CanvasKit Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

[0.11.0] - 2020-01-10

Added

  • A “Core” build that removes Fonts, the Skottie animation player, the Particles demo, and PathOps is available in bin/core/. It is about half the size of the “CoreWithFonts” build.
  • Experimental Runtime shader available for custom builds.
  • WebP support.
  • SkAnimatedImage.getCurrentFrame which returns an SkImage.

Fixed

  • CanvasKit.SaveLayerInitWithPrevious and CanvasKit.SaveLayerF16ColorType constants.
  • Some compilation configurations, for example, those with no fonts or just one of particles/skottie.

Changed

  • Small tweaks to compilation settings to reduce code size and linkage time.
  • JS functions are no longer provided when the underlying c++ calls have been compiled out.

Removed

  • SkShader.Empty
  • Support for Type 1 Fonts. These are ancient and removing them saves about 135k of code size.

Breaking

  • In an effort to reduce code size for most clients, npm now contains two CanvasKit builds. In bin/ there is the “CoreWithFonts” build that contains most functionality from 0.10.0. However, we no longer ship the Skottie animation player, nor the Particles demo. Further, PathOps are removed from this build MakePathFromOp, SkPath.op and SkPath.simplify. Clients who need any of those features are encouraged to create a custom build using compile.sh.
  • SkPicture.DEBUGONLY_saveAsFile was accidentally included in release builds. It has been removed. Clients who need this in a release build (e.g. to file a bug report that only reproduces in release) should do a custom build with the force_serialize_skp flag given.

Deprecated

  • SkCanvas.drawAnimatedImage will be renamed soon. Calls can be replaced with SkCanvas.drawImage and SkAnimatedImage.getCurrentFrame.

[0.10.0] - 2019-12-09

Added

  • SkContourMeasureIter and SkContourMeasure as an alternative to SkPathMeasure.
  • CanvasKit image decode cache helpers: getDecodeCacheLimitBytes(), setDecodeCacheLimitBytes(), and getDecodeCacheUsedBytes().
  • SkShader.Blend, SkShader.Color, SkShader.Empty, SkShader.Lerp.

Changed

  • The returned values from SkParagraph.getRectsForRange now have direction with value CanvasKit.TextDirection.

Fixed

  • MakeImage properly in the externs file and can work with CanvasKit.Malloc.

[0.9.0] - 2019-11-18

Added

  • Experimental CanvasKit.Malloc, which can be used to create a TypedArray backed by the C++ WASM memory. This can save a copy in some cases (e.g. SkColorFilter.MakeMatrix). This is an advanced feature, so use it with care.
  • SkCanvas.clipRRect, SkCanvas.drawColor
  • Blur, ColorFilter, Compose, MatrixTransform SkImageFilters. Can be used with SkPaint.setImageFilter.
  • SkCanvas.saveLayer now takes 3 or 4 params to include up to bounds, paint, SkImageFilter, flags.
  • SkPath.rArcTo, SkPath.rConicTo, SkPath.rCubicTo, SkPath.rLineTo, SkPath.rMoveTo, SkPath.rQuadTo. Like their non-relative siblings, these are chainable.
  • Add width(), height(), reset(), getFrameCount() to SkAnimatedImage.
  • SkCanvas.drawImageNine, SkCanvas.drawPoints and related PointMode enum.
  • SkPath.addPoly
  • SkPathMeasure.getSegment
  • More information on SkParagraph API, eg. getLongestLine(), getWordBoundary, and others.

Deprecated

  • CanvasKit.MakeBlurMaskFilter will be renamed/moved soon to CanvasKit.SkMaskFilter.MakeBlur.

Changed

  • Use newer version of Freetype2 (Tracking Skia's DEPS now).
  • Use newer versions of libpng and zlib (Tracking Skia's DEPS now).

Fixed

  • null dereference when sometimes falling back to CPU.
  • Actually ask WebGL for a stencil buffer.
  • Can opt out of Paragraph API with no_paragraph passed into compile.sh or when using primitive_shaper.

