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/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkRefCnt.h"
#include "include/core/SkString.h"
#include "include/core/SkUnPreMultiply.h"
#include "include/private/SkNx.h"
#include "include/private/SkTDArray.h"
#include "src/core/SkArenaAlloc.h"
#include "src/core/SkColorFilterBase.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/core/SkColorSpaceXformSteps.h"
#include "src/core/SkMatrixProvider.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkVM.h"
#include "src/core/SkWriteBuffer.h"
#if SK_SUPPORT_GPU
#include "src/gpu/GrColorSpaceXform.h"
#include "src/gpu/GrFragmentProcessor.h"
#include "src/gpu/effects/generated/GrMixerEffect.h"
#endif
bool SkColorFilter::asColorMode(SkColor* color, SkBlendMode* mode) const {
return as_CFB(this)->onAsAColorMode(color, mode);
}
bool SkColorFilter::asAColorMode(SkColor* color, SkBlendMode* mode) const {
return as_CFB(this)->onAsAColorMode(color, mode);
}
bool SkColorFilter::asAColorMatrix(float matrix[20]) const {
return as_CFB(this)->onAsAColorMatrix(matrix);
}
uint32_t SkColorFilter::getFlags() const { return as_CFB(this)->onGetFlags(); }
bool SkColorFilter::isAlphaUnchanged() const {
return SkToBool(this->getFlags() & kAlphaUnchanged_Flag);
}
//////////////////////////////////////////////////////////////////////////////////////////////////
bool SkColorFilterBase::onAsAColorMode(SkColor*, SkBlendMode*) const {
return false;
}
bool SkColorFilterBase::onAsAColorMatrix(float matrix[20]) const {
return false;
}
#if SK_SUPPORT_GPU
GrFPResult SkColorFilterBase::asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP,
GrRecordingContext* context,
const GrColorInfo& dstColorInfo) const {
// This color filter doesn't implement `asFragmentProcessor`.
return GrFPFailure(std::move(inputFP));
}
#endif
bool SkColorFilterBase::appendStages(const SkStageRec& rec, bool shaderIsOpaque) const {
return this->onAppendStages(rec, shaderIsOpaque);
}
skvm::Color SkColorFilterBase::program(skvm::Builder* p, skvm::Color c,
SkColorSpace* dstCS,
skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const {
skvm::F32 original = c.a;
if ((c = this->onProgram(p,c, dstCS, uniforms,alloc))) {
if (this->isAlphaUnchanged()) {
c.a = original;
}
return c;
}
//SkDebugf("cannot onProgram %s\n", this->getTypeName());
return {};
}
SkColor SkColorFilter::filterColor(SkColor c) const {
// This is mostly meaningless. We should phase-out this call entirely.
SkColorSpace* cs = nullptr;
return this->filterColor4f(SkColor4f::FromColor(c), cs, cs).toSkColor();
}
SkColor4f SkColorFilter::filterColor4f(const SkColor4f& origSrcColor, SkColorSpace* srcCS,
SkColorSpace* dstCS) const {
SkColor4f color = origSrcColor;
SkColorSpaceXformSteps(srcCS, kUnpremul_SkAlphaType,
dstCS, kPremul_SkAlphaType).apply(color.vec());
constexpr size_t kEnoughForCommonFilters = 512; // big enough for compose+colormatrix
SkSTArenaAlloc<kEnoughForCommonFilters> alloc;
SkRasterPipeline pipeline(&alloc);
pipeline.append_constant_color(&alloc, color.vec());
SkPaint dummyPaint;
SkSimpleMatrixProvider matrixProvider(SkMatrix::I());
SkStageRec rec = {
&pipeline, &alloc, kRGBA_F32_SkColorType, dstCS, dummyPaint, nullptr, matrixProvider
};
as_CFB(this)->onAppendStages(rec, color.fA == 1);
SkPMColor4f dst;
SkRasterPipeline_MemoryCtx dstPtr = { &dst, 0 };
pipeline.append(SkRasterPipeline::store_f32, &dstPtr);
pipeline.run(0,0, 1,1);
return dst.unpremul();
}
///////////////////////////////////////////////////////////////////////////////////////////////////
class SkComposeColorFilter : public SkColorFilterBase {
public:
uint32_t onGetFlags() const override {
// Can only claim alphaunchanged support if both our proxys do.
