| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkArenaAlloc.h" |
| #include "SkBlitter.h" |
| #include "SkBlendModePriv.h" |
| #include "SkColor.h" |
| #include "SkColorFilter.h" |
| #include "SkColorSpaceXformer.h" |
| #include "SkOpts.h" |
| #include "SkPM4f.h" |
| #include "SkPM4fPriv.h" |
| #include "SkRasterPipeline.h" |
| #include "SkShader.h" |
| #include "SkShaderBase.h" |
| #include "SkUtils.h" |
| #include "../jumper/SkJumper.h" |
| |
| class SkRasterPipelineBlitter final : public SkBlitter { |
| public: |
| // This is our common entrypoint for creating the blitter once we've sorted out shaders. |
| static SkBlitter* Create(const SkPixmap&, const SkPaint&, SkArenaAlloc*, |
| const SkRasterPipeline& shaderPipeline, |
| SkShaderBase::Context*, |
| bool is_opaque, bool is_constant); |
| |
| SkRasterPipelineBlitter(SkPixmap dst, |
| SkBlendMode blend, |
| SkArenaAlloc* alloc, |
| SkShaderBase::Context* burstCtx) |
| : fDst(dst) |
| , fBlend(blend) |
| , fAlloc(alloc) |
| , fBurstCtx(burstCtx) |
| , fColorPipeline(alloc) |
| {} |
| |
| void blitH (int x, int y, int w) override; |
| void blitAntiH (int x, int y, const SkAlpha[], const int16_t[]) override; |
| void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; |
| void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; |
| void blitMask (const SkMask&, const SkIRect& clip) override; |
| void blitRect (int x, int y, int width, int height) override; |
| void blitV (int x, int y, int height, SkAlpha alpha) override; |
| |
| private: |
| void append_load_dst(SkRasterPipeline*) const; |
| void append_store (SkRasterPipeline*) const; |
| |
| // If we have an burst context, use it to fill our shader buffer. |
| void burst_shade(int x, int y, int w); |
| |
| SkPixmap fDst; |
| SkBlendMode fBlend; |
| SkArenaAlloc* fAlloc; |
| SkShaderBase::Context* fBurstCtx; |
| SkRasterPipeline fColorPipeline; |
| |
| SkJumper_MemoryCtx fShaderOutput = {nullptr,0}, // Possibly updated each call to burst_shade(). |
| fDstPtr = {nullptr,0}, // Always points to the top-left of fDst. |
| fMaskPtr = {nullptr,0}; // Updated each call to blitMask(). |
| |
| // We may be able to specialize blitH() or blitRect() into a memset. |
| bool fCanMemsetInBlitRect = false; |
| uint64_t fMemsetColor = 0; // Big enough for largest dst format, F16. |
| |
| // Built lazily on first use. |
| std::function<void(size_t, size_t, size_t, size_t)> fBlitRect, |
| fBlitAntiH, |
| fBlitMaskA8, |
| fBlitMaskLCD16; |
| |
| // These values are pointed to by the blit pipelines above, |
| // which allows us to adjust them from call to call. |
| float fCurrentCoverage = 0.0f; |
| float fDitherRate = 0.0f; |
| |
| std::vector<SkPM4f> fShaderBuffer; |
| |
| typedef SkBlitter INHERITED; |
| }; |
| |
| SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst, |
| const SkPaint& paint, |
| const SkMatrix& ctm, |
| SkArenaAlloc* alloc) { |
| SkColorSpace* dstCS = dst.colorSpace(); |
| SkPM4f paintColor = SkPM4f_from_SkColor(paint.getColor(), dstCS); |
| auto shader = as_SB(paint.getShader()); |
| |