[0.8.0] - 2019-10-21

Added

  • CanvasKit.MakeAnimatedImageFromEncoded, SkCanvas.drawAnimatedImage.
  • CanvasKit.SkFontMgr.FromData which takes several ArrayBuffers of font data, parses them, reading the metadata (e.g. family names) and stores them into a SkFontMgr.
  • SkParagraph as an optional set of APIs for dealing with text layout.

Changed

  • The no_font compile option should strip out more dead code related to fonts.
  • and no_embedded_font option now allows creating a SkFontMgr.FromData instead of always having an empty one.
  • Updated to emscripten 1.38.47
  • Switch to WebGL 2.0, but fall back to 1.0 when unavailable - bug.skia.org/9052

Fixed

  • Null terminator bug in draw text - skbug.com/9314

[0.7.0] - 2019-09-18

Added

  • SkCanvas.drawCircle(), SkCanvas.getSaveCount()
  • SkPath.offset(), SkPath.drawOval
  • SkRRect support (SkCanvas.drawRRect, SkCanvas.drawDRRect, CanvasKit.RRectXY). Advanced users can specify the 8 individual radii, if needed.
  • CanvasKit.computeTonalColors(), which returns TonalColors, which has an ambient SkColor and a spot SkColor.
  • CanvasKit.SkColorFilter and a variety of factories. SkPaint.setColorFilter is the only consumer of these at the moment.
  • CanvasKit.SkColorMatrix with functions .identity(), .scaled(), .concat() and others. Primarily for use with CanvasKit.SkColorFilter.MakeMatrix.

Changed

  • MakeSkVertices uses a builder to save a copy.

Breaking

  • When SkPath.arcTo is given seven arguments, it no longer turns the first four into a SkRect automatically, and instead uses them as arcTo(rx, ry, xAxisRotate, useSmallArc, isCCW, x, y) (see SkPath.h for more).

[0.6.0] - 2019-05-06

Added

  • SkSurface.grContext now exposed. GrContext has new methods for monitoring/setting the cache limits; tweaking these may lead to better performance in some cases. getResourceCacheLimitBytes, setResourceCacheLimitBytes, getResourceCacheUsageBytes
  • SkCanvas.drawAtlas for efficiently drawing multiple sprites from a sprite sheet with a set of transforms, color blends, etc.
  • SkColorBuilder, RSXFormBuilder, SkRectBuilder which increase performance by reducing the amount of malloc/free calls per frame, given that the array size is fixed.
  • Basic SkPicture support. SkSurface.captureFrameAsSkPicture is a helper function to capture an SkPicture, which can be dumped to disk (for debugging) with SkPicture.DEBUGONLY_saveAsFile.
  • SkImage.readPixels, which returns a TypedArray of pixel values (safe to use anywhere, doesn't need a delete()).

Changed

  • Better GrGLCaps support for WebGL - this shouldn't have any impacts on APIs or correctness, except by perhaps fixing a few bugs in various surface types.
  • Use unsigned ints for SkColor on the JS side - this shouldn't have any impacts unless clients have pre-computed colors, in which case, they will need to re-compute them.
  • [breaking] Moved CanvasKit.MakeImageShader to SkImage.makeShader - removed clampUnpremul as argument.

[0.5.1] - 2019-03-21

Added

  • SkPathMeasure, RSXFormBuilder, SkFont.getWidths, SkTextBlob.MakeFromRSXform which were needed to add the helper function SkTextBlob.MakeOnPath.
  • SkSurface.requestAnimationFrame - wrapper around window.requestAnimationFrame that takes care of the setup/tear down required to use CanvasKit optimally. The callback has an SkCanvas as the first parameter - callers should draw on that.