return fOuter->onGetFlags() & fInner->onGetFlags();
}
bool onAppendStages(const SkStageRec& rec, bool shaderIsOpaque) const override {
bool innerIsOpaque = shaderIsOpaque;
if (!fInner->isAlphaUnchanged()) {
innerIsOpaque = false;
}
return fInner->appendStages(rec, shaderIsOpaque) &&
fOuter->appendStages(rec, innerIsOpaque);
}
skvm::Color onProgram(skvm::Builder* p, skvm::Color c,
SkColorSpace* dstCS,
skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
c = fInner->program(p, c, dstCS, uniforms, alloc);
return c ? fOuter->program(p, c, dstCS, uniforms, alloc) : skvm::Color{};
}
#if SK_SUPPORT_GPU
GrFPResult asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP,
GrRecordingContext* context,
const GrColorInfo& dstColorInfo) const override {
GrFragmentProcessor* originalInputFP = inputFP.get();
auto [innerSuccess, innerFP] =
fInner->asFragmentProcessor(std::move(inputFP), context, dstColorInfo);
if (!innerSuccess) {
return GrFPFailure(std::move(innerFP));
}
auto [outerSuccess, outerFP] =
fOuter->asFragmentProcessor(std::move(innerFP), context, dstColorInfo);
if (!outerSuccess) {
// In the rare event that the outer FP cannot be built, we have no good way of
// separating the inputFP from the innerFP, so we need to return a cloned inputFP.
// This could hypothetically be expensive, but failure here should be extremely rare.
return GrFPFailure(originalInputFP->clone());
}
return GrFPSuccess(std::move(outerFP));
}
#endif
SK_FLATTENABLE_HOOKS(SkComposeColorFilter)
protected:
void flatten(SkWriteBuffer& buffer) const override {
buffer.writeFlattenable(fOuter.get());
buffer.writeFlattenable(fInner.get());
}
private:
SkComposeColorFilter(sk_sp<SkColorFilter> outer, sk_sp<SkColorFilter> inner)
: fOuter(as_CFB_sp(std::move(outer)))
, fInner(as_CFB_sp(std::move(inner)))
{}
sk_sp<SkColorFilterBase> fOuter;
sk_sp<SkColorFilterBase> fInner;
friend class SkColorFilter;
using INHERITED = SkColorFilter;
};
sk_sp<SkFlattenable> SkComposeColorFilter::CreateProc(SkReadBuffer& buffer) {
sk_sp<SkColorFilter> outer(buffer.readColorFilter());
sk_sp<SkColorFilter> inner(buffer.readColorFilter());
return outer ? outer->makeComposed(std::move(inner)) : inner;
}
sk_sp<SkColorFilter> SkColorFilter::makeComposed(sk_sp<SkColorFilter> inner) const {
if (!inner) {
return sk_ref_sp(this);
}
return sk_sp<SkColorFilter>(new SkComposeColorFilter(sk_ref_sp(this), std::move(inner)));
}
///////////////////////////////////////////////////////////////////////////////////////////////////
class SkSRGBGammaColorFilter : public SkColorFilterBase {
public:
enum class Direction {
kLinearToSRGB,
kSRGBToLinear,
};
SkSRGBGammaColorFilter(Direction dir) : fDir(dir), fSteps([&]{
// We handle premul/unpremul separately, so here just always upm->upm.
if (dir == Direction::kLinearToSRGB) {
return SkColorSpaceXformSteps{sk_srgb_linear_singleton(), kUnpremul_SkAlphaType,
sk_srgb_singleton(), kUnpremul_SkAlphaType};
} else {
return SkColorSpaceXformSteps{sk_srgb_singleton(), kUnpremul_SkAlphaType,
sk_srgb_linear_singleton(), kUnpremul_SkAlphaType};
}
}()) {}
#if SK_SUPPORT_GPU
GrFPResult asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP,
GrRecordingContext* context,
const GrColorInfo& dstColorInfo) const override {
// wish our caller would let us know if our input was opaque...