| SkRasterPipeline_<256> shaderPipeline; |
| if (!shader) { |
| // Having no shader makes things nice and easy... just use the paint color. |
| shaderPipeline.append_constant_color(alloc, paintColor); |
| bool is_opaque = paintColor.a() == 1.0f, |
| is_constant = true; |
| return SkRasterPipelineBlitter::Create(dst, paint, alloc, |
| shaderPipeline, nullptr, |
| is_opaque, is_constant); |
| } |
| |
| bool is_opaque = shader->isOpaque() && paintColor.a() == 1.0f; |
| bool is_constant = shader->isConstant(); |
| |
| // Check whether the shader prefers to run in burst mode. |
| if (auto* burstCtx = shader->makeBurstPipelineContext( |
| SkShaderBase::ContextRec(paint, ctm, nullptr, SkShaderBase::ContextRec::kPM4f_DstType, |
| dstCS), alloc)) { |
| return SkRasterPipelineBlitter::Create(dst, paint, alloc, |
| shaderPipeline, burstCtx, |
| is_opaque, is_constant); |
| } |
| |
| if (shader->appendStages({&shaderPipeline, alloc, dstCS, paint, nullptr, ctm})) { |
| if (paintColor.a() != 1.0f) { |
| shaderPipeline.append(SkRasterPipeline::scale_1_float, |
| alloc->make<float>(paintColor.a())); |
| } |
| return SkRasterPipelineBlitter::Create(dst, paint, alloc, shaderPipeline, nullptr, |
| is_opaque, is_constant); |
| } |
| |
| // The shader has opted out of drawing anything. |
| return alloc->make<SkNullBlitter>(); |
| } |
| |
| SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst, |
| const SkPaint& paint, |
| const SkRasterPipeline& shaderPipeline, |
| bool is_opaque, |
| SkArenaAlloc* alloc) { |
| bool is_constant = false; // If this were the case, it'd be better to just set a paint color. |
| return SkRasterPipelineBlitter::Create(dst, paint, alloc, shaderPipeline, nullptr, |
| is_opaque, is_constant); |
| } |
| |
| SkBlitter* SkRasterPipelineBlitter::Create(const SkPixmap& dst, |
| const SkPaint& paint, |
| SkArenaAlloc* alloc, |
| const SkRasterPipeline& shaderPipeline, |
| SkShaderBase::Context* burstCtx, |
| bool is_opaque, |
| bool is_constant) { |
| auto blitter = alloc->make<SkRasterPipelineBlitter>(dst, |
| paint.getBlendMode(), |
| alloc, |
| burstCtx); |
| |
| // Our job in this factory is to fill out the blitter's color pipeline. |
| // This is the common front of the full blit pipelines, each constructed lazily on first use. |
| // The full blit pipelines handle reading and writing the dst, blending, coverage, dithering. |
| auto colorPipeline = &blitter->fColorPipeline; |
| |
| // Let's get the shader in first. |
| if (burstCtx) { |
| colorPipeline->append(SkRasterPipeline::load_f32, &blitter->fShaderOutput); |
| } else { |
| colorPipeline->extend(shaderPipeline); |
| } |
| |
| // If there's a color filter it comes next. |
| if (auto colorFilter = paint.getColorFilter()) { |
| colorFilter->appendStages(colorPipeline, dst.colorSpace(), alloc, is_opaque); |
| is_opaque = is_opaque && (colorFilter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag); |
| } |
| |
| // Not all formats make sense to dither (think, F16). We set their dither rate |
| // to zero. We need to decide if we're going to dither now to keep is_constant accurate. |