Changed

  • Location in Skia Git repo now modules/canvaskit (was experimental/canvaskit)

Fixed

  • Extern bug in CanvasKit.SkMatrix.invert
  • Fallback to CPU now properly refreshes the canvas to get access to the CanvasRenderingContext2D.
  • Compile flags for better WebGL1 support for some graphics cards.
  • Antialias bug on large oval paths https://crbug.com/skia/8873

Deprecated

  • SkCanvas.flush will be removed soon - client should only call SkSurface.flush

[0.5.0] - 2019-03-08

Added

  • isVolitile option to CanvasKit.MakeSkVertices. The previous (and current default) behavior was for this to be true; some applications may go faster if set to false.
  • SkCanvas.saveLayer(rect, paint)
  • SkCanvas.restoreToCount(int) which can be used with the output of .save() and .saveLayer().
  • Optional particles library from modules/particles. See CanvasKit.MakeParticles(json);
  • More public APIs for working with Surfaces/Contexts GetWebGLContext, MakeGrContext, MakeOnScreenGLSurface, MakeRenderTarget.
  • SkSurface.getSurface() and SkCanvas.getSurface() for making compatible surfaces (typically used as a workspace and then “saved” with surface.makeImageSnapshot())

Breaking

  • CanvasKit.MakeWebGLCanvasSurface no longer takes a webgl context as a first arg, only a canvas or an id of a canvas. If users want to manage their own GL contexts, they should build the SkSurface themselves with GetWebGLContext -> MakeGrContext -> MakeOnScreenGLSurface.

[0.4.1] - 2019-03-01

Added

  • Optional arguments to MakeManagedAnimation for supplying external assets (like images, fonts).

[0.4.0] - 2019-02-25

Added

  • SkPath.addRoundRect, SkPath.reset, SkPath.rewind exposed.
  • SkCanvas.drawArc, SkCanvas.drawLine, SkCanvas.drawOval, SkCanvas.drawRoundRect exposed.
  • Can import/export a SkPath to an array of commands. See CanvasKit.MakePathFromCmds and SkPath.toCmds.
  • SkCanvas.drawTextBlob() and SkCanvas.SkTextBlob.MakeFromText() to draw text to a canvas.
  • CanvasKit.TextEncoding enum. For use with SkTextBlob.
  • Text shaping with ShapedText object and SkCanvas.drawText. At compile time, one can choose between using Harfbuzz/ICU (default) or a primitive one (“primitive_shaper”) which just does line breaking. Using Harfbuzz/ICU substantially increases code size (4.3 MB to 6.4 MB).

Changed

  • SkCanvas.drawText() now requires an SkFont object for raw strings.

Removed

  • SkPaint.setTextSize(), SkPaint.getTextSize(), SkPaint.setTypeface() which should be replaced by using SkFont.
  • Deprecated CanvasKitInit().then() interface (see 0.3.1 notes)

Fixed

  • Potential bug in ready() if already loaded.

[0.3.1] - 2019-01-04

Added

  • SkFont now exposed.
  • MakeCanvasSurface can now take a canvas element directly.
  • MakeWebGLCanvasSurface can now take a WebGL context as an integer and use it directly.

Changed

  • CanvasKitInit(...).then() is no longer the recommended way to initialize things. It will be removed in 0.4.0. Use CanvasKitInit(...).ready(), which returns a real Promise.

Removed

  • SkPaint.measureText - use SkFont.measureText instead.

[0.3.0] - 2018-12-18

Added

  • Add Canvas2D JS layer. This mirrors the HTML Canvas API. This may be omitted at compile time it by adding no_canvas to the compile.sh invocation.
  • CanvasKit.FontMgr.DefaultRef() and fontmgr.MakeTypefaceFromData to load fonts.
  • Exposed SkPath.setVolatile. Some animations see performance improvements by setting their paths' volatility to true.

Fixed

  • SkPath.addRect now correctly draws counter-clockwise vs clockwise.

Changed

  • CanvasKit.MakeImageShader no longer takes encoded bytes, but an SkImage, created from CanvasKit.MakeImageFromEncoded. Additionally, the optional parameters clampIfUnpremul and localMatrix have been exposed.
  • SkPath.arcTo now takes startAngle, sweepAngle, forceMoveTo as additional parameters.
  • SkPath.stroke has a new option precision It defaults to 1.0.
  • CanvasKit comes with one font (NotoMono) instead of the Skia TestTypeface. Clients are encouraged to use the new fontmgr.MakeTypefaceFromData for more font variety.

Removed

  • CanvasKit.initFonts() - no longer needed.

[0.2.1] - 2018-11-20

Beginning of Changelog history