constexpr SkAlphaType alphaType = kPremul_SkAlphaType;
switch (fDir) {
case Direction::kLinearToSRGB:
return GrFPSuccess(GrColorSpaceXformEffect::Make(
std::move(inputFP),
sk_srgb_linear_singleton(), alphaType,
sk_srgb_singleton(), alphaType));
case Direction::kSRGBToLinear:
return GrFPSuccess(GrColorSpaceXformEffect::Make(
std::move(inputFP),
sk_srgb_singleton(), alphaType,
sk_srgb_linear_singleton(), alphaType));
}
SkUNREACHABLE;
}
#endif
bool onAppendStages(const SkStageRec& rec, bool shaderIsOpaque) const override {
if (!shaderIsOpaque) {
rec.fPipeline->append(SkRasterPipeline::unpremul);
}
fSteps.apply(rec.fPipeline);
if (!shaderIsOpaque) {
rec.fPipeline->append(SkRasterPipeline::premul);
}
return true;
}
skvm::Color onProgram(skvm::Builder* p, skvm::Color c, SkColorSpace* dstCS,
skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
return premul(fSteps.program(p, uniforms, unpremul(c)));
}
SK_FLATTENABLE_HOOKS(SkSRGBGammaColorFilter)
protected:
void flatten(SkWriteBuffer& buffer) const override {
buffer.write32(static_cast<uint32_t>(fDir));
}
private:
const Direction fDir;
SkColorSpaceXformSteps fSteps;
friend class SkColorFilter;
using INHERITED = SkColorFilterBase;
};
sk_sp<SkFlattenable> SkSRGBGammaColorFilter::CreateProc(SkReadBuffer& buffer) {
uint32_t dir = buffer.read32();
if (!buffer.validate(dir <= 1)) {
return nullptr;
}
return sk_sp<SkFlattenable>(new SkSRGBGammaColorFilter(static_cast<Direction>(dir)));
}
template <SkSRGBGammaColorFilter::Direction dir>
sk_sp<SkColorFilter> MakeSRGBGammaCF() {
static SkColorFilter* gSingleton = new SkSRGBGammaColorFilter(dir);
return sk_ref_sp(gSingleton);
}
sk_sp<SkColorFilter> SkColorFilters::LinearToSRGBGamma() {
return MakeSRGBGammaCF<SkSRGBGammaColorFilter::Direction::kLinearToSRGB>();
}
sk_sp<SkColorFilter> SkColorFilters::SRGBToLinearGamma() {
return MakeSRGBGammaCF<SkSRGBGammaColorFilter::Direction::kSRGBToLinear>();
}
///////////////////////////////////////////////////////////////////////////////////////////////////
class SkMixerColorFilter : public SkColorFilterBase {
public:
SkMixerColorFilter(sk_sp<SkColorFilter> cf0, sk_sp<SkColorFilter> cf1, float weight)
: fCF0(as_CFB_sp(std::move(cf0)))
, fCF1(as_CFB_sp(std::move(cf1)))
, fWeight(weight)
{
SkASSERT(fCF0);
SkASSERT(fWeight >= 0 && fWeight <= 1);
}
uint32_t onGetFlags() const override {
uint32_t f0 = fCF0->onGetFlags();
uint32_t f1 = fCF1 ? fCF1->onGetFlags() : ~0U;
return f0 & f1;
}
bool onAppendStages(const SkStageRec& rec, bool shaderIsOpaque) const override {
// want cf0 * (1 - w) + cf1 * w == lerp(w)
// which means
// dr,dg,db,da <-- cf0
// r,g,b,a <-- cf1
struct State {
float orig_rgba[4 * SkRasterPipeline_kMaxStride];
float filtered_rgba[4 * SkRasterPipeline_kMaxStride];
};
auto state = rec.fAlloc->make<State>();
SkRasterPipeline* p = rec.fPipeline;
p->append(SkRasterPipeline::store_src, state->orig_rgba);
if (!fCF1) {
if (!fCF0->appendStages(rec, shaderIsOpaque)) {
return false;
}
p->append(SkRasterPipeline::move_src_dst);