| if (paint.isDither()) { |
| switch (dst.info().colorType()) { |
| default: blitter->fDitherRate = 0.0f; break; |
| case kARGB_4444_SkColorType: blitter->fDitherRate = 1/15.0f; break; |
| case kRGB_565_SkColorType: blitter->fDitherRate = 1/63.0f; break; |
| case kGray_8_SkColorType: |
| case kRGB_888x_SkColorType: |
| case kRGBA_8888_SkColorType: |
| case kBGRA_8888_SkColorType: blitter->fDitherRate = 1/255.0f; break; |
| case kRGB_101010x_SkColorType: |
| case kRGBA_1010102_SkColorType: blitter->fDitherRate = 1/1023.0f; break; |
| } |
| // TODO: for constant colors, we could try to measure the effect of dithering, and if |
| // it has no value (i.e. all variations result in the same 32bit color, then we |
| // could disable it (for speed, by not adding the stage). |
| } |
| is_constant = is_constant && (blitter->fDitherRate == 0.0f); |
| |
| // We're logically done here. The code between here and return blitter is all optimization. |
| |
| // A pipeline that's still constant here can collapse back into a constant color. |
| if (is_constant) { |
| SkPM4f constantColor; |
| SkJumper_MemoryCtx constantColorPtr = { &constantColor, 0 }; |
| colorPipeline->append(SkRasterPipeline::store_f32, &constantColorPtr); |
| colorPipeline->run(0,0,1,1); |
| colorPipeline->reset(); |
| colorPipeline->append_constant_color(alloc, constantColor); |
| |
| is_opaque = constantColor.a() == 1.0f; |
| } |
| |
| // We can strength-reduce SrcOver into Src when opaque. |
| if (is_opaque && blitter->fBlend == SkBlendMode::kSrcOver) { |
| blitter->fBlend = SkBlendMode::kSrc; |
| } |
| |
| // When we're drawing a constant color in Src mode, we can sometimes just memset. |
| // (The previous two optimizations help find more opportunities for this one.) |
| if (is_constant && blitter->fBlend == SkBlendMode::kSrc) { |
| // Run our color pipeline all the way through to produce what we'd memset when we can. |
| // Not all blits can memset, so we need to keep colorPipeline too. |
| SkRasterPipeline_<256> p; |
| p.extend(*colorPipeline); |
| blitter->fDstPtr = SkJumper_MemoryCtx{&blitter->fMemsetColor, 0}; |
| blitter->append_store(&p); |
| p.run(0,0,1,1); |
| |
| blitter->fCanMemsetInBlitRect = true; |
| } |
| |
| blitter->fDstPtr = SkJumper_MemoryCtx{ |
| blitter->fDst.writable_addr(), |
| blitter->fDst.rowBytesAsPixels(), |
| }; |
| |
| return blitter; |
| } |
| |
| void SkRasterPipelineBlitter::append_load_dst(SkRasterPipeline* p) const { |
| const void* ctx = &fDstPtr; |
| switch (fDst.info().colorType()) { |
| default: break; |
| |
| case kGray_8_SkColorType: p->append(SkRasterPipeline::load_g8_dst, ctx); break; |
| case kAlpha_8_SkColorType: p->append(SkRasterPipeline::load_a8_dst, ctx); break; |
| case kRGB_565_SkColorType: p->append(SkRasterPipeline::load_565_dst, ctx); break; |
| case kARGB_4444_SkColorType: p->append(SkRasterPipeline::load_4444_dst, ctx); break; |
| case kBGRA_8888_SkColorType: p->append(SkRasterPipeline::load_bgra_dst, ctx); break; |
| case kRGBA_8888_SkColorType: p->append(SkRasterPipeline::load_8888_dst, ctx); break; |
