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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/private/SkFloatingPoint.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#include "src/shaders/gradients/SkSweepGradient.h"
SkSweepGradient::SkSweepGradient(const SkPoint& center, SkScalar t0, SkScalar t1,
const Descriptor& desc)
: SkGradientShaderBase(desc, SkMatrix::Translate(-center.x(), -center.y()))
, fCenter(center)
, fTBias(-t0)
, fTScale(1 / (t1 - t0))
{
SkASSERT(t0 < t1);
}
SkShader::GradientType SkSweepGradient::asAGradient(GradientInfo* info) const {
if (info) {
commonAsAGradient(info);
info->fPoint[0] = fCenter;
}
return kSweep_GradientType;
}
static std::tuple<SkScalar, SkScalar> angles_from_t_coeff(SkScalar tBias, SkScalar tScale) {
return std::make_tuple(-tBias * 360, (sk_ieee_float_divide(1, tScale) - tBias) * 360);
}
sk_sp<SkFlattenable> SkSweepGradient::CreateProc(SkReadBuffer& buffer) {
DescriptorScope desc;
if (!desc.unflatten(buffer)) {
return nullptr;
}
const SkPoint center = buffer.readPoint();
const auto tBias = buffer.readScalar(),
tScale = buffer.readScalar();
auto [startAngle, endAngle] = angles_from_t_coeff(tBias, tScale);
return SkGradientShader::MakeSweep(center.x(), center.y(), desc.fColors,
std::move(desc.fColorSpace), desc.fPos, desc.fCount,
desc.fTileMode, startAngle, endAngle,
desc.fGradFlags, desc.fLocalMatrix);
}
void SkSweepGradient::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writePoint(fCenter);
buffer.writeScalar(fTBias);
buffer.writeScalar(fTScale);
}
void SkSweepGradient::appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* p,
SkRasterPipeline*) const {
p->append(SkRasterPipeline::xy_to_unit_angle);
p->append_matrix(alloc, SkMatrix::Scale(fTScale, 1) * SkMatrix::Translate(fTBias, 0));
}
skvm::F32 SkSweepGradient::transformT(skvm::Builder* p, skvm::Uniforms* uniforms,
skvm::Coord coord, skvm::I32* mask) const {
skvm::F32 xabs = abs(coord.x),
yabs = abs(coord.y),
slope = min(xabs, yabs) / max(xabs, yabs);
skvm::F32 s = slope * slope;
// Use a 7th degree polynomial to approximate atan.
// This was generated using sollya.gforge.inria.fr.
// A float optimized polynomial was generated using the following command.
// P1 = fpminimax((1/(2*Pi))*atan(x),[|1,3,5,7|],[|24...|],[2^(-40),1],relative);
skvm::F32 phi = slope * poly(s, -7.0547382347285747528076171875e-3f,
+2.476101927459239959716796875e-2f,
-5.185396969318389892578125e-2f,
+0.15912117063999176025390625f);
phi = select( xabs < yabs, (1/4.0f) - phi, phi);
phi = select(coord.x < 0.0f, (1/2.0f) - phi, phi);
phi = select(coord.y < 0.0f, (1/1.0f) - phi, phi);
skvm::F32 t = select(is_NaN(phi), p->splat(0.0f)
, phi);
if (fTScale != 1.0f || fTBias != 0.0f) {
t = t * p->uniformF(uniforms->pushF(fTScale))
+ p->uniformF(uniforms->pushF(fTScale*fTBias));
}
return t;
}
/////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
#include "src/gpu/gradients/GrGradientShader.h"
std::unique_ptr<GrFragmentProcessor> SkSweepGradient::asFragmentProcessor(
const GrFPArgs& args) const {
return GrGradientShader::MakeSweep(*this, args);
}
#endif