p->append(SkRasterPipeline::load_src, state->orig_rgba);
} else {
if (!fCF0->appendStages(rec, shaderIsOpaque)) {
return false;
}
p->append(SkRasterPipeline::store_src, state->filtered_rgba);
p->append(SkRasterPipeline::load_src, state->orig_rgba);
if (!fCF1->appendStages(rec, shaderIsOpaque)) {
return false;
}
p->append(SkRasterPipeline::load_dst, state->filtered_rgba);
}
float* storage = rec.fAlloc->make<float>(fWeight);
p->append(SkRasterPipeline::lerp_1_float, storage);
return true;
}
skvm::Color onProgram(skvm::Builder* p, skvm::Color c,
SkColorSpace* dstCS,
skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
skvm::Color c0 = fCF0->program(p, c, dstCS, uniforms, alloc);
skvm::Color c1 = fCF1 ? fCF1->program(p, c, dstCS, uniforms, alloc) : c;
return (c0 && c1)
? lerp(c0, c1, p->uniformF(uniforms->pushF(fWeight)))
: skvm::Color{};
}
#if SK_SUPPORT_GPU
GrFPResult asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP,
GrRecordingContext* context,
const GrColorInfo& dstColorInfo) const override {
bool success;
std::unique_ptr<GrFragmentProcessor> fp0, fp1;
std::tie(success, fp0) = fCF0->asFragmentProcessor(/*inputFP=*/nullptr,
context, dstColorInfo);
if (!success) {
return GrFPFailure(std::move(inputFP));
}
if (fCF1) {
std::tie(success, fp1) = fCF1->asFragmentProcessor(/*inputFP=*/nullptr,
context, dstColorInfo);
if (!success) {
return GrFPFailure(std::move(inputFP));
}
}
return GrFPSuccess(GrMixerEffect::Make(std::move(inputFP), std::move(fp0),
std::move(fp1), fWeight));
}
#endif
SK_FLATTENABLE_HOOKS(SkMixerColorFilter)
protected:
void flatten(SkWriteBuffer& buffer) const override {
buffer.writeFlattenable(fCF0.get());
buffer.writeFlattenable(fCF1.get());
buffer.writeScalar(fWeight);
}
private:
sk_sp<SkColorFilterBase> fCF0;
sk_sp<SkColorFilterBase> fCF1;
const float fWeight;
friend class SkColorFilter;
using INHERITED = SkColorFilterBase;
};
sk_sp<SkFlattenable> SkMixerColorFilter::CreateProc(SkReadBuffer& buffer) {
sk_sp<SkColorFilter> cf0(buffer.readColorFilter());
sk_sp<SkColorFilter> cf1(buffer.readColorFilter());
const float weight = buffer.readScalar();
return SkColorFilters::Lerp(weight, std::move(cf0), std::move(cf1));
}
sk_sp<SkColorFilter> SkColorFilters::Lerp(float weight, sk_sp<SkColorFilter> cf0,
sk_sp<SkColorFilter> cf1) {
if (!cf0 && !cf1) {
return nullptr;
}
if (SkScalarIsNaN(weight)) {
return nullptr;
}
if (cf0 == cf1) {
return cf0; // or cf1
}
if (weight <= 0) {
return cf0;
}
if (weight >= 1) {
return cf1;
}
return sk_sp<SkColorFilter>(cf0
? new SkMixerColorFilter(std::move(cf0), std::move(cf1), weight)
: new SkMixerColorFilter(std::move(cf1), nullptr, 1 - weight));
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#include "src/core/SkModeColorFilter.h"
void SkColorFilterBase::RegisterFlattenables() {
SK_REGISTER_FLATTENABLE(SkComposeColorFilter);
SK_REGISTER_FLATTENABLE(SkModeColorFilter);
SK_REGISTER_FLATTENABLE(SkSRGBGammaColorFilter);
SK_REGISTER_FLATTENABLE(SkMixerColorFilter);
}