| case kRGBA_1010102_SkColorType: p->append(SkRasterPipeline::load_1010102_dst, ctx); break; |
| case kRGBA_F16_SkColorType: p->append(SkRasterPipeline::load_f16_dst, ctx); break; |
| |
| case kRGB_888x_SkColorType: p->append(SkRasterPipeline::load_8888_dst, ctx); |
| p->append(SkRasterPipeline::force_opaque_dst ); break; |
| case kRGB_101010x_SkColorType: p->append(SkRasterPipeline::load_1010102_dst, ctx); |
| p->append(SkRasterPipeline::force_opaque_dst ); break; |
| } |
| if (fDst.info().gammaCloseToSRGB()) { |
| p->append(SkRasterPipeline::from_srgb_dst); |
| } |
| if (fDst.info().alphaType() == kUnpremul_SkAlphaType) { |
| p->append(SkRasterPipeline::premul_dst); |
| } |
| } |
| |
| void SkRasterPipelineBlitter::append_store(SkRasterPipeline* p) const { |
| if (fDst.info().alphaType() == kUnpremul_SkAlphaType) { |
| p->append(SkRasterPipeline::unpremul); |
| } |
| if (fDst.info().gammaCloseToSRGB()) { |
| p->append(SkRasterPipeline::to_srgb); |
| } |
| if (fDitherRate > 0.0f) { |
| // We dither after any sRGB transfer function to make sure our 1/255.0f is sensible |
| // over the whole range. If we did it before, 1/255.0f is too big a rate near zero. |
| p->append(SkRasterPipeline::dither, &fDitherRate); |
| } |
| |
| const void* ctx = &fDstPtr; |
| switch (fDst.info().colorType()) { |
| default: break; |
| |
| case kGray_8_SkColorType: p->append(SkRasterPipeline::luminance_to_alpha); |
| p->append(SkRasterPipeline::store_a8, ctx); break; |
| case kAlpha_8_SkColorType: p->append(SkRasterPipeline::store_a8, ctx); break; |
| case kRGB_565_SkColorType: p->append(SkRasterPipeline::store_565, ctx); break; |
| case kARGB_4444_SkColorType: p->append(SkRasterPipeline::store_4444, ctx); break; |
| case kBGRA_8888_SkColorType: p->append(SkRasterPipeline::store_bgra, ctx); break; |
| case kRGBA_8888_SkColorType: p->append(SkRasterPipeline::store_8888, ctx); break; |
| case kRGBA_1010102_SkColorType: p->append(SkRasterPipeline::store_1010102, ctx); break; |
| case kRGBA_F16_SkColorType: p->append(SkRasterPipeline::store_f16, ctx); break; |
| |
| case kRGB_888x_SkColorType: p->append(SkRasterPipeline::force_opaque ); |
| p->append(SkRasterPipeline::store_8888, ctx); break; |
| case kRGB_101010x_SkColorType: p->append(SkRasterPipeline::force_opaque ); |
| p->append(SkRasterPipeline::store_1010102, ctx); break; |
| } |
| } |
| |
| void SkRasterPipelineBlitter::burst_shade(int x, int y, int w) { |
| SkASSERT(fBurstCtx); |
| if (w > SkToInt(fShaderBuffer.size())) { |
| fShaderBuffer.resize(w); |
| } |
| fBurstCtx->shadeSpan4f(x,y, fShaderBuffer.data(), w); |
| // We'll be reading from fShaderOutput.pixels + x, so back up by x. |
| fShaderOutput = SkJumper_MemoryCtx{ fShaderBuffer.data() - x, 0 }; |
| } |
| |
| void SkRasterPipelineBlitter::blitH(int x, int y, int w) { |
| this->blitRect(x,y,w,1); |
| } |
| |
| void SkRasterPipelineBlitter::blitRect(int x, int y, int w, int h) { |
| if (fCanMemsetInBlitRect) { |
| for (int ylimit = y+h; y < ylimit; y++) { |
| switch (fDst.shiftPerPixel()) { |
