);
/**
* Returns a MTLTexture corresponding to the GrSurface.
*/
id<MTLTexture> GrGetMTLTextureFromSurface(GrSurface* surface);
static inline MTLPixelFormat GrBackendFormatAsMTLPixelFormat(const GrBackendFormat& format) {
return static_cast<MTLPixelFormat>(format.asMtlFormat());
}
/**
* Returns true if the format is compressed.
*/
bool GrMtlFormatIsCompressed(MTLPixelFormat mtlFormat);
/**
* Maps a MTLPixelFormat into the CompressionType enum if applicable.
*/
SkImage::CompressionType GrMtlFormatToCompressionType(MTLPixelFormat mtlFormat);
size_t GrMtlFormatBytesPerBlock(MTLPixelFormat);
int GrMtlFormatStencilBits(MTLPixelFormat);
#endif