| case 0: memset (fDst.writable_addr8 (x,y), fMemsetColor, w); break; |
| case 1: sk_memset16(fDst.writable_addr16(x,y), fMemsetColor, w); break; |
| case 2: sk_memset32(fDst.writable_addr32(x,y), fMemsetColor, w); break; |
| case 3: sk_memset64(fDst.writable_addr64(x,y), fMemsetColor, w); break; |
| default: break; |
| } |
| } |
| return; |
| } |
| |
| if (!fBlitRect) { |
| SkRasterPipeline p(fAlloc); |
| p.extend(fColorPipeline); |
| if (fBlend == SkBlendMode::kSrcOver |
| && (fDst.info().colorType() == kRGBA_8888_SkColorType || |
| fDst.info().colorType() == kBGRA_8888_SkColorType) |
| && !fDst.colorSpace() |
| && fDst.info().alphaType() != kUnpremul_SkAlphaType |
| && fDitherRate == 0.0f) { |
| auto stage = fDst.info().colorType() == kRGBA_8888_SkColorType |
| ? SkRasterPipeline::srcover_rgba_8888 |
| : SkRasterPipeline::srcover_bgra_8888; |
| p.append(stage, &fDstPtr); |
| } else { |
| if (fBlend != SkBlendMode::kSrc) { |
| this->append_load_dst(&p); |
| SkBlendMode_AppendStages(fBlend, &p); |
| } |
| this->append_store(&p); |
| } |
| fBlitRect = p.compile(); |
| } |
| |
| if (fBurstCtx) { |
| // We can only burst shade one row at a time. |
| for (int ylimit = y+h; y < ylimit; y++) { |
| this->burst_shade(x,y,w); |
| fBlitRect(x,y, w,1); |
| } |
| } else { |
| // If not bursting we can blit the entire rect at once. |
| fBlitRect(x,y,w,h); |
| } |
| } |
| |
| void SkRasterPipelineBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) { |
| if (!fBlitAntiH) { |
| SkRasterPipeline p(fAlloc); |
| p.extend(fColorPipeline); |
| if (SkBlendMode_ShouldPreScaleCoverage(fBlend, /*rgb_coverage=*/false)) { |
| p.append(SkRasterPipeline::scale_1_float, &fCurrentCoverage); |
| this->append_load_dst(&p); |
| SkBlendMode_AppendStages(fBlend, &p); |
| } else { |
| this->append_load_dst(&p); |
| SkBlendMode_AppendStages(fBlend, &p); |
| p.append(SkRasterPipeline::lerp_1_float, &fCurrentCoverage); |
| } |
| |
| this->append_store(&p); |
| fBlitAntiH = p.compile(); |
| } |
| |
| for (int16_t run = *runs; run > 0; run = *runs) { |
| switch (*aa) { |
| case 0x00: break; |
| case 0xff: this->blitH(x,y,run); break; |
| default: |
| fCurrentCoverage = *aa * (1/255.0f); |
| if (fBurstCtx) { |
| this->burst_shade(x,y,run); |
| } |
| fBlitAntiH(x,y,run,1); |
| } |
| x += run; |
| runs += run; |
| aa += run; |
| } |
| } |
| |
| void SkRasterPipelineBlitter::blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) { |
| SkIRect clip = {x,y, x+2,y+1}; |
| uint8_t coverage[] = { (uint8_t)a0, (uint8_t)a1 }; |
| |
| SkMask mask; |
| mask.fImage = coverage; |
| mask.fBounds = clip; |
| mask.fRowBytes = 2; |
| mask.fFormat = SkMask::kA8_Format; |
| |
| this->blitMask(mask, clip); |
| } |
| |
| void SkRasterPipelineBlitter::blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) { |
| SkIRect clip = {x,y, x+1,y+2}; |
| uint8_t coverage[] = { (uint8_t)a0, (uint8_t)a1 }; |
| |
| SkMask mask; |
| mask.fImage = coverage; |
| mask.fBounds = clip; |
| mask.fRowBytes = 1; |
| mask.fFormat = SkMask::kA8_Format; |
| |
| this->blitMask(mask, clip); |
| } |
| |
| void SkRasterPipelineBlitter::blitV(int x, int y, int height, SkAlpha alpha) { |
| SkIRect clip = {x,y, x+1,y+height}; |
| |
| SkMask mask; |
| mask.fImage = α |
| mask.fBounds = clip; |
| mask.fRowBytes = 0; // so we reuse the 1 "row" for all of height |
| mask.fFormat = SkMask::kA8_Format; |
| |
| this->blitMask(mask, clip); |
| } |
| |
| void SkRasterPipelineBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { |
| if (mask.fFormat == SkMask::kBW_Format) { |
| // TODO: native BW masks? |
| return INHERITED::blitMask(mask, clip); |
| } |
| |
| // We'll use the first (A8) plane of any mask and ignore the other two, just like Ganesh. |
| SkMask::Format effectiveMaskFormat = mask.fFormat == SkMask::k3D_Format ? SkMask::kA8_Format |
| : mask.fFormat; |
| |
| |
| // Lazily build whichever pipeline we need, specialized for each mask format. |
| if (effectiveMaskFormat == SkMask::kA8_Format && !fBlitMaskA8) { |
| SkRasterPipeline p(fAlloc); |
| p.extend(fColorPipeline); |
| if (SkBlendMode_ShouldPreScaleCoverage(fBlend, /*rgb_coverage=*/false)) { |
| p.append(SkRasterPipeline::scale_u8, &fMaskPtr); |
| this->append_load_dst(&p); |
| SkBlendMode_AppendStages(fBlend, &p); |
| } else { |
| this->append_load_dst(&p); |
| SkBlendMode_AppendStages(fBlend, &p); |
| p.append(SkRasterPipeline::lerp_u8, &fMaskPtr); |
| } |
| this->append_store(&p); |
| fBlitMaskA8 = p.compile(); |
| } |
| if (effectiveMaskFormat == SkMask::kLCD16_Format && !fBlitMaskLCD16) { |
| SkRasterPipeline p(fAlloc); |
| p.extend(fColorPipeline); |
| if (SkBlendMode_ShouldPreScaleCoverage(fBlend, /*rgb_coverage=*/true)) { |
| // Somewhat unusually, scale_565 needs dst loaded first. |
| this->append_load_dst(&p); |
| p.append(SkRasterPipeline::scale_565, &fMaskPtr); |
| SkBlendMode_AppendStages(fBlend, &p); |
| } else { |
| this->append_load_dst(&p); |
| SkBlendMode_AppendStages(fBlend, &p); |
| p.append(SkRasterPipeline::lerp_565, &fMaskPtr); |
| } |
| this->append_store(&p); |
| fBlitMaskLCD16 = p.compile(); |
| } |
| |
| std::function<void(size_t,size_t,size_t,size_t)>* blitter = nullptr; |
| // Update fMaskPtr to point "into" this current mask, but lined up with fDstPtr at (0,0). |
| switch (effectiveMaskFormat) { |
| case SkMask::kA8_Format: |
| fMaskPtr.stride = mask.fRowBytes; |
| fMaskPtr.pixels = (uint8_t*)mask.fImage - mask.fBounds.left() |
| - mask.fBounds.top() * fMaskPtr.stride; |
| blitter = &fBlitMaskA8; |
| break; |
| case SkMask::kLCD16_Format: |
| fMaskPtr.stride = mask.fRowBytes / 2; |
| fMaskPtr.pixels = (uint16_t*)mask.fImage - mask.fBounds.left() |
| - mask.fBounds.top() * fMaskPtr.stride; |
| blitter = &fBlitMaskLCD16; |
| break; |
| default: |
| return; |
| } |
| |
| SkASSERT(blitter); |
| if (fBurstCtx) { |
| // We can only burst shade one row at a time. |
| int x = clip.left(); |
| for (int y = clip.top(); y < clip.bottom(); y++) { |
| this->burst_shade(x,y,clip.width()); |
| (*blitter)(x,y, clip.width(),1); |
| } |
| } else { |
| // If not bursting we can blit the entire mask at once. |
| (*blitter)(clip.left(),clip.top(), clip.width(),clip.height()); |
| } |